private void OnEnable() { if (UnityEngine.Object.op_Equality((UnityEngine.Object)SceneBattle.Instance, (UnityEngine.Object)null)) { return; } TacticsSceneCamera.m_Instance = this; SceneBattle.Instance.SetNewCamera(TacticsSceneCamera.instance); }
protected override void Awake() { base.Awake(); TacticsSceneSettings.mScenes.Add(this); if (TacticsSceneSettings.AutoDeactivateScene) { ((Component)this).get_gameObject().SetActive(false); TacticsSceneSettings.AutoDeactivateScene = false; } TacticsSceneCamera.ClearInstance(); }
public static TacticsSceneCamera.RenderSet[] GetRenderSets(GameObject[] gobjs, string[] shaders) { List <TacticsSceneCamera.RenderSet> renderSetList = new List <TacticsSceneCamera.RenderSet>(); for (int index = 0; index < gobjs.Length; ++index) { TacticsSceneCamera.RenderSet renderSet = TacticsSceneCamera.GetRenderSet(gobjs[index], shaders); if (renderSet != null) { renderSetList.Add(renderSet); } } return(renderSetList.ToArray()); }
public static void Create(this TacticsSceneCamera.AllRangeObj self, TacticsSceneCamera.AllRange data) { if (data.groups == null) { return; } self.data = data; self.groups = new TacticsSceneCamera.AllRangeObj.GroupObj[data.groups.Length]; for (int index = 0; index < data.groups.Length; ++index) { TacticsSceneCamera.AllRangeObj.GroupObj groupObj = new TacticsSceneCamera.AllRangeObj.GroupObj(); groupObj.data = data.groups[index]; groupObj.state = 0; groupObj.alpha = 1f; groupObj.renders.AddRange((IEnumerable <TacticsSceneCamera.RenderSet>)TacticsSceneCamera.GetRenderSets(groupObj.data.gobjs, (string[])null)); self.groups[index] = groupObj; } }
public static void ClearInstance() { TacticsSceneCamera.m_Instance = (TacticsSceneCamera)null; }
public static TacticsSceneCamera.RenderSet GetRenderSet(GameObject gobj, string[] shaders) { TacticsSceneCamera.RenderSet renderSet = new TacticsSceneCamera.RenderSet(); MeshRenderer[] componentsInChildren1 = (MeshRenderer[])gobj.GetComponentsInChildren <MeshRenderer>(); for (int index1 = 0; index1 < componentsInChildren1.Length; ++index1) { if (!Application.get_isPlaying()) { Material[] sharedMaterials = ((Renderer)componentsInChildren1[index1]).get_sharedMaterials(); if (sharedMaterials != null && sharedMaterials.Length > 0) { for (int index2 = 0; index2 < sharedMaterials.Length; ++index2) { if (TacticsSceneCamera.CheckMaterialShader(sharedMaterials[index2], shaders)) { renderSet.meshRenderers.Add(componentsInChildren1[index1]); renderSet.materials.Add(sharedMaterials[index2]); } } } else { Material[] materials = ((Renderer)componentsInChildren1[index1]).get_materials(); for (int index2 = 0; index2 < materials.Length; ++index2) { if (TacticsSceneCamera.CheckMaterialShader(materials[index2], shaders)) { renderSet.meshRenderers.Add(componentsInChildren1[index1]); renderSet.materials.Add(materials[index2]); } } } } else { Material[] materials = ((Renderer)componentsInChildren1[index1]).get_materials(); for (int index2 = 0; index2 < materials.Length; ++index2) { if (TacticsSceneCamera.CheckMaterialShader(materials[index2], shaders)) { renderSet.meshRenderers.Add(componentsInChildren1[index1]); renderSet.materials.Add(materials[index2]); } } } } SkinnedMeshRenderer[] componentsInChildren2 = (SkinnedMeshRenderer[])gobj.GetComponentsInChildren <SkinnedMeshRenderer>(); for (int index1 = 0; index1 < componentsInChildren2.Length; ++index1) { Material[] materials = ((Renderer)componentsInChildren2[index1]).get_materials(); for (int index2 = 0; index2 < materials.Length; ++index2) { if (TacticsSceneCamera.CheckMaterialShader(materials[index2], shaders)) { renderSet.skinRenderers.Add(componentsInChildren2[index1]); renderSet.materials.Add(materials[index2]); } } } if (renderSet.materials.Count == 0) { return((TacticsSceneCamera.RenderSet)null); } return(renderSet); }
private void OnDisable() { TacticsSceneCamera.m_Instance = (TacticsSceneCamera)null; }