setBottomY() публичный Метод

public setBottomY ( float val ) : void
val float
Результат void
Пример #1
0
        /// <summary>
        /// Update the fairing module height and position based on current tank parameters
        /// </summary>
        private void updateFairing(bool userInput)
        {
            SSTUNodeFairing[] modules = part.GetComponents <SSTUNodeFairing>();
            if (modules == null || modules.Length < 2)
            {
                return;
            }
            SSTUNodeFairing topFairing = modules[topFairingIndex];

            if (topFairing != null)
            {
                FairingUpdateData data = new FairingUpdateData();
                data.setTopY(partTopY);
                data.setBottomY(topFairingBottomY);
                data.setBottomRadius(currentTankDiameter * 0.5f);
                if (userInput)
                {
                    data.setTopRadius(currentTankDiameter * 0.5f);
                }
                topFairing.updateExternal(data);
            }
            SSTUNodeFairing bottomFairing = modules[lowerFairingIndex];

            if (bottomFairing != null)
            {
                FairingUpdateData data = new FairingUpdateData();
                data.setTopRadius(currentTankDiameter * 0.5f);
                data.setTopY(bottomFairingTopY);
                if (userInput)
                {
                    data.setBottomRadius(currentTankDiameter * 0.5f);
                }
                bottomFairing.updateExternal(data);
            }
        }
Пример #2
0
        private void updateFairing(bool userInput)
        {
            SSTUNodeFairing[] modules = part.GetComponents <SSTUNodeFairing>();
            if (modules == null || modules.Length < 2)
            {
                MonoBehaviour.print("ERROR: Could not locate both fairing modules for part: " + part.name);
                return;
            }
            SSTUNodeFairing topFairing = modules[0];

            if (topFairing != null)
            {
                float             topFairingBottomY = getTopFairingBottomY();
                FairingUpdateData data = new FairingUpdateData();
                data.setTopY(getPartTopY());
                data.setBottomY(topFairingBottomY);
                data.setBottomRadius(currentDiameter * 0.5f);
                if (userInput)
                {
                    data.setTopRadius(currentDiameter * 0.5f);
                }
                topFairing.updateExternal(data);
            }
            SSTUNodeFairing bottomFairing = modules[1];

            if (bottomFairing != null)
            {
                float             bottomFairingTopY = getBottomFairingTopY();
                FairingUpdateData data = new FairingUpdateData();
                data.setTopRadius(currentDiameter * 0.5f);
                data.setTopY(bottomFairingTopY);
                if (userInput)
                {
                    data.setBottomRadius(currentDiameter * 0.5f);
                }
                bottomFairing.updateExternal(data);
            }
        }