Пример #1
0
        private void Update()
        {
            long countRecoverySec = MonoSingleton <GameManager> .Instance.Player.GetNextAbilityRankUpCountRecoverySec();

            if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.RecoveryTimeText, (UnityEngine.Object)null) && countRecoverySec > 0L)
            {
                string minSecString = TimeManager.ToMinSecString(countRecoverySec);
                if (this.RecoveryTimeText.get_text() != minSecString)
                {
                    this.RecoveryTimeText.set_text(minSecString);
                }
            }
            if (!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.RecoveryTimeParent, (UnityEngine.Object)null))
            {
                return;
            }
            this.RecoveryTimeParent.SetActive(countRecoverySec > 0L);
        }