Пример #1
0
 public static TechLimitHeightDiameter[] loadTechLimits(ConfigNode[] nodes)
 {
     int len = nodes.Length;
     TechLimitHeightDiameter[] techLimits = new TechLimitHeightDiameter[len];
     for (int i = 0; i < len; i++)
     {
         techLimits[i] = new TechLimitHeightDiameter(nodes[i]);
     }
     return techLimits;
 }
Пример #2
0
 public static void updateTechLimits(TechLimitHeightDiameter[] limits, out float maxHeight, out float maxDiameter)
 {
     maxHeight = float.PositiveInfinity;
     maxDiameter = float.PositiveInfinity;
     if (!SSTUUtils.isResearchGame()) { return; }
     if (HighLogic.CurrentGame == null) { return; }
     maxHeight = 0;
     maxDiameter = 0;
     foreach (TechLimitHeightDiameter limit in limits)
     {
         if (limit.isUnlocked())
         {
             if (limit.maxHeight > maxHeight) { maxHeight = limit.maxHeight; }
             if (limit.maxDiameter > maxDiameter) { maxDiameter = limit.maxDiameter; }
         }
     }
 }
Пример #3
0
        /// <summary>
        /// Loads all of the part definitions and values from the stashed config node data
        /// </summary>
        private void loadConfigData()
        {
            ConfigNode node = SSTUConfigNodeUtils.parseConfigNode(configNodeData);

            fuelTypes = FuelTypeData.parseFuelTypeData(node.GetNodes("FUELTYPE"));
            currentFuelTypeData = Array.Find(fuelTypes, l => l.name == currentFuelType);
            if (currentFuelTypeData == null)
            {
                MonoBehaviour.print("ERROR: Could not locate fuel type for: " + currentFuelType + ". reverting to default fuel type of: " + defaultFuelType);
                currentFuelType = defaultFuelType;
                currentFuelTypeData = Array.Find(fuelTypes, l => l.name == currentFuelType);
                initializedResources = false;
            }
            reserveFuelTypeData = FuelTypes.INSTANCE.getFuelTypeData(reserveFuelType);

            //mandatory nodes, -all- tank types must have these
            ConfigNode tankUpperNode = node.GetNode("TANKUPPER");
            ConfigNode upperTopCapNode = node.GetNode("TANKUPPERTOPCAP");
            ConfigNode upperBottomCapNode = node.GetNode("TANKUPPERBOTTOMCAP");
            ConfigNode[] limitNodes = node.GetNodes("TECHLIMIT");

            ConfigNode rcsNode = node.GetNode("RCS");
            ConfigNode[] mountNodes = node.GetNodes("MOUNT");

            upperModule = new SingleModelData(tankUpperNode);
            upperTopCapModule = new SingleModelData(upperTopCapNode);
            upperBottomCapModule = new SingleModelData(upperBottomCapNode);
            rcsModule = new SSTUCustomUpperStageRCS(rcsNode);

            //load mount configs
            int len = mountNodes.Length;
            mountModules = new MountModelData[len];
            for (int i = 0; i < len; i++)
            {
                mountModules[i] = new MountModelData(mountNodes[i]);
            }
            currentMountModule = Array.Find(mountModules, l => l.name == currentMount);

            if (splitTank)
            {
                //fields that are only populated by split-tank type upper-stages
                ConfigNode tankLowerNode = node.GetNode("TANKLOWER");
                ConfigNode lowerBottomCapNode = node.GetNode("TANKLOWERBOTTOMCAP");
                ConfigNode[] intertankNodes = node.GetNodes("INTERTANK");
                lowerModule = new SingleModelData(tankLowerNode);
                lowerBottomCapModule = new SingleModelData(lowerBottomCapNode);
                //load intertank configs
                len = intertankNodes.Length;
                intertankModules = new SingleModelData[len];
                for (int i = 0; i < len; i++)
                {
                    intertankModules[i] = new SingleModelData(intertankNodes[i]);
                }
                currentIntertankModule = Array.Find(intertankModules, l => l.name == currentIntertank);
            }

            len = limitNodes.Length;
            techLimits = new TechLimitHeightDiameter[len];
            for (int i = 0; i < len; i++) { techLimits[i] = new TechLimitHeightDiameter(limitNodes[i]); }
        }
Пример #4
0
        /// <summary>
        /// Restores SSTUCustomFuelTankPart instances from config node data, and populates the 'currentModule' instances with the currently selected module.
        /// </summary>
        private void loadConfigData()
        {
            ConfigNode node = SSTUNodeUtils.parseConfigNode(configNodeData);
            ConfigNode[] tankNodes = node.GetNodes("TANK");
            ConfigNode[] mountNodes = node.GetNodes("CAP");
            ConfigNode[] fuelNodes = node.GetNodes("FUELTYPE");
            ConfigNode[] limitNodes = node.GetNodes("TECHLIMIT");
            ConfigNode[] textureNodes = node.GetNodes("TEXTURESET");

            int len = tankNodes.Length;
            mainTankModules = new SingleModelData[len];
            for (int i = 0; i < len; i++) { mainTankModules[i] = new SingleModelData(tankNodes[i]); }
            
            len = mountNodes.Length;
            ConfigNode mountNode;
            List<CustomFuelTankMount> noses = new List<CustomFuelTankMount>();
            List<CustomFuelTankMount> mounts = new List<CustomFuelTankMount>();
            for (int i = 0; i < len; i++)
            {
                mountNode = mountNodes[i];
                if (mountNode.GetBoolValue("useForNose", true))
                {
                    noses.Add(new CustomFuelTankMount(mountNode, true));
                }
                if (mountNode.GetBoolValue("useForMount", true))
                {
                    mounts.Add(new CustomFuelTankMount(mountNode, false));
                }
            }
            mountModules = mounts.ToArray();
            noseModules = noses.ToArray();

            len = fuelNodes.Length;
            fuelTypes = new FuelTypeData[len];
            for (int i = 0; i < len; i++) { fuelTypes[i] = new FuelTypeData(fuelNodes[i]); }

            len = limitNodes.Length;
            techLimits = new TechLimitHeightDiameter[len];
            for (int i = 0; i < len; i++) { techLimits[i] = new TechLimitHeightDiameter(limitNodes[i]); }

            len = textureNodes.Length;
            textureSets = new TextureSet[len];
            for (int i = 0; i < len; i++)
            {
                textureSets[i] = TextureSets.INSTANCE.getTextureSet(textureNodes[i].GetStringValue("name"));
            }

            topNodeNames = SSTUUtils.parseCSV(topManagedNodeNames);
            bottomNodeNames = SSTUUtils.parseCSV(bottomManagedNodeNames);
        }