Пример #1
0
 private void OnDestroy()
 {
     if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.m_ContenController, (UnityEngine.Object)null))
     {
         this.m_ContenController.Release();
     }
     this.m_ContenController = (ContentController)null;
     this.m_ItemSource       = (ItemListWindow.ItemSource)null;
 }
Пример #2
0
        private void Start()
        {
            if (!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.m_ContenController, (UnityEngine.Object)null))
            {
                return;
            }
            this.m_ItemSource = new ItemListWindow.ItemSource();
            List <ItemData> items = MonoSingleton <GameManager> .Instance.Player.Items;

            for (int index = 0; index < items.Count; ++index)
            {
                ItemData itemData = items[index];
                if (itemData.Num != 0 && itemData.Param.CheckCanShowInList())
                {
                    this.m_ItemSource.Add(new ItemListWindow.ItemSource.ItemParam(itemData));
                }
            }
            this.m_ContenController.Initialize((ContentSource)this.m_ItemSource, Vector2.get_zero());
        }