Пример #1
0
        protected virtual void setMountModuleFromEditor(String newMountType, bool updateSymmetry)
        {
            MountModelData newModule = Array.Find(mountModules, m => m.name == newMountType);

            currentMountModule.destroyCurrentModel();
            currentMountModule = newModule;
            newModule.setupModel(part, getMountRootTransform(false), ModelOrientation.BOTTOM);
            currentMountType = newModule.name;
            if (!currentMountModule.isValidTextureSet(currentMountTexture))
            {
                currentMountTexture = currentMountModule.getDefaultTextureSet();
            }
            currentMountModule.enableTextureSet(currentMountTexture);
            currentMountModule.updateTextureUIControl(this, "currentMountTexture", currentMountTexture);
            updateEditorStats(true);

            if (updateSymmetry)
            {
                foreach (Part p in part.symmetryCounterparts)
                {
                    p.GetComponent <SSTUModularFuelTank>().setMountModuleFromEditor(newMountType, false);
                }
            }
            SSTUStockInterop.fireEditorUpdate();
            SSTUModInterop.onPartGeometryUpdate(part, true);
        }
Пример #2
0
        /// <summary>
        /// Restores ModelData instances from config node data, and populates the 'currentModule' instances with the currently enabled modules.
        /// </summary>
        private void loadConfigData()
        {
            ConfigNode node = SSTUStockInterop.getPartModuleConfig(part, this);

            ConfigNode[] tankNodes  = node.GetNodes("TANK");
            ConfigNode[] mountNodes = node.GetNodes("CAP");
            ConfigNode[] fuelNodes  = node.GetNodes("FUELTYPE");
            ConfigNode[] limitNodes = node.GetNodes("TECHLIMIT");

            mainTankModules = SingleModelData.parseModels(tankNodes);

            int                   len = mountNodes.Length;
            ConfigNode            mountNode;
            List <MountModelData> noses  = new List <MountModelData>();
            List <MountModelData> mounts = new List <MountModelData>();

            for (int i = 0; i < len; i++)
            {
                mountNode = mountNodes[i];
                if (mountNode.GetBoolValue("useForNose", true))
                {
                    mountNode.SetValue("nose", "true");
                    noses.Add(new MountModelData(mountNode));
                }
                if (mountNode.GetBoolValue("useForMount", true))
                {
                    mountNode.SetValue("nose", "false");
                    mounts.Add(new MountModelData(mountNode));
                }
            }
            mountModules = mounts.ToArray();
            noseModules  = noses.ToArray();

            topNodeNames    = SSTUUtils.parseCSV(topManagedNodeNames);
            bottomNodeNames = SSTUUtils.parseCSV(bottomManagedNodeNames);

            currentMainTankModule = Array.Find(mainTankModules, m => m.name == currentTankType);
            if (currentMainTankModule == null)
            {
                MonoBehaviour.print("ERROR: Could not locate tank type for: " + currentTankType + ". reverting to first available tank type.");
                currentMainTankModule = mainTankModules[0];
                currentTankType       = currentMainTankModule.name;
            }

            currentNoseModule = Array.Find(noseModules, m => m.name == currentNoseType);
            if (currentNoseModule == null)
            {
                MonoBehaviour.print("ERROR: Could not locate nose type for: " + currentNoseType + ". reverting to first available nose type.");
                currentNoseModule = noseModules[0];
                currentNoseType   = currentNoseModule.name;
            }

            currentMountModule = Array.Find(mountModules, m => m.name == currentMountType);
            if (currentMountModule == null)
            {
                MonoBehaviour.print("ERROR: Could not locate mount type for: " + currentMountType + ". reverting to first available mount type.");
                currentMountModule = mountModules[0];
                currentMountType   = currentMountModule.name;
            }
            if (!currentMainTankModule.isValidTextureSet(currentTankTexture))
            {
                currentTankTexture = currentMainTankModule.getDefaultTextureSet();
            }
            if (!currentNoseModule.isValidTextureSet(currentNoseTexture))
            {
                currentNoseTexture = currentNoseModule.getDefaultTextureSet();
            }
            if (!currentMountModule.isValidTextureSet(currentMountTexture))
            {
                currentMountTexture = currentMountModule.getDefaultTextureSet();
            }
            currentNoseModule.updateTextureUIControl(this, "currentNoseTexture", currentNoseTexture);
            currentMainTankModule.updateTextureUIControl(this, "currentTankTexture", currentTankTexture);
            currentMountModule.updateTextureUIControl(this, "currentMountTexture", currentMountTexture);
        }
Пример #3
0
 /// <summary>
 /// Updates the selected mount model from user input
 /// </summary>
 /// <param name="nextDef"></param>
 private void updateMountModelFromEditor(MountModelData nextDef)
 {
     removeCurrentModel(currentMountModule);
     currentMountModule = nextDef;
     currentMount = nextDef.name;
     setupModel(currentMountModule, part.transform.FindRecursive("model").FindOrCreate(baseTransformName), ModelOrientation.BOTTOM);
     updateModules(true);
     updateModels();
     updateFuelVolume();
     updatePartResources();
     updateGuiState();
 }
Пример #4
0
        /// <summary>
        /// Enable a specific engine mount type by index.  If the given index is not valid, the engine layout will revert to the 'no mount' state (for fairing/engine position/node positions).<para/>
        /// Updates the engine mount positions based on their definitions, and adjusts mass of the part based on the default part mass + mass for the mount.
        /// </summary>
        /// <param name="index"></param>
        private void enableMount(int index, bool userInput)
        {
            //basic vars setup for enabling the mount
            currentMountOption = engineMounts[index];
            //determine if this mount is already enabled (e.g. being called during OnStart); if already enabled, use the current layout spacing and mount scale values rather than defaults
            bool init = currentMountName != currentMountOption.name;
            currentMountName = currentMountOption.name;
            currentMountSize = init? currentMountOption.defaultDiameter : currentMountSize;
            currentEngineSpacing = init? (currentMountOption.engineSpacing > 0 ? currentMountOption.engineSpacing : defaultEngineSpacing) : currentEngineSpacing;

            restoreEditorFields();//this updates the editor adjust values for the new-updated mount size

            bool hasLayout = currentMountOption.layoutNames != null && currentMountOption.layoutNames.Length > 0;
            String localLayoutName = init ? (hasLayout ? currentMountOption.layoutNames[0] : defaultLayoutName) : (currentEngineLayout);
            SSTUEngineLayout layout = getEngineLayout(localLayoutName);
            currentEngineLayout = localLayoutName;

            String modelName = currentMountOption.modelDefinition.modelName;
            int numOfModels = currentMountOption.singleModel ? 1 : layout.positions.Count;
            if (!String.IsNullOrEmpty(modelName))//has mount model
            {
                Transform[] potentialMountModels = part.transform.FindChildren(modelName);
                if (potentialMountModels.Length != numOfModels)
                {
                    clearMountModels();
                    GameObject mountModel = GameDatabase.Instance.GetModelPrefab(modelName);
                    Transform modelBase = part.transform.FindRecursive(mountTransformName);
                    if (mountModel == null || modelBase == null) { return; }
                    if (currentMountOption.singleModel)
                    {
                        GameObject mountClone = (GameObject)GameObject.Instantiate(mountModel);
                        mountClone.name = mountModel.name;
                        mountClone.transform.name = mountModel.transform.name;
                        mountClone.transform.NestToParent(modelBase);
                        mountClone.SetActive(true);
                    }
                    else
                    {
                        GameObject mountClone;
                        foreach (SSTUEnginePosition position in layout.positions)
                        {
                            mountClone = (GameObject)GameObject.Instantiate(mountModel);
                            mountClone.name = mountModel.name;
                            mountClone.transform.name = mountModel.transform.name;
                            mountClone.transform.NestToParent(modelBase);
                            mountClone.SetActive(true);
                        }
                    }
                }
            }
            else
            {
                clearMountModels();
            }

            //update the current mount positions and cached vars for stuff like fairing and engine position
            updateMountPositions(userInput);

            if (currentMountOption.singleModel)
            {
                part.mass = partDefaultMass + currentMountOption.modelDefinition.mass;
            }
            else
            {
                part.mass = partDefaultMass + (currentMountOption.modelDefinition.mass * layout.positions.Count);
            }
        }
Пример #5
0
        /// <summary>
        /// Loads all of the part definitions and values from the stashed config node data
        /// </summary>
        private void loadConfigData()
        {
            ConfigNode node = SSTUConfigNodeUtils.parseConfigNode(configNodeData);

            fuelTypes = FuelTypeData.parseFuelTypeData(node.GetNodes("FUELTYPE"));
            currentFuelTypeData = Array.Find(fuelTypes, l => l.name == currentFuelType);
            if (currentFuelTypeData == null)
            {
                MonoBehaviour.print("ERROR: Could not locate fuel type for: " + currentFuelType + ". reverting to default fuel type of: " + defaultFuelType);
                currentFuelType = defaultFuelType;
                currentFuelTypeData = Array.Find(fuelTypes, l => l.name == currentFuelType);
                initializedResources = false;
            }
            reserveFuelTypeData = FuelTypes.INSTANCE.getFuelTypeData(reserveFuelType);

            //mandatory nodes, -all- tank types must have these
            ConfigNode tankUpperNode = node.GetNode("TANKUPPER");
            ConfigNode upperTopCapNode = node.GetNode("TANKUPPERTOPCAP");
            ConfigNode upperBottomCapNode = node.GetNode("TANKUPPERBOTTOMCAP");
            ConfigNode[] limitNodes = node.GetNodes("TECHLIMIT");

            ConfigNode rcsNode = node.GetNode("RCS");
            ConfigNode[] mountNodes = node.GetNodes("MOUNT");

            upperModule = new SingleModelData(tankUpperNode);
            upperTopCapModule = new SingleModelData(upperTopCapNode);
            upperBottomCapModule = new SingleModelData(upperBottomCapNode);
            rcsModule = new SSTUCustomUpperStageRCS(rcsNode);

            //load mount configs
            int len = mountNodes.Length;
            mountModules = new MountModelData[len];
            for (int i = 0; i < len; i++)
            {
                mountModules[i] = new MountModelData(mountNodes[i]);
            }
            currentMountModule = Array.Find(mountModules, l => l.name == currentMount);

            if (splitTank)
            {
                //fields that are only populated by split-tank type upper-stages
                ConfigNode tankLowerNode = node.GetNode("TANKLOWER");
                ConfigNode lowerBottomCapNode = node.GetNode("TANKLOWERBOTTOMCAP");
                ConfigNode[] intertankNodes = node.GetNodes("INTERTANK");
                lowerModule = new SingleModelData(tankLowerNode);
                lowerBottomCapModule = new SingleModelData(lowerBottomCapNode);
                //load intertank configs
                len = intertankNodes.Length;
                intertankModules = new SingleModelData[len];
                for (int i = 0; i < len; i++)
                {
                    intertankModules[i] = new SingleModelData(intertankNodes[i]);
                }
                currentIntertankModule = Array.Find(intertankModules, l => l.name == currentIntertank);
            }

            len = limitNodes.Length;
            techLimits = new TechLimitHeightDiameter[len];
            for (int i = 0; i < len; i++) { techLimits[i] = new TechLimitHeightDiameter(limitNodes[i]); }
        }
Пример #6
0
        private void setNoseModuleFromEditor(MountModelData newModule, bool updateSymmetry)
        {
            currentNoseModule.destroyCurrentModel();
            currentNoseModule = newModule;
            newModule.setupModel(part, part.transform.FindRecursive("model"), ModelOrientation.TOP);
            currentNoseType = newModule.name;
            if (!currentNoseModule.isValidTextureSet(currentNoseTexture)) { currentNoseTexture = currentNoseModule.modelDefinition.defaultTextureSet; }
            currentNoseModule.enableTextureSet(currentNoseTexture);

            updateEditorStats(true);

            if (updateSymmetry)
            {
                foreach (Part p in part.symmetryCounterparts)
                {
                    SSTUModularFuelTank mft = p.GetComponent<SSTUModularFuelTank>();
                    MountModelData mt = Array.Find(mft.noseModules, t => t.name == newModule.name);
                    mft.setNoseModuleFromEditor(mt, false);
                }
            }
        }
Пример #7
0
        /// <summary>
        /// Restores ModelData instances from config node data, and populates the 'currentModule' instances with the currently enabled modules.
        /// </summary>
        private void loadConfigData()
        {
            ConfigNode node = SSTUConfigNodeUtils.parseConfigNode(configNodeData);
            ConfigNode[] tankNodes = node.GetNodes("TANK");
            ConfigNode[] mountNodes = node.GetNodes("CAP");
            ConfigNode[] fuelNodes = node.GetNodes("FUELTYPE");
            ConfigNode[] limitNodes = node.GetNodes("TECHLIMIT");

            mainTankModules = SingleModelData.parseModels(tankNodes);

            int len = mountNodes.Length;
            ConfigNode mountNode;
            List<MountModelData> noses = new List<MountModelData>();
            List<MountModelData> mounts = new List<MountModelData>();
            for (int i = 0; i < len; i++)
            {
                mountNode = mountNodes[i];
                if (mountNode.GetBoolValue("useForNose", true))
                {
                    mountNode.SetValue("nose", "true");
                    noses.Add(new MountModelData(mountNode));
                }
                if (mountNode.GetBoolValue("useForMount", true))
                {
                    mountNode.SetValue("nose", "false");
                    mounts.Add(new MountModelData(mountNode));
                }
            }
            mountModules = mounts.ToArray();
            noseModules = noses.ToArray();

            fuelTypes = FuelTypeData.parseFuelTypeData(fuelNodes);

            len = limitNodes.Length;
            techLimits = TechLimitHeightDiameter.loadTechLimits(limitNodes);

            topNodeNames = SSTUUtils.parseCSV(topManagedNodeNames);
            bottomNodeNames = SSTUUtils.parseCSV(bottomManagedNodeNames);

            currentMainTankModule = Array.Find(mainTankModules, m => m.name == currentTankType);
            if (currentMainTankModule == null)
            {
                MonoBehaviour.print("ERROR: Could not locate tank type for: " + currentTankType + ". reverting to first available tank type.");
                currentMainTankModule = mainTankModules[0];
                currentTankType = currentMainTankModule.name;
            }

            currentNoseModule = Array.Find(noseModules, m => m.name == currentNoseType);
            if (currentNoseModule == null)
            {
                MonoBehaviour.print("ERROR: Could not locate nose type for: " + currentNoseType + ". reverting to first available nose type.");
                currentNoseModule = noseModules[0];
                currentNoseType = currentNoseModule.name;
            }

            currentMountModule = Array.Find(mountModules, m => m.name == currentMountType);
            if (currentMountModule == null)
            {
                MonoBehaviour.print("ERROR: Could not locate mount type for: " + currentMountType + ". reverting to first available mount type.");
                currentMountModule = mountModules[0];
                currentMountType = currentMountModule.name;
            }

            currentFuelTypeData = Array.Find(fuelTypes, m => m.name == currentFuelType);
            if (currentFuelTypeData == null)
            {
                MonoBehaviour.print("ERROR: Could not locate fuel type for: " + currentFuelType + ". reverting to first available fuel type.");
                FuelTypeData d = fuelTypes[0];
                currentFuelType = d.name;
                currentFuelTypeData = d;
                initializedResources = false;
            }
            if (!currentMainTankModule.isValidTextureSet(currentTankTexture))
            {
                currentTankTexture = currentMainTankModule.modelDefinition.defaultTextureSet;
            }
            if (!currentNoseModule.isValidTextureSet(currentNoseTexture))
            {
                currentNoseTexture = currentNoseModule.modelDefinition.defaultTextureSet;
            }
            if (!currentMountModule.isValidTextureSet(currentMountTexture))
            {
                currentMountTexture = currentMountModule.modelDefinition.defaultTextureSet;
            }
        }
Пример #8
0
 private MountModelData getNextCap(MountModelData[] mounts, MountModelData currentMount, String[] nodeNames, bool iterateBackwards)
 {
     return SSTUUtils.findNextEligible<MountModelData>(mounts, m => m == currentMount, l => l.canSwitchTo(part, nodeNames), iterateBackwards);
 }
Пример #9
0
 /// <summary>
 /// Update the nose module from user input in the editor
 /// </summary>
 /// <param name="newNose"></param>
 /// <param name="updateSymmetry"></param>
 private void updateNoseFromEditor(String newNose, bool updateSymmetry)
 {
     MountModelData mod = Array.Find(noseModules, m => m.name == newNose);
     if (mod != null && mod != currentNoseModule)
     {
         currentNoseModule.destroyCurrentModel();
         mod.setupModel(part, part.transform.FindRecursive(baseTransformName), ModelOrientation.TOP);
         currentNoseModule = mod;
         currentNoseName = currentNoseModule.name;
     }
     if (!currentNoseModule.isValidTextureSet(currentNoseTexture))
     {
         currentNoseTexture = currentNoseModule.modelDefinition.defaultTextureSet;
     }
     currentNoseModule.enableTextureSet(currentNoseTexture);
     updateModelScaleAndPosition();
     updatePartResources();
     updatePartMass();
     updateAttachnodes(true);
     updateEditorValues();
     updateGui();
     if (updateSymmetry)
     {
         foreach (Part p in part.symmetryCounterparts)
         {
             p.GetComponent<SSTUModularBooster>().updateNoseFromEditor(newNose, false);
         }
         GameEvents.onEditorShipModified.Fire(EditorLogic.fetch.ship);
     }
 }
Пример #10
0
        /// <summary>
        /// Loads the current configuration from the cached persistent config node data
        /// </summary>
        private void loadConfigNodeData()
        {
            ConfigNode node = SSTUConfigNodeUtils.parseConfigNode(configNodeData);

            //load singular fuel type data from config node;
            //using a node so that it may have the custom fields defined for mass fraction/etc on a per-part basis
            fuelTypeData = new FuelTypeData(node.GetNode("FUELTYPE"));

            //load all main tank model datas
            mainModules = SRBModelData.parseSRBModels(node.GetNodes("MAINMODEL"));
            currentMainModule = Array.Find(mainModules, m => m.name == currentMainName);
            if (currentMainModule == null)
            {
                currentMainModule = mainModules[0];
                currentMainName = currentMainModule.name;
            }
            if (!currentMainModule.isValidTextureSet(currentMainTexture)) { currentMainTexture = currentMainModule.modelDefinition.defaultTextureSet; }

            //load nose modules from NOSE nodes
            ConfigNode[] noseNodes = node.GetNodes("NOSE");
            ConfigNode noseNode;
            int length = noseNodes.Length;
            List<MountModelData> noseModulesTemp = new List<MountModelData>();
            for (int i = 0; i < length; i++)
            {
                noseNode = noseNodes[i];
                noseModulesTemp.Add(new MountModelData(noseNode));
            }
            this.noseModules = noseModulesTemp.ToArray();
            currentNoseModule = Array.Find(this.noseModules, m => m.name == currentNoseName);
            if (currentNoseModule == null)
            {
                currentNoseModule = this.noseModules[0];//not having a mount defined is an error, at least one mount must be defined, crashing at this point is acceptable
                currentNoseName = currentNoseModule.name;
            }
            if (!currentNoseModule.isValidTextureSet(currentNoseTexture)) { currentNoseTexture = currentNoseModule.modelDefinition.defaultTextureSet; }

            //load nose modules from NOZZLE nodes
            ConfigNode[] nozzleNodes = node.GetNodes("NOZZLE");
            ConfigNode nozzleNode;
            length = nozzleNodes.Length;
            List<SRBNozzleData> nozzleModulesTemp = new List<SRBNozzleData>();
            for (int i = 0; i < length; i++)
            {
                nozzleNode = nozzleNodes[i];
                nozzleModulesTemp.Add(new SRBNozzleData(nozzleNode));
            }
            this.nozzleModules = nozzleModulesTemp.ToArray();
            currentNozzleModule = Array.Find(this.nozzleModules, m => m.name == currentNozzleName);
            if (currentNozzleModule == null)
            {
                currentNozzleModule = this.nozzleModules[0];//not having a mount defined is an error, at least one mount must be defined, crashing at this point is acceptable
                currentNozzleName = currentNozzleModule.name;
            }
            if (!currentNozzleModule.isValidTextureSet(currentNozzleTexture)) { currentNozzleTexture = currentNozzleModule.modelDefinition.defaultTextureSet; }

            //reset existing gimbal/thrust transforms, remove them from the model hierarchy
            resetTransformParents();//this resets the thrust transform parent in case it was changed during prefab; we don't want to delete the thrust transform
            Transform parentTransform = part.transform.FindRecursive("model").FindOrCreate(baseTransformName);
            //finally, clear any existing models from prefab, and initialize the currently configured models
            SSTUUtils.destroyChildren(parentTransform);
            currentNoseModule.setupModel(part, parentTransform, ModelOrientation.TOP);
            currentNozzleModule.setupModel(part, parentTransform, ModelOrientation.BOTTOM);
            currentMainModule.setupModel(part, parentTransform, ModelOrientation.CENTRAL);
            //lastly, re-insert gimbal and thrust transforms into model hierarchy and reset default gimbal rotation offset
            currentNozzleModule.setupTransformDefaults(part.transform.FindRecursive(thrustTransformName), part.transform.FindRecursive(gimbalTransformName));
        }