private void SetTimerActive(Transform tr, bool value) { if (Object.op_Equality((Object)tr, (Object)null)) { return; } QuestTimeLimit component = (QuestTimeLimit)((Component)tr).GetComponent <QuestTimeLimit>(); if (!Object.op_Inequality((Object)component, (Object)null)) { return; } if (Object.op_Inequality((Object)component.Body, (Object)null)) { component.Body.SetActive(value); } else { Transform child1 = tr.FindChild("bg"); if (Object.op_Inequality((Object)child1, (Object)null)) { Transform child2 = child1.FindChild("timer_base"); if (Object.op_Inequality((Object)child2, (Object)null)) { ((Component)child2).get_gameObject().SetActive(value); } } } ((Behaviour)component).set_enabled(value); }
private void SetQuestTimerActive(Transform obj, bool value) { if (UnityEngine.Object.op_Equality((UnityEngine.Object)obj, (UnityEngine.Object)null)) { return; } QuestTimeLimit component = (QuestTimeLimit)((Component)obj).GetComponent <QuestTimeLimit>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { ((Behaviour)component).set_enabled(value); } Transform child1 = obj.FindChild("bg"); if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)child1, (UnityEngine.Object)null)) { return; } Transform child2 = child1.FindChild("timer_base"); if (!UnityEngine.Object.op_Inequality((UnityEngine.Object)child2, (UnityEngine.Object)null)) { return; } ((Component)child2).get_gameObject().SetActive(value); }