private void AddGemContents(BundleParam bundleInfo, bool isFreeGems = false) { GameObject gameObject = this.itemCount >= this.limited_shop_item_set_list.Count ? (GameObject)Object.Instantiate <GameObject>((M0)this.ItemTemplate) : ((Component)this.limited_shop_item_set_list[this.itemCount]).get_gameObject(); if (Object.op_Inequality((Object)gameObject, (Object)null)) { gameObject.SetActive(true); Vector3 localScale = gameObject.get_transform().get_localScale(); gameObject.get_transform().SetParent(this.ItemParent.get_transform()); gameObject.get_transform().set_localScale(localScale); LimitedShopSetItemListElement component = (LimitedShopSetItemListElement)gameObject.GetComponent <LimitedShopSetItemListElement>(); ItemData itemData = new ItemData(); StringBuilder stringBuilder = GameUtility.GetStringBuilder(); if (isFreeGems) { itemData.Setup(0L, "$COIN", bundleInfo.AdditionalFreeCoin); stringBuilder.Append(LocalizedText.Get("sys.CONFIG_CHECKCOIN_FREE")); stringBuilder.Append(" × "); stringBuilder.Append(bundleInfo.AdditionalFreeCoin.ToString()); } else { itemData.Setup(0L, "$COIN", bundleInfo.AdditionalPaidCoin); stringBuilder.Append(LocalizedText.Get("sys.CONFIG_CHECKCOIN_PAY")); stringBuilder.Append(" × "); stringBuilder.Append(bundleInfo.AdditionalPaidCoin.ToString()); } component.itemName.set_text(stringBuilder.ToString()); component.itemData = itemData; this.limited_shop_item_set_list.Add(component); } ++this.itemCount; }
private void AddItemContents(BundleParam.BundleItemInfo itemInfo, bool isUnit = false) { GameObject gameObject = this.itemCount >= this.limited_shop_item_set_list.Count ? (GameObject)Object.Instantiate <GameObject>((M0)this.ItemTemplate) : ((Component)this.limited_shop_item_set_list[this.itemCount]).get_gameObject(); if (Object.op_Inequality((Object)gameObject, (Object)null)) { gameObject.SetActive(true); Vector3 localScale = gameObject.get_transform().get_localScale(); gameObject.get_transform().SetParent(this.ItemParent.get_transform()); gameObject.get_transform().set_localScale(localScale); LimitedShopSetItemListElement component = (LimitedShopSetItemListElement)gameObject.GetComponent <LimitedShopSetItemListElement>(); ItemData itemData = new ItemData(); itemData.Setup(0L, itemInfo.Name, itemInfo.Quantity); StringBuilder stringBuilder = GameUtility.GetStringBuilder(); if (isUnit) { UnitParam unitParam = MonoSingleton <GameManager> .Instance.GetUnitParam(itemInfo.Name); stringBuilder.Append(unitParam.name); } else if (itemData != null) { stringBuilder.Append(itemData.Param.name); } stringBuilder.Append(" × "); stringBuilder.Append(itemInfo.Quantity.ToString()); component.itemName.set_text(stringBuilder.ToString()); component.itemData = itemData; this.limited_shop_item_set_list.Add(component); } ++this.itemCount; }
private ItemData CreateItemData(ItemParam iparam, int num) { ItemData itemData = new ItemData(); itemData.Setup(0L, iparam, num); return(itemData); }
public List <ItemData> GetReturnItemList() { if (!this.IsValid() || !this.IsEquiped()) { return((List <ItemData>)null); } RarityEquipEnhanceParam equipEnhanceParam = this.RarityParam == null ? (RarityEquipEnhanceParam)null : this.RarityParam.EquipEnhanceParam; if (equipEnhanceParam == null || equipEnhanceParam.ranks == null) { return((List <ItemData>)null); } RarityEquipEnhanceParam.RankParam rankParam = equipEnhanceParam.GetRankParam(this.Rank); if (rankParam == null || rankParam.return_item == null) { return((List <ItemData>)null); } ReturnItem[] returnItem = rankParam.return_item; List <ItemData> itemDataList = new List <ItemData>(); for (int index = 0; index < returnItem.Length; ++index) { if (!string.IsNullOrEmpty(returnItem[index].iname) && (int)returnItem[index].num > 0) { ItemData itemData = new ItemData(); itemData.Setup(0L, returnItem[index].iname, (int)returnItem[index].num); itemDataList.Add(itemData); } } return(itemDataList); }
public void Refresh(Dictionary <string, int> dict) { if (dict == null || dict.Count < 0) { return; } GameManager instance = MonoSingleton <GameManager> .Instance; using (Dictionary <string, int> .KeyCollection.Enumerator enumerator = dict.Keys.GetEnumerator()) { while (enumerator.MoveNext()) { string current = enumerator.Current; ItemParam itemParam = instance.MasterParam.GetItemParam(current); if (itemParam != null && dict[current] > 0) { ItemData data = new ItemData(); data.Setup(0L, itemParam, dict[current]); GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.ItemTemplate); gameObject.get_transform().SetParent((Transform)this.ItemLayoutParent, false); DataSource.Bind <ItemData>(gameObject, data); this.mExpItems.Add(gameObject); gameObject.SetActive(true); } } } GameParameter.UpdateAll(((Component)this).get_gameObject()); }
private void LoadInventory() { if (this.mIsUserOwnUnits) { int index = 0; using (Dictionary <OString, OInt> .Enumerator enumerator = SceneBattle.Instance.Battle.GetQuestRecord().used_items.GetEnumerator()) { while (enumerator.MoveNext()) { KeyValuePair <OString, OInt> current = enumerator.Current; if (index >= this.ItemSlots.Length) { break; } string key = (string)current.Key; int num = (int)current.Value; ItemData data = new ItemData(); data.Setup(0L, key, num); this.ItemSlots[index].SetSlotData <ItemData>(data); ++index; } } } else { if (this.mUsedItems == null) { return; } for (int index = 0; index < this.ItemSlots.Length && index < this.mUsedItems.Length; ++index) { this.ItemSlots[index].SetSlotData <ItemData>(this.mUsedItems[index]); } } }
public static ItemData CreateItemData(ItemParam param, int num = 0) { ItemData itemData = new ItemData(); itemData.Setup(0L, param, num); return(itemData); }
public void Refresh(bool is_quest, PartyWindow2 _party_window) { PlayerData player = MonoSingleton <GameManager> .Instance.Player; List <ItemParam> list = MonoSingleton <GameManager> .Instance.MasterParam.Items.Where <ItemParam>((Func <ItemParam, bool>)(x => x.type == EItemType.ApHeal)).ToList <ItemParam>(); if (list != null) { for (int index = 0; index < list.Count; ++index) { ItemParam iparam = list[index]; ItemData data = player.Items.Find((Predicate <ItemData>)(x => x.ItemID == iparam.iname)); if (data == null) { data = new ItemData(); data.Setup(0L, iparam.iname, 0); } GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.mItemBase); ((ListItemEvents)gameObject.GetComponent <ListItemEvents>()).OnSelect = new ListItemEvents.ListItemEvent(this.OnSelect); ((Selectable)gameObject.GetComponent <Button>()).set_interactable(data.Num > 0); DataSource.Bind <ItemData>(gameObject, data); gameObject.get_transform().SetParent(this.mItemParent.get_transform(), false); } } this.mItemBase.SetActive(false); if (is_quest && !string.IsNullOrEmpty(GlobalVars.SelectedQuestID)) { this.mQuestParam = MonoSingleton <GameManager> .Instance.FindQuest(GlobalVars.SelectedQuestID); } this.QuestInfo.SetActive(this.mQuestParam != null); this.silder.set_maxValue((float)player.StaminaStockCap); this.silder.set_minValue(0.0f); this.silder.set_value((float)player.Stamina); this.now_ap.set_text(player.Stamina.ToString()); this.max_ap.set_text(player.StaminaStockCap.ToString()); if (this.mQuestParam != null) { int num = this.mQuestParam.RequiredApWithPlayerLv(player.Lv, true); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)_party_window, (UnityEngine.Object)null) && UnityEngine.Object.op_Inequality((UnityEngine.Object)_party_window.RaidSettings, (UnityEngine.Object)null) && _party_window.MultiRaidNum > 0) { num *= _party_window.MultiRaidNum; } this.LackAp.set_text(LocalizedText.Get("sys.TEXT_APHEAL_LACK_POINT", new object[1] { (object)(num - player.Stamina) })); } this.heal_coin_text.set_text(LocalizedText.Get("sys.SKIPBATTLE_HEAL_NUM", new object[1] { (object)MonoSingleton <GameManager> .Instance.MasterParam.FixParam.StaminaAdd.ToString() })); this.heal_coin_num.set_text(player.GetStaminaRecoveryCost(false).ToString()); if (player.StaminaStockCap <= player.Stamina) { UIUtility.SystemMessage((string)null, LocalizedText.Get("sys.STAMINAFULL"), (UIUtility.DialogResultEvent)(go => FlowNode_GameObject.ActivateOutputLinks((Component)this, 2)), (GameObject)null, false, -1); } this.pre_ap.set_text(player.Stamina.ToString()); }
private void Refresh() { MonoSingleton <GameManager> .Instance.Player.UpdateEventCoin(); if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.ItemTemplate, (UnityEngine.Object)null)) { return; } this.SetPossessionCoinParam(); EventShopData eventShopData = MonoSingleton <GameManager> .Instance.Player.GetEventShopData(); DebugUtility.Assert(eventShopData != null, "ショップ情報が存在しない"); for (int index = 0; index < this.mBuyItems.Count; ++index) { this.mBuyItems[index].get_gameObject().SetActive(false); } int count = eventShopData.items.Count; for (int index = 0; index < count; ++index) { EventShopItem data1 = eventShopData.items[index]; if (index >= this.mBuyItems.Count) { GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.ItemTemplate); gameObject.get_transform().SetParent((Transform)this.ItemLayoutParent, false); this.mBuyItems.Add(gameObject); } GameObject mBuyItem = this.mBuyItems[index]; ((EventShopBuyList)mBuyItem.GetComponentInChildren <EventShopBuyList>()).eventShopItem = data1; DataSource.Bind <EventShopItem>(mBuyItem, data1); if (data1.IsArtifact) { ArtifactParam artifactParam = MonoSingleton <GameManager> .Instance.MasterParam.GetArtifactParam(data1.iname); DataSource.Bind <ArtifactParam>(mBuyItem, artifactParam); } else { ItemData data2 = new ItemData(); data2.Setup(0L, data1.iname, data1.num); DataSource.Bind <ItemData>(mBuyItem, data2); DataSource.Bind <ItemParam>(mBuyItem, MonoSingleton <GameManager> .Instance.GetItemParam(data1.iname)); } ListItemEvents component1 = (ListItemEvents)mBuyItem.GetComponent <ListItemEvents>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component1, (UnityEngine.Object)null)) { component1.OnSelect = new ListItemEvents.ListItemEvent(this.OnSelect); } Button component2 = (Button)mBuyItem.GetComponent <Button>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component2, (UnityEngine.Object)null)) { ((Selectable)component2).set_interactable(!data1.is_soldout); } mBuyItem.SetActive(true); } GameParameter.UpdateAll(((Component)this).get_gameObject()); }
private RewardData GiftDataToRewardData(GiftData[] giftDatas) { RewardData rewardData = new RewardData(); rewardData.Exp = 0; rewardData.Stamina = 0; rewardData.MultiCoin = 0; rewardData.KakeraCoin = 0; GameManager instance = MonoSingleton <GameManager> .Instance; for (int index = 0; index < giftDatas.Length; ++index) { GiftData giftData = giftDatas[index]; rewardData.Coin += giftData.coin; rewardData.Gold += giftData.gold; rewardData.ArenaMedal += giftData.arenacoin; rewardData.MultiCoin += giftData.multicoin; rewardData.KakeraCoin += giftData.kakeracoin; if (giftData.iname != null) { if (giftData.CheckGiftTypeIncluded(GiftTypes.Artifact)) { ArtifactParam artifactParam = MonoSingleton <GameManager> .Instance.MasterParam.GetArtifactParam(giftData.iname); if (artifactParam != null) { if (rewardData.GiftRecieveItemDataDic.ContainsKey(giftData.iname)) { rewardData.GiftRecieveItemDataDic[giftData.iname].num += giftData.num; } else { GiftRecieveItemData giftRecieveItemData = new GiftRecieveItemData(); giftRecieveItemData.Set(giftData.iname, GiftTypes.Artifact, artifactParam.rareini, giftData.num); rewardData.GiftRecieveItemDataDic.Add(giftData.iname, giftRecieveItemData); } } } else { ItemData itemData = new ItemData(); if (itemData.Setup(0L, giftData.iname, giftData.num)) { rewardData.Items.Add(itemData); ItemData itemDataByItemId = instance.Player.FindItemDataByItemID(itemData.Param.iname); int num = itemDataByItemId == null ? 0 : itemDataByItemId.Num; rewardData.ItemsBeforeAmount.Add(num); } } } } return(rewardData); }
public void Setup(int _index) { ItemParam itemParam = GachaResultData.drops[_index].item; int num = GachaResultData.drops[_index].num; if (itemParam == null) { return; } ItemData _data = new ItemData(); _data.Setup(0L, itemParam, num); this.Setup(_data); }
private void Refresh() { if (Object.op_Equality((Object)this.ItemTemplate, (Object)null)) { return; } LimitedShopData limitedShopData = MonoSingleton <GameManager> .Instance.Player.GetLimitedShopData(); DebugUtility.Assert(limitedShopData != null, "Shop information doesn't exist."); this.ShopName.set_text(LocalizedText.Get(GlobalVars.LimitedShopItem.shops.info.title)); for (int index = 0; index < this.mBuyItems.Count; ++index) { this.mBuyItems[index].get_gameObject().SetActive(false); } int count = limitedShopData.items.Count; for (int index = 0; index < count; ++index) { LimitedShopItem data1 = limitedShopData.items[index]; if (index >= this.mBuyItems.Count) { GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.ItemTemplate); gameObject.get_transform().SetParent((Transform)this.ItemLayoutParent, false); this.mBuyItems.Add(gameObject); } GameObject mBuyItem = this.mBuyItems[index]; LimitedShopBuyList componentInChildren = (LimitedShopBuyList)mBuyItem.GetComponentInChildren <LimitedShopBuyList>(); componentInChildren.limitedShopItem = data1; componentInChildren.amount.SetActive(!data1.IsSet); DataSource.Bind <LimitedShopItem>(mBuyItem, data1); ItemData data2 = new ItemData(); data2.Setup(0L, data1.iname, data1.num); DataSource.Bind <ItemData>(mBuyItem, data2); DataSource.Bind <ItemParam>(mBuyItem, MonoSingleton <GameManager> .Instance.GetItemParam(data1.iname)); ListItemEvents component1 = (ListItemEvents)mBuyItem.GetComponent <ListItemEvents>(); if (Object.op_Inequality((Object)component1, (Object)null)) { component1.OnSelect = new ListItemEvents.ListItemEvent(this.OnSelect); } Button component2 = (Button)mBuyItem.GetComponent <Button>(); if (Object.op_Inequality((Object)component2, (Object)null)) { ((Selectable)component2).set_interactable(!data1.is_soldout); } mBuyItem.SetActive(true); } GameParameter.UpdateAll(((Component)this).get_gameObject()); }
private ItemData[] LoadUsedItems(RecentPartyList.JSON_Item[] jsonItem) { if (jsonItem == null) { return((ItemData[])null); } List <ItemData> itemDataList = new List <ItemData>(); foreach (RecentPartyList.JSON_Item jsonItem1 in jsonItem) { ItemData itemData = new ItemData(); itemData.Setup(0L, jsonItem1.iname, jsonItem1.num); itemDataList.Add(itemData); } return(itemDataList.ToArray()); }
private ItemData[] MergeDropItems(RaidResult raidResult) { if (raidResult == null) { return(new ItemData[0]); } PlayerData player = MonoSingleton <GameManager> .Instance.Player; List <ItemData> itemDataList = new List <ItemData>(); using (List <RaidQuestResult> .Enumerator enumerator = raidResult.results.GetEnumerator()) { while (enumerator.MoveNext()) { RaidQuestResult current = enumerator.Current; if (current != null) { foreach (ItemData drop in current.drops) { if (drop != null) { bool flag = false; for (int index = 0; index < itemDataList.Count; ++index) { if (itemDataList[index].Param == drop.Param) { itemDataList[index].Gain(drop.Num); flag = true; break; } } if (!flag) { ItemData itemData = new ItemData(); itemData.Setup(drop.UniqueID, drop.Param, drop.Num); ItemData itemDataByItemParam = player.FindItemDataByItemParam(itemData.Param); itemData.IsNew = !player.ItemEntryExists(itemData.Param.iname) || (itemDataByItemParam == null || itemDataByItemParam.IsNew); itemDataList.Add(itemData); } } } } } } return(itemDataList.ToArray()); }
private GameObject SetItem(string _iname, int _num) { GameObject gameObject = (GameObject)null; if (Object.op_Inequality((Object)this.ItemTemplate, (Object)null)) { gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.ItemTemplate); if (Object.op_Inequality((Object)gameObject, (Object)null)) { gameObject.get_transform().SetParent(this.ItemTemplate.get_transform().get_parent(), false); gameObject.SetActive(true); ItemData data = new ItemData(); data.Setup(0L, _iname, _num); DataSource.Bind <ItemData>(gameObject, data); this.SetAnimatorTrigger(gameObject, "on"); } } return(gameObject); }
private void Refresh() { LimitedShopItem data = MonoSingleton <GameManager> .Instance.Player.GetLimitedShopData().items[GlobalVars.ShopBuyIndex]; ItemData itemDataByItemId = MonoSingleton <GameManager> .Instance.Player.FindItemDataByItemID(data.iname); this.limited_shop_item_set_list.Clear(); if (data.IsSet) { for (int index = 0; index < data.children.Length; ++index) { GameObject gameObject = index >= this.limited_shop_item_set_list.Count ? (GameObject)Object.Instantiate <GameObject>((M0)this.ItemTemplate) : ((Component)this.limited_shop_item_set_list[index]).get_gameObject(); if (Object.op_Inequality((Object)gameObject, (Object)null)) { gameObject.SetActive(true); Vector3 localScale = gameObject.get_transform().get_localScale(); gameObject.get_transform().SetParent(this.ItemParent.get_transform()); gameObject.get_transform().set_localScale(localScale); LimitedShopSetItemListElement component = (LimitedShopSetItemListElement)gameObject.GetComponent <LimitedShopSetItemListElement>(); ItemData itemData = new ItemData(); itemData.Setup(0L, data.children[index].iname, data.children[index].num); StringBuilder stringBuilder = GameUtility.GetStringBuilder(); if (itemData != null) { stringBuilder.Append(itemData.Param.name); } stringBuilder.Append(" × "); stringBuilder.Append(data.children[index].num.ToString()); component.itemName.set_text(stringBuilder.ToString()); component.itemData = itemData; this.limited_shop_item_set_list.Add(component); } } } DataSource.Bind <LimitedShopItem>(((Component)this).get_gameObject(), data); DataSource.Bind <ItemData>(((Component)this).get_gameObject(), itemDataByItemId); DataSource.Bind <ItemParam>(((Component)this).get_gameObject(), MonoSingleton <GameManager> .Instance.GetItemParam(data.iname)); GameParameter.UpdateAll(((Component)this).get_gameObject()); }
public RewardData(TrophyParam trophy) { this.Exp = trophy.Exp; this.Coin = trophy.Coin; this.Gold = trophy.Gold; this.Stamina = trophy.Stamina; GameManager instance = MonoSingleton <GameManager> .Instance; foreach (TrophyParam.RewardItem rewardItem in trophy.Items) { ItemData itemData = new ItemData(); if (itemData.Setup(0L, rewardItem.iname, rewardItem.Num)) { this.Items.Add(itemData); if (itemData.Param.type != EItemType.Unit) { ItemData itemDataByItemId = instance.Player.FindItemDataByItemID(itemData.Param.iname); this.ItemsBeforeAmount.Add(itemDataByItemId == null ? 0 : itemDataByItemId.Num); } else { this.ItemsBeforeAmount.Add(instance.Player.Units.Find((Predicate <UnitData>)(u => u.UnitParam.iname == itemData.ItemID)) == null ? 0 : 1); } } } foreach (TrophyParam.RewardItem artifact in trophy.Artifacts) { this.Artifacts.Add(new ArtifactRewardData() { ArtifactParam = instance.MasterParam.GetArtifactParam(artifact.iname), Num = artifact.Num }); } foreach (TrophyParam.RewardItem conceptCard in trophy.ConceptCards) { this.AddReward(instance.MasterParam.GetConceptCardParam(conceptCard.iname), conceptCard.Num); } }
private void Refresh() { GameUtility.DestroyGameObjects(this.mItems); this.mItems.Clear(); LimitedShopData limitedShopData = MonoSingleton <GameManager> .Instance.Player.GetLimitedShopData(); if (limitedShopData == null || limitedShopData.items.Count <= 0) { return; } int shopBuyIndex = GlobalVars.ShopBuyIndex; if (!Object.op_Inequality((Object)this.ItemTemplate, (Object)null)) { return; } Transform transform = !Object.op_Inequality((Object)this.ItemParent, (Object)null) ? this.ItemTemplate.get_transform().get_parent() : this.ItemParent.get_transform(); LimitedShopItem limitedShopItem = limitedShopData.items[shopBuyIndex]; if (limitedShopItem.children != null && limitedShopItem.children.Length > 0) { foreach (Json_ShopItemDesc child in limitedShopItem.children) { ItemData data = new ItemData(); data.Setup(0L, child.iname, child.num); if (data != null) { GameObject gameObject = (GameObject)Object.Instantiate <GameObject>((M0)this.ItemTemplate); gameObject.get_transform().SetParent(transform, false); DataSource.Bind <ItemData>(gameObject, data); this.mItems.Add(gameObject); gameObject.SetActive(true); } } } GameParameter.UpdateAll(((Component)transform).get_gameObject()); }
private void MiscBeforeDefaultState() { this.NotifyNewFriendRequests(); if (HomeWindow.EnterHomeCount == 0) { this.CheckTrophies(); } if (this.mNewsShown || GlobalVars.IsTitleStart.Get() || !MonoSingleton <GameManager> .Instance.Player.IsFirstLogin && !this.DebugLoginBonus) { return; } this.mNewsShown = true; Json_LoginBonus recentLoginBonus = MonoSingleton <GameManager> .Instance.Player.RecentLoginBonus; if (recentLoginBonus != null) { string iname; int num; if (recentLoginBonus.coin > 0) { iname = "$COIN"; num = recentLoginBonus.coin; } else { iname = recentLoginBonus.iname; num = recentLoginBonus.num; } ItemData data = new ItemData(); if (data.Setup(0L, iname, num)) { NotifyList.PushLoginBonus(data); } } this.NotifySupportResult(); }
public void Refresh(UnitData unit = null, JobParam jobUnlock = null) { if (unit == null) { return; } this.mCurrentUnit = unit; this.mUnlockJobParam = jobUnlock; this.mUsedElemPieces.Clear(); this.mCacheCCJobs.Clear(); this.mTempUnit = new UnitData(); this.mTempUnit.Setup(unit); for (int index = 0; index < this.mUnlockJobList.Count; ++index) { if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.mUnlockJobList[index], (UnityEngine.Object)null)) { DataSource.Bind <JobParam>(this.mUnlockJobList[index], (JobParam)null); this.mUnlockJobList[index].SetActive(false); } } int length = unit.Jobs.Length; if (this.mUnlockJobList.Count < length) { int num = length - this.mUnlockJobList.Count; for (int index = 0; index < num; ++index) { GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.JobUnlock); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)gameObject, (UnityEngine.Object)null)) { gameObject.get_transform().SetParent((Transform)this.JobUnlockParent, false); this.mUnlockJobList.Add(gameObject); } } } JobSetParam[] changeJobSetParam = MonoSingleton <GameManager> .Instance.MasterParam.GetClassChangeJobSetParam(unit.UnitParam.iname); if (changeJobSetParam != null) { this.mCacheCCJobs.AddRange((IEnumerable <JobSetParam>)changeJobSetParam); } for (int jobNo = 0; jobNo < length; ++jobNo) { if (!unit.CheckJobUnlockable(jobNo) && UnityEngine.Object.op_Inequality((UnityEngine.Object) this.mUnlockJobList[jobNo], (UnityEngine.Object)null)) { DataSource.Bind <JobParam>(this.mUnlockJobList[jobNo], unit.Jobs[jobNo].Param); } } DataSource.Bind <UnitData>(((Component)this).get_gameObject(), (UnitData)null); GameParameter.UpdateAll(((Component)this).get_gameObject()); DataSource.Bind <UnitData>(((Component)this).get_gameObject(), this.mTempUnit); int awakeLv = unit.AwakeLv; bool flag1 = unit.GetAwakeLevelCap() > awakeLv; if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.CautionObject, (UnityEngine.Object)null)) { this.CautionObject.SetActive(!flag1); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.DecideButton, (UnityEngine.Object)null)) { ((Selectable)this.DecideButton).set_interactable(flag1 && unit.CheckUnitAwaking()); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.SelectAwakeSlider, (UnityEngine.Object)null)) { ((Selectable)this.SelectAwakeSlider).set_interactable(flag1 && unit.CheckUnitAwaking()); } if (flag1) { PlayerData player = MonoSingleton <GameManager> .Instance.Player; int awakeNeedPieces = unit.GetAwakeNeedPieces(); bool flag2 = false; if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Unit, (UnityEngine.Object)null)) { ItemData data = player.FindItemDataByItemID(unit.UnitParam.piece); if (data == null) { ItemParam itemParam = MonoSingleton <GameManager> .Instance.MasterParam.GetItemParam(unit.UnitParam.piece); if (itemParam == null) { DebugUtility.LogError("Not Unit Piece Settings => [" + unit.UnitParam.iname + "]"); return; } data = new ItemData(); data.Setup(0L, itemParam, 0); } if (data != null) { DataSource.Bind <ItemData>(this.Kakera_Unit, data); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Amount_Unit, (UnityEngine.Object)null)) { this.Kakera_Amount_Unit.set_text(data.Num.ToString()); } int num = Math.Min(awakeNeedPieces, data.Num); if (awakeNeedPieces > 0) { num = Math.Min(awakeNeedPieces, data.Num); flag2 = true; awakeNeedPieces -= num; } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Consume_Unit, (UnityEngine.Object)null)) { this.Kakera_Consume_Unit.set_text("@" + num.ToString()); } this.Kakera_Unit.SetActive(true); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Elem, (UnityEngine.Object)null)) { ItemData data = unit.GetElementPieceData(); if (data == null) { ItemParam elementPieceParam = unit.GetElementPieceParam(); if (elementPieceParam == null) { DebugUtility.LogError("[Unit Setting Error?]Not Element Piece!"); return; } data = new ItemData(); data.Setup(0L, elementPieceParam, 0); } if (data != null) { DataSource.Bind <ItemData>(this.Kakera_Elem, data); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Amount_Elem, (UnityEngine.Object)null)) { this.Kakera_Amount_Elem.set_text(data.Num.ToString()); } int num = Math.Min(awakeNeedPieces, data.Num); if (data.Num > 0 && awakeNeedPieces > 0) { num = Math.Min(awakeNeedPieces, data.Num); flag2 = true; awakeNeedPieces -= num; if (!this.mUsedElemPieces.Contains(data)) { this.mUsedElemPieces.Add(data); } } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Consume_Elem, (UnityEngine.Object)null)) { this.Kakera_Consume_Elem.set_text("@" + num.ToString()); } this.Kakera_Elem.SetActive(true); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Common, (UnityEngine.Object)null)) { ItemData data = unit.GetCommonPieceData(); if (data == null) { ItemParam commonPieceParam = unit.GetCommonPieceParam(); if (commonPieceParam == null) { DebugUtility.LogError("[FixParam Setting Error?]Not Common Piece Settings!"); return; } data = new ItemData(); data.Setup(0L, commonPieceParam, 0); } if (data != null) { DataSource.Bind <ItemData>(this.Kakera_Common, data); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Amount_Common, (UnityEngine.Object)null)) { this.Kakera_Amount_Common.set_text(data.Num.ToString()); } int num = 0; if (data.Num > 0 && awakeNeedPieces > 0) { num = Math.Min(awakeNeedPieces, data.Num); flag2 = true; awakeNeedPieces -= num; if (!this.mUsedElemPieces.Contains(data)) { this.mUsedElemPieces.Add(data); } } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Consume_Common, (UnityEngine.Object)null)) { this.Kakera_Consume_Common.set_text("@" + num.ToString()); } this.Kakera_Common.SetActive(true); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.SelectAwakeSlider, (UnityEngine.Object)null)) { ItemData itemDataByItemId = player.FindItemDataByItemID(unit.UnitParam.piece); int piece_amount = itemDataByItemId == null ? 0 : itemDataByItemId.Num; ItemData elementPieceData = unit.GetElementPieceData(); int element_piece_amount = elementPieceData == null ? 0 : elementPieceData.Num; ItemData commonPieceData = unit.GetCommonPieceData(); int common_piece_amount = commonPieceData == null ? 0 : commonPieceData.Num; int num = this.CalcCanAwakeMaxLv(unit.AwakeLv, unit.GetAwakeLevelCap(), piece_amount, element_piece_amount, common_piece_amount); ((UnityEventBase)this.SelectAwakeSlider.get_onValueChanged()).RemoveAllListeners(); this.SelectAwakeSlider.set_minValue(num - unit.AwakeLv <= 0 ? 0.0f : 1f); this.SelectAwakeSlider.set_maxValue((float)(num - unit.AwakeLv)); this.SelectAwakeSlider.set_value(this.SelectAwakeSlider.get_minValue()); // ISSUE: method pointer ((UnityEvent <float>) this.SelectAwakeSlider.get_onValueChanged()).AddListener(new UnityAction <float>((object)this, __methodptr(OnAwakeLvSelect))); } if (this.mUnlockJobList != null) { for (int index = 0; index < this.mUnlockJobList.Count && index <= length; ++index) { if (this.mCacheCCJobs != null && this.mCacheCCJobs.Count > 0) { JobSetParam js = unit.GetJobSetParam(index); if (js == null || this.mCacheCCJobs.Find((Predicate <JobSetParam>)(v => v.iname == js.iname)) != null) { continue; } } this.mUnlockJobList[index].SetActive(this.CheckUnlockJob(index, awakeLv + (int)this.SelectAwakeSlider.get_value())); } } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.AwakeResultLv, (UnityEngine.Object)null)) { this.AwakeResultLv.set_text(LocalizedText.Get("sys.TEXT_UNITAWAKE_RESULT_LV", new object[1] { (object)(!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.SelectAwakeSlider, (UnityEngine.Object)null) ? 1 : (int)this.SelectAwakeSlider.get_value()) })); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.AwakeResultComb, (UnityEngine.Object)null)) { this.AwakeResultComb.set_text(LocalizedText.Get("sys.TEXT_UNITAWAKE_RESULT_COMB", new object[1] { (object)(!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.SelectAwakeSlider, (UnityEngine.Object)null) ? 1 : (int)this.SelectAwakeSlider.get_value()) })); } int num1 = 0; OInt[] artifactSlotUnlock = MonoSingleton <GameManager> .GetInstanceDirect().MasterParam.FixParam.EquipArtifactSlotUnlock; for (int index = 0; index < artifactSlotUnlock.Length; ++index) { if ((int)artifactSlotUnlock[index] != 0 && (int)artifactSlotUnlock[index] > unit.AwakeLv && (int)artifactSlotUnlock[index] <= unit.AwakeLv + (int)this.SelectAwakeSlider.get_value()) { ++num1; } } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.UnlockArtifactSlot, (UnityEngine.Object)null)) { this.UnlockArtifactSlot.SetActive(num1 > 0); if (num1 > 0) { this.AwakeResultArtifactSlots.set_text(LocalizedText.Get("sys.TEXT_UNITAWAKE_RESULT_SLOT", new object[1] { (object)num1 })); } } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.NotPieceDataMask, (UnityEngine.Object)null)) { this.NotPieceDataMask.SetActive(awakeNeedPieces > 0); } if (flag2) { if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Consume_Message, (UnityEngine.Object)null)) { this.Kakera_Consume_Message.set_text(LocalizedText.Get(awakeNeedPieces != 0 ? "sys.CONFIRM_KAKUSEI4" : "sys.CONFIRM_KAKUSEI2")); } } else { if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Caution_Message, (UnityEngine.Object)null)) { this.Kakera_Caution_Message.set_text(LocalizedText.Get("sys.CONFIRM_KAKUSEI3")); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.CautionObject, (UnityEngine.Object)null)) { this.CautionObject.SetActive(true); } } } else if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Caution_Message, (UnityEngine.Object)null)) { this.Kakera_Caution_Message.set_text(LocalizedText.Get("sys.KAKUSEI_CAPPED")); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.PlusBtn, (UnityEngine.Object)null)) { ((Selectable)this.PlusBtn).set_interactable(UnityEngine.Object.op_Inequality((UnityEngine.Object) this.SelectAwakeSlider, (UnityEngine.Object)null) && (double)this.SelectAwakeSlider.get_value() < (double)this.SelectAwakeSlider.get_maxValue()); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.MinusBtn, (UnityEngine.Object)null)) { ((Selectable)this.MinusBtn).set_interactable(UnityEngine.Object.op_Inequality((UnityEngine.Object) this.SelectAwakeSlider, (UnityEngine.Object)null) && (double)this.SelectAwakeSlider.get_value() > (double)this.SelectAwakeSlider.get_minValue()); } this.RefreshGainedQuests(unit); GameParameter.UpdateAll(((Component)this).get_gameObject()); }
private void Refresh() { if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.ItemTemplate, (UnityEngine.Object)null)) { return; } LimitedShopData limitedShopData = MonoSingleton <GameManager> .Instance.Player.GetLimitedShopData(); DebugUtility.Assert(limitedShopData != null, "ショップ情報が存在しない"); this.ShopName.set_text(GlobalVars.LimitedShopItem.shops.info.title); if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Updated, (UnityEngine.Object)null)) { this.Updated.SetActive(GlobalVars.LimitedShopItem.btn_update); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Update, (UnityEngine.Object)null)) { this.Update.SetActive(GlobalVars.LimitedShopItem.btn_update); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Lineup, (UnityEngine.Object)null)) { this.Lineup.SetActive(GlobalVars.LimitedShopItem.btn_update); } for (int index = 0; index < this.mBuyItems.Count; ++index) { this.mBuyItems[index].get_gameObject().SetActive(false); } int count = limitedShopData.items.Count; DateTime serverTime = TimeManager.ServerTime; List <LimitedShopItem> nearbyTimeout = new List <LimitedShopItem>(); for (int index = 0; index < count; ++index) { LimitedShopItem data1 = limitedShopData.items[index]; if (data1.end != 0L) { DateTime dateTime = TimeManager.FromUnixTime(data1.end); if (!(serverTime >= dateTime)) { if ((dateTime - serverTime).TotalHours < 1.0) { nearbyTimeout.Add(data1); } } else { continue; } } if (index >= this.mBuyItems.Count) { GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.ItemTemplate); gameObject.get_transform().SetParent((Transform)this.ItemLayoutParent, false); this.mBuyItems.Add(gameObject); } GameObject mBuyItem = this.mBuyItems[index]; LimitedShopBuyList componentInChildren = (LimitedShopBuyList)mBuyItem.GetComponentInChildren <LimitedShopBuyList>(); componentInChildren.limitedShopItem = data1; DataSource.Bind <LimitedShopItem>(mBuyItem, data1); componentInChildren.amount.SetActive(!data1.IsSet); if (data1.IsArtifact) { ArtifactParam artifactParam = MonoSingleton <GameManager> .Instance.MasterParam.GetArtifactParam(data1.iname); DataSource.Bind <ArtifactParam>(mBuyItem, artifactParam); } else if (data1.IsConceptCard) { ConceptCardData cardDataForDisplay = ConceptCardData.CreateConceptCardDataForDisplay(data1.iname); componentInChildren.SetupConceptCard(cardDataForDisplay); } else if (data1.IsItem || data1.IsSet) { ItemData data2 = new ItemData(); data2.Setup(0L, data1.iname, data1.num); DataSource.Bind <ItemData>(mBuyItem, data2); DataSource.Bind <ItemParam>(mBuyItem, MonoSingleton <GameManager> .Instance.GetItemParam(data1.iname)); } else { DebugUtility.LogError(string.Format("不明な商品タイプが設定されています (shopitem.iname({0}) => {1})", (object)data1.iname, (object)data1.ShopItemType)); } ListItemEvents component1 = (ListItemEvents)mBuyItem.GetComponent <ListItemEvents>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component1, (UnityEngine.Object)null)) { component1.OnSelect = new ListItemEvents.ListItemEvent(this.OnSelect); } Button component2 = (Button)mBuyItem.GetComponent <Button>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component2, (UnityEngine.Object)null)) { ((Selectable)component2).set_interactable(!data1.is_soldout); } mBuyItem.SetActive(true); } this.ShowAndSaveTimeOutItem(nearbyTimeout); GameParameter.UpdateAll(((Component)this).get_gameObject()); }
public void ReceiveReward(VersusRankMissionParam mission) { GameManager gm = MonoSingleton <GameManager> .Instance; gm.Player.RewardedRankMatchMission(mission.IName); RewardData param = new RewardData(); gm.GetVersusRankClassRewardList(mission.RewardId).ForEach((Action <VersusRankReward>)(reward => { switch (reward.Type) { case RewardType.Item: ItemParam itemParam = gm.GetItemParam(reward.IName); if (itemParam == null) { break; } ItemData itemData = new ItemData(); if (!itemData.Setup(0L, itemParam.iname, reward.Num)) { break; } param.Items.Add(itemData); break; case RewardType.Gold: param.Gold = reward.Num; break; case RewardType.Coin: param.Coin = reward.Num; break; case RewardType.Artifact: ArtifactParam artifactParam = gm.MasterParam.GetArtifactParam(reward.IName); if (artifactParam == null) { break; } param.Artifacts.Add(new ArtifactRewardData() { ArtifactParam = artifactParam, Num = 1 }); break; case RewardType.Unit: if (gm.GetUnitParam(reward.IName) == null) { break; } param.GiftRecieveItemDataDic.Add(reward.IName, new GiftRecieveItemData() { iname = reward.IName, num = 1, type = GiftTypes.Unit }); break; } })); GlobalVars.LastReward.Set(param); this.mAPIType = RankMatchMissionWindow.APIType.MISSION_EXEC; Network.RequestAPI((WebAPI) new ReqRankMatchMissionExec(mission.IName, new Network.ResponseCallback(this.ResponseCallback)), false); }
public void PointRefresh() { this.mUsedElemPieces.Clear(); PlayerData player = MonoSingleton <GameManager> .GetInstanceDirect().Player; UnitData unitData = new UnitData(); unitData.Setup(this.mCurrentUnit); int awake_lv = unitData.AwakeLv + (int)this.SelectAwakeSlider.get_value(); int val1 = this.CalcNeedPieceAll((int)this.SelectAwakeSlider.get_value()); this.mTempUnit.SetVirtualAwakeLv(Mathf.Min(unitData.GetAwakeLevelCap(), awake_lv - 1)); int num1 = 0; OInt[] artifactSlotUnlock = MonoSingleton <GameManager> .GetInstanceDirect().MasterParam.FixParam.EquipArtifactSlotUnlock; for (int index = 0; index < artifactSlotUnlock.Length; ++index) { if ((int)artifactSlotUnlock[index] != 0 && (int)artifactSlotUnlock[index] > unitData.AwakeLv && (int)artifactSlotUnlock[index] <= unitData.AwakeLv + (int)this.SelectAwakeSlider.get_value()) { ++num1; } } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Unit, (UnityEngine.Object)null)) { ItemData itemData = player.FindItemDataByItemID(unitData.UnitParam.piece); if (itemData == null) { ItemParam itemParam = MonoSingleton <GameManager> .Instance.MasterParam.GetItemParam(unitData.UnitParam.piece); if (itemParam == null) { DebugUtility.LogError("Not Unit Piece Settings => [" + unitData.UnitParam.iname + "]"); return; } itemData = new ItemData(); itemData.Setup(0L, itemParam, 0); } int num2 = Math.Min(val1, itemData.Num); if (val1 > 0) { num2 = Math.Min(val1, itemData.Num); val1 -= num2; } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Consume_Unit, (UnityEngine.Object)null)) { this.Kakera_Consume_Unit.set_text("@" + num2.ToString()); } this.Kakera_Unit.SetActive(true); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Elem, (UnityEngine.Object)null) && UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Elem, (UnityEngine.Object)null)) { ItemData data = unitData.GetElementPieceData(); if (data == null) { ItemParam elementPieceParam = unitData.GetElementPieceParam(); if (elementPieceParam == null) { DebugUtility.LogError("[Unit Setting Error?]Not Element Piece!"); return; } data = new ItemData(); data.Setup(0L, elementPieceParam, 0); } if (data != null) { DataSource.Bind <ItemData>(this.Kakera_Elem, data); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Amount_Elem, (UnityEngine.Object)null)) { this.Kakera_Amount_Elem.set_text(data.Num.ToString()); } int num2 = 0; if (data.Num > 0 && val1 > 0) { num2 = Math.Min(val1, data.Num); val1 -= num2; if (!this.mUsedElemPieces.Contains(data)) { this.mUsedElemPieces.Add(data); } } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Consume_Elem, (UnityEngine.Object)null)) { this.Kakera_Consume_Elem.set_text("@" + num2.ToString()); } this.Kakera_Elem.SetActive(true); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Common, (UnityEngine.Object)null)) { ItemData data = unitData.GetCommonPieceData(); if (data == null) { ItemParam commonPieceParam = unitData.GetCommonPieceParam(); if (commonPieceParam == null) { DebugUtility.LogError("[FixParam Setting Error?]Not Common Piece Settings!"); return; } data = new ItemData(); data.Setup(0L, commonPieceParam, 0); } if (data != null) { DataSource.Bind <ItemData>(this.Kakera_Common, data); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Amount_Common, (UnityEngine.Object)null)) { this.Kakera_Amount_Common.set_text(data.Num.ToString()); } int num2 = 0; if (data.Num > 0 && val1 > 0) { num2 = Math.Min(val1, data.Num); int num3 = val1 - num2; if (!this.mUsedElemPieces.Contains(data)) { this.mUsedElemPieces.Add(data); } } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Kakera_Consume_Common, (UnityEngine.Object)null)) { this.Kakera_Consume_Common.set_text("@" + num2.ToString()); } this.Kakera_Common.SetActive(true); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.AwakeResultLv, (UnityEngine.Object)null)) { this.AwakeResultLv.set_text(LocalizedText.Get("sys.TEXT_UNITAWAKE_RESULT_LV", new object[1] { (object)(!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.SelectAwakeSlider, (UnityEngine.Object)null) ? 1 : (int)this.SelectAwakeSlider.get_value()) })); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.AwakeResultComb, (UnityEngine.Object)null)) { this.AwakeResultComb.set_text(LocalizedText.Get("sys.TEXT_UNITAWAKE_RESULT_COMB", new object[1] { (object)(!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.SelectAwakeSlider, (UnityEngine.Object)null) ? 1 : (int)this.SelectAwakeSlider.get_value()) })); } if (this.mUnlockJobList != null) { for (int index = 0; index < this.mUnlockJobList.Count && index <= unitData.Jobs.Length; ++index) { if (this.mCacheCCJobs != null && this.mCacheCCJobs.Count > 0) { JobSetParam js = unitData.GetJobSetParam(index); if (js == null || this.mCacheCCJobs.Find((Predicate <JobSetParam>)(v => v.iname == js.iname)) != null) { continue; } } this.mUnlockJobList[index].SetActive(this.CheckUnlockJob(index, awake_lv)); } } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.UnlockArtifactSlot, (UnityEngine.Object)null)) { this.UnlockArtifactSlot.SetActive(num1 > 0); if (num1 > 0 && UnityEngine.Object.op_Inequality((UnityEngine.Object) this.AwakeResultArtifactSlots, (UnityEngine.Object)null)) { this.AwakeResultArtifactSlots.set_text(LocalizedText.Get("sys.TEXT_UNITAWAKE_RESULT_SLOT", new object[1] { (object)num1 })); } } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.PlusBtn, (UnityEngine.Object)null)) { ((Selectable)this.PlusBtn).set_interactable(UnityEngine.Object.op_Inequality((UnityEngine.Object) this.SelectAwakeSlider, (UnityEngine.Object)null) && (double)this.SelectAwakeSlider.get_value() < (double)this.SelectAwakeSlider.get_maxValue()); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.MinusBtn, (UnityEngine.Object)null)) { ((Selectable)this.MinusBtn).set_interactable(UnityEngine.Object.op_Inequality((UnityEngine.Object) this.SelectAwakeSlider, (UnityEngine.Object)null) && (double)this.SelectAwakeSlider.get_value() > (double)this.SelectAwakeSlider.get_minValue()); } GameParameter.UpdateAll(((Component)this).get_gameObject()); }
private void Refresh() { GameUtility.DestroyGameObjects(this.mItems); this.mItems.Clear(); ShopData shopData = MonoSingleton <GameManager> .Instance.Player.GetShopData(GlobalVars.ShopType); if (shopData == null || shopData.items.Count <= 0 || UnityEngine.Object.op_Equality((UnityEngine.Object) this.ItemTemplate, (UnityEngine.Object)null)) { return; } int shopdata_index = GlobalVars.ShopBuyIndex; Transform parent = !UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ItemParent, (UnityEngine.Object)null) ? this.ItemTemplate.get_transform().get_parent() : this.ItemParent.get_transform(); ShopItem shopItem = shopData.items.FirstOrDefault <ShopItem>((Func <ShopItem, bool>)(item => item.id == shopdata_index)); List <Json_ShopItemDesc> jsonShopItemDescList = new List <Json_ShopItemDesc>(); if (shopItem.IsArtifact) { jsonShopItemDescList.Add(new Json_ShopItemDesc() { iname = shopItem.iname, itype = ShopData.ShopItemType2String(shopItem.ShopItemType), num = shopItem.num }); } else if (shopItem.children != null && shopItem.children.Length > 0) { jsonShopItemDescList.AddRange((IEnumerable <Json_ShopItemDesc>)shopItem.children); } if (jsonShopItemDescList.Count > 0) { for (int index = 0; index < jsonShopItemDescList.Count; ++index) { Json_ShopItemDesc shop_item_desc = jsonShopItemDescList[index]; string empty = string.Empty; GameObject gameObject; string name; if (shop_item_desc.IsArtifact) { ArtifactParam artifactParam = MonoSingleton <GameManager> .Instance.MasterParam.GetArtifactParam(shop_item_desc.iname); if (artifactParam != null) { gameObject = this.InstantiateItem <ArtifactParam>(this.ItemTemplate, parent, artifactParam); name = artifactParam.name; } else { continue; } } else if (shop_item_desc.IsConceptCard) { ConceptCardData cardDataForDisplay = ConceptCardData.CreateConceptCardDataForDisplay(shop_item_desc.iname); if (cardDataForDisplay != null) { gameObject = this.InstantiateItem <ConceptCardData>(this.ItemTemplate, parent, cardDataForDisplay); ConceptCardIcon componentInChildren = (ConceptCardIcon)gameObject.GetComponentInChildren <ConceptCardIcon>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)componentInChildren, (UnityEngine.Object)null)) { componentInChildren.Setup(cardDataForDisplay); } name = cardDataForDisplay.Param.name; } else { continue; } } else { ItemData itemData = new ItemData(); if (itemData.Setup(0L, shop_item_desc.iname, shop_item_desc.num)) { gameObject = this.InstantiateItem <ItemData>(this.ItemTemplate, parent, itemData); name = itemData.Param.name; } else { continue; } } ShopGiftItem component = (ShopGiftItem)gameObject.GetComponent <ShopGiftItem>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null)) { component.SetShopItemInfo(shop_item_desc, name, GlobalVars.ShopBuyAmount); } } } GameParameter.UpdateAll(((Component)parent).get_gameObject()); }
private void Refresh() { GameUtility.DestroyGameObjects(this.mItems); this.mItems.Clear(); EventShopData eventShopData = MonoSingleton <GameManager> .Instance.Player.GetEventShopData(); if (eventShopData == null || eventShopData.items.Count <= 0 || Object.op_Equality((Object)this.ItemTemplate, (Object)null)) { return; } int shopBuyIndex = GlobalVars.ShopBuyIndex; Transform parent = !Object.op_Inequality((Object)this.ItemParent, (Object)null) ? this.ItemTemplate.get_transform().get_parent() : this.ItemParent.get_transform(); EventShopItem eventShopItem = eventShopData.items[shopBuyIndex]; if (eventShopItem.IsArtifact) { eventShopItem.children = new Json_ShopItemDesc[1]; eventShopItem.children[0] = new Json_ShopItemDesc(); eventShopItem.children[0].iname = eventShopItem.iname; eventShopItem.children[0].num = eventShopItem.num; } if (eventShopItem.children != null && eventShopItem.children.Length > 0) { foreach (Json_ShopItemDesc child in eventShopItem.children) { string empty = string.Empty; GameObject gameObject; string name; if (child.IsArtifact) { ArtifactParam artifactParam = MonoSingleton <GameManager> .Instance.MasterParam.GetArtifactParam(child.iname); if (artifactParam != null) { gameObject = this.InstantiateItem <ArtifactParam>(this.ItemTemplate, parent, artifactParam); name = artifactParam.name; } else { continue; } } else { ItemData itemData = new ItemData(); if (itemData.Setup(0L, child.iname, child.num)) { gameObject = this.InstantiateItem <ItemData>(this.ItemTemplate, parent, itemData); name = itemData.Param.name; } else { continue; } } EventShopGiftItem component = (EventShopGiftItem)gameObject.GetComponent <EventShopGiftItem>(); if (Object.op_Inequality((Object)component, (Object)null)) { component.SetShopItemInfo(child, name); } } } GameParameter.UpdateAll(((Component)parent).get_gameObject()); }
public void SetData(int idx = 0) { GameManager instance = MonoSingleton <GameManager> .Instance; MultiTowerFloorParam dataOfClass = DataSource.FindDataOfClass <MultiTowerFloorParam>(((Component)this).get_gameObject(), (MultiTowerFloorParam)null); int floor = (int)dataOfClass.floor; if (dataOfClass == null) { return; } int mtRound = MonoSingleton <GameManager> .Instance.GetMTRound(GlobalVars.SelectedMultiTowerFloor); List <MultiTowerRewardItem> mtFloorReward = instance.GetMTFloorReward(dataOfClass.reward_id, mtRound); MultiTowerRewardItem multiTowerRewardItem = mtFloorReward[idx]; MultiTowerRewardItem.RewardType rewardType = MultiTowerRewardItem.RewardType.Item; string str = string.Empty; int num = 0; if (idx >= 0 && idx < mtFloorReward.Count) { rewardType = multiTowerRewardItem.type; str = multiTowerRewardItem.itemname; num = multiTowerRewardItem.num; } if (Object.op_Inequality((Object)this.itemObj, (Object)null)) { this.itemObj.SetActive(true); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(true); } if (Object.op_Inequality((Object)this.unitObj, (Object)null)) { this.unitObj.SetActive(false); } switch (rewardType) { case MultiTowerRewardItem.RewardType.Item: if (Object.op_Inequality((Object)this.itemObj, (Object)null) && Object.op_Inequality((Object)this.amountObj, (Object)null)) { ArtifactIcon componentInChildren = (ArtifactIcon)this.itemObj.GetComponentInChildren <ArtifactIcon>(); if (Object.op_Inequality((Object)componentInChildren, (Object)null)) { ((Behaviour)componentInChildren).set_enabled(false); } this.itemObj.SetActive(true); DataSource component1 = (DataSource)this.itemObj.GetComponent <DataSource>(); if (Object.op_Inequality((Object)component1, (Object)null)) { component1.Clear(); } DataSource component2 = (DataSource)this.amountObj.GetComponent <DataSource>(); if (Object.op_Inequality((Object)component2, (Object)null)) { component2.Clear(); } ItemParam itemParam = instance.GetItemParam(str); DataSource.Bind <ItemParam>(this.itemObj, itemParam); ItemData data = new ItemData(); data.Setup(0L, itemParam, num); DataSource.Bind <ItemData>(this.amountObj, data); Transform child = this.itemObj.get_transform().FindChild("icon"); if (Object.op_Inequality((Object)child, (Object)null)) { GameParameter component3 = (GameParameter)((Component)child).GetComponent <GameParameter>(); if (Object.op_Inequality((Object)component3, (Object)null)) { ((Behaviour)component3).set_enabled(true); } } GameParameter.UpdateAll(this.itemObj); if (Object.op_Inequality((Object)this.iconParam, (Object)null)) { this.iconParam.UpdateValue(); } if (Object.op_Inequality((Object)this.frameParam, (Object)null)) { this.frameParam.UpdateValue(); } if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(itemParam.name + string.Format(LocalizedText.Get("sys.CROSS_NUM"), (object)num)); break; } break; } break; case MultiTowerRewardItem.RewardType.Coin: if (Object.op_Inequality((Object)this.itemTex, (Object)null)) { GameParameter component = (GameParameter)((Component)this.itemTex).GetComponent <GameParameter>(); if (Object.op_Inequality((Object)component, (Object)null)) { ((Behaviour)component).set_enabled(false); } this.itemTex.set_texture(this.coinTex); } if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.coinBase, (Object)null)) { this.frameTex.set_sprite(this.coinBase); } if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(string.Format(LocalizedText.Get("sys.CHALLENGE_REWARD_COIN"), (object)num)); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(false); break; } break; case MultiTowerRewardItem.RewardType.Artifact: if (Object.op_Inequality((Object)this.itemObj, (Object)null)) { DataSource component = (DataSource)this.itemObj.GetComponent <DataSource>(); if (Object.op_Inequality((Object)component, (Object)null)) { component.Clear(); } ArtifactParam artifactParam = instance.MasterParam.GetArtifactParam(str); DataSource.Bind <ArtifactParam>(this.itemObj, artifactParam); ArtifactIcon componentInChildren = (ArtifactIcon)this.itemObj.GetComponentInChildren <ArtifactIcon>(); if (Object.op_Inequality((Object)componentInChildren, (Object)null)) { ((Behaviour)componentInChildren).set_enabled(true); componentInChildren.UpdateValue(); if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(string.Format(LocalizedText.Get("sys.MULTI_VERSUS_REWARD_ARTIFACT"), (object)artifactParam.name)); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(false); break; } break; } break; } break; case MultiTowerRewardItem.RewardType.Award: if (Object.op_Inequality((Object)this.itemObj, (Object)null) && Object.op_Inequality((Object)this.amountObj, (Object)null)) { ArtifactIcon componentInChildren = (ArtifactIcon)this.itemObj.GetComponentInChildren <ArtifactIcon>(); if (Object.op_Inequality((Object)componentInChildren, (Object)null)) { ((Behaviour)componentInChildren).set_enabled(false); } this.itemObj.SetActive(true); AwardParam awardParam = instance.GetAwardParam(str); Transform child = this.itemObj.get_transform().FindChild("icon"); if (Object.op_Inequality((Object)child, (Object)null)) { IconLoader iconLoader = GameUtility.RequireComponent <IconLoader>(((Component)child).get_gameObject()); if (!string.IsNullOrEmpty(awardParam.icon)) { iconLoader.ResourcePath = AssetPath.ItemIcon(awardParam.icon); } GameParameter component = (GameParameter)((Component)child).GetComponent <GameParameter>(); if (Object.op_Inequality((Object)component, (Object)null)) { ((Behaviour)component).set_enabled(false); } } if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.coinBase, (Object)null)) { this.frameTex.set_sprite(this.coinBase); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(false); break; } break; } break; case MultiTowerRewardItem.RewardType.Unit: if (Object.op_Inequality((Object)this.unitObj, (Object)null)) { if (Object.op_Inequality((Object)this.itemObj, (Object)null)) { this.itemObj.SetActive(false); } this.unitObj.SetActive(true); UnitParam unitParam = instance.GetUnitParam(str); DebugUtility.Assert(unitParam != null, "Invalid unit:" + str); UnitData data = new UnitData(); data.Setup(str, 0, 1, 0, (string)null, 1, EElement.None, 0); DataSource.Bind <UnitData>(this.unitObj, data); GameParameter.UpdateAll(this.unitObj); if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(string.Format(LocalizedText.Get("sys.MULTI_VERSUS_REWARD_UNIT"), (object)unitParam.name)); break; } break; } break; case MultiTowerRewardItem.RewardType.Gold: if (Object.op_Inequality((Object)this.itemTex, (Object)null)) { GameParameter component = (GameParameter)((Component)this.itemTex).GetComponent <GameParameter>(); if (Object.op_Inequality((Object)component, (Object)null)) { ((Behaviour)component).set_enabled(false); } this.itemTex.set_texture(this.goldTex); } if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.goldBase, (Object)null)) { this.frameTex.set_sprite(this.goldBase); } if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(num.ToString() + LocalizedText.Get("sys.GOLD")); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(false); break; } break; } this.mIdx = idx; if (Object.op_Inequality((Object)this.currentMark, (Object)null)) { this.currentMark.SetActive((int)dataOfClass.floor == floor); } if (Object.op_Inequality((Object)this.current_fil, (Object)null)) { this.current_fil.SetActive((int)dataOfClass.floor == floor); } if (Object.op_Inequality((Object)this.clearMark, (Object)null)) { this.clearMark.SetActive((int)dataOfClass.floor - 1 < floor); } if (!Object.op_Inequality((Object)this.cleared_fil, (Object)null)) { return; } this.cleared_fil.SetActive((int)dataOfClass.floor - 1 < floor); }
private void OnAllReadAccept() { if (this.mUnreadMails.Count < 1) { return; } this.RefreshCurrentNums(); RewardData rewardData1 = new RewardData(); List <MailList.ItemListEntity> itemListEntityList = new List <MailList.ItemListEntity>(); int num1 = 0; for (int index1 = 0; index1 < this.mUnreadMails.Count && num1 < this.MaxReadCount; ++index1) { MailData dataOfClass = DataSource.FindDataOfClass <MailData>(this.mUnreadMails[index1], (MailData)null); if (dataOfClass != null) { RewardData rewardData2 = this.GiftDataToRewardData(dataOfClass.gifts); if (this.CheckRecievable(rewardData2)) { ++num1; using (Dictionary <string, GiftRecieveItemData> .ValueCollection.Enumerator enumerator = rewardData2.GiftRecieveItemDataDic.Values.GetEnumerator()) { while (enumerator.MoveNext()) { GiftRecieveItemData current = enumerator.Current; if (rewardData1.GiftRecieveItemDataDic.ContainsKey(current.iname)) { rewardData1.GiftRecieveItemDataDic[current.iname].num += current.num; } else { rewardData1.GiftRecieveItemDataDic.Add(current.iname, current); } this.AddCurrentNum(current); } } rewardData1.Exp += rewardData2.Exp; rewardData1.Stamina += rewardData2.Stamina; rewardData1.Coin += rewardData2.Coin; rewardData1.Gold += rewardData2.Gold; rewardData1.ArenaMedal += rewardData2.ArenaMedal; rewardData1.MultiCoin += rewardData2.MultiCoin; rewardData1.KakeraCoin += rewardData2.KakeraCoin; for (int index2 = 0; index2 < rewardData2.Items.Count; ++index2) { ItemData itemData = rewardData2.Items[index2]; if (itemListEntityList.Count > 0) { bool flag = false; for (int index3 = 0; index3 < itemListEntityList.Count; ++index3) { if (itemListEntityList[index3].Item.ItemID == itemData.ItemID) { itemListEntityList[index3].Num += itemData.Num; flag = true; break; } } if (!flag) { itemListEntityList.Add(new MailList.ItemListEntity(itemData.Num, itemData)); } } else { itemListEntityList.Add(new MailList.ItemListEntity(itemData.Num, itemData)); } } } } } GameManager instance = MonoSingleton <GameManager> .Instance; for (int index = 0; index < itemListEntityList.Count; ++index) { MailList.ItemListEntity itemListEntity = itemListEntityList[index]; ItemData itemDataByItemId = instance.Player.FindItemDataByItemID(itemListEntity.Item.Param.iname); int num2 = itemDataByItemId == null ? 0 : itemDataByItemId.Num; rewardData1.ItemsBeforeAmount.Add(num2); if (itemListEntity.Item.HaveCap < itemListEntity.Num) { itemListEntity.Item.Gain(itemListEntity.Item.HaveCap); rewardData1.Items.Add(itemListEntity.Item); int num3 = itemListEntity.Num - itemListEntity.Item.HaveCap; ItemData itemData = new ItemData(); if (itemData.Setup(itemListEntity.Item.UniqueID, itemListEntity.Item.Param, num3)) { rewardData1.Items.Add(itemData); rewardData1.ItemsBeforeAmount.Add(itemData.HaveCap); } } else { itemListEntity.Item.Gain(itemListEntity.Num - itemListEntity.Item.Num); rewardData1.Items.Add(itemListEntity.Item); } } GlobalVars.LastReward.Set(rewardData1); this.UpdateItems(); }
public void SetData(VersusTowerRewardItem.REWARD_TYPE type, int idx = 0) { GameManager instance = MonoSingleton <GameManager> .Instance; VersusTowerParam dataOfClass = DataSource.FindDataOfClass <VersusTowerParam>(((Component)this).get_gameObject(), (VersusTowerParam)null); int versusTowerFloor = instance.Player.VersusTowerFloor; if (dataOfClass == null) { return; } VERSUS_ITEM_TYPE versusItemType = VERSUS_ITEM_TYPE.item; string str = string.Empty; int num = 0; if (type == VersusTowerRewardItem.REWARD_TYPE.Arrival) { versusItemType = dataOfClass.ArrivalItemType; str = (string)dataOfClass.ArrivalIteminame; num = (int)dataOfClass.ArrivalItemNum; } else if (idx >= 0 && idx < dataOfClass.SeasonIteminame.Length) { versusItemType = dataOfClass.SeasonItemType[idx]; str = (string)dataOfClass.SeasonIteminame[idx]; num = (int)dataOfClass.SeasonItemnum[idx]; } if (Object.op_Inequality((Object)this.itemObj, (Object)null)) { this.itemObj.SetActive(true); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(true); } if (Object.op_Inequality((Object)this.unitObj, (Object)null)) { this.unitObj.SetActive(false); } switch (versusItemType) { case VERSUS_ITEM_TYPE.item: if (Object.op_Inequality((Object)this.itemObj, (Object)null) && Object.op_Inequality((Object)this.amountObj, (Object)null)) { ArtifactIcon componentInChildren = (ArtifactIcon)this.itemObj.GetComponentInChildren <ArtifactIcon>(); if (Object.op_Inequality((Object)componentInChildren, (Object)null)) { ((Behaviour)componentInChildren).set_enabled(false); } this.itemObj.SetActive(true); DataSource component1 = (DataSource)this.itemObj.GetComponent <DataSource>(); if (Object.op_Inequality((Object)component1, (Object)null)) { component1.Clear(); } DataSource component2 = (DataSource)this.amountObj.GetComponent <DataSource>(); if (Object.op_Inequality((Object)component2, (Object)null)) { component2.Clear(); } ItemParam itemParam = instance.GetItemParam(str); DataSource.Bind <ItemParam>(this.itemObj, itemParam); ItemData data = new ItemData(); data.Setup(0L, itemParam, num); DataSource.Bind <ItemData>(this.amountObj, data); Transform child = this.itemObj.get_transform().FindChild("icon"); if (Object.op_Inequality((Object)child, (Object)null)) { GameParameter component3 = (GameParameter)((Component)child).GetComponent <GameParameter>(); if (Object.op_Inequality((Object)component3, (Object)null)) { ((Behaviour)component3).set_enabled(true); } } GameParameter.UpdateAll(this.itemObj); if (Object.op_Inequality((Object)this.iconParam, (Object)null)) { this.iconParam.UpdateValue(); } if (Object.op_Inequality((Object)this.frameParam, (Object)null)) { this.frameParam.UpdateValue(); } if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(itemParam.name + string.Format(LocalizedText.Get("sys.CROSS_NUM"), (object)num)); break; } break; } break; case VERSUS_ITEM_TYPE.gold: if (Object.op_Inequality((Object)this.itemTex, (Object)null)) { GameParameter component = (GameParameter)((Component)this.itemTex).GetComponent <GameParameter>(); if (Object.op_Inequality((Object)component, (Object)null)) { ((Behaviour)component).set_enabled(false); } this.itemTex.set_texture(this.goldTex); } if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.goldBase, (Object)null)) { this.frameTex.set_sprite(this.goldBase); } if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(num.ToString() + LocalizedText.Get("sys.GOLD")); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(false); break; } break; case VERSUS_ITEM_TYPE.coin: if (Object.op_Inequality((Object)this.itemTex, (Object)null)) { GameParameter component = (GameParameter)((Component)this.itemTex).GetComponent <GameParameter>(); if (Object.op_Inequality((Object)component, (Object)null)) { ((Behaviour)component).set_enabled(false); } this.itemTex.set_texture(this.coinTex); } if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.coinBase, (Object)null)) { this.frameTex.set_sprite(this.coinBase); } if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(string.Format(LocalizedText.Get("sys.CHALLENGE_REWARD_COIN"), (object)num)); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(false); break; } break; case VERSUS_ITEM_TYPE.unit: if (Object.op_Inequality((Object)this.unitObj, (Object)null)) { if (Object.op_Inequality((Object)this.itemObj, (Object)null)) { this.itemObj.SetActive(false); } this.unitObj.SetActive(true); UnitParam unitParam = instance.GetUnitParam(str); DebugUtility.Assert(unitParam != null, "Invalid unit:" + str); UnitData data = new UnitData(); data.Setup(str, 0, 1, 0, (string)null, 1, EElement.None, 0); DataSource.Bind <UnitData>(this.unitObj, data); GameParameter.UpdateAll(this.unitObj); if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(string.Format(LocalizedText.Get("sys.MULTI_VERSUS_REWARD_UNIT"), (object)unitParam.name)); break; } break; } break; case VERSUS_ITEM_TYPE.artifact: if (Object.op_Inequality((Object)this.itemObj, (Object)null)) { DataSource component = (DataSource)this.itemObj.GetComponent <DataSource>(); if (Object.op_Inequality((Object)component, (Object)null)) { component.Clear(); } ArtifactParam artifactParam = instance.MasterParam.GetArtifactParam(str); DataSource.Bind <ArtifactParam>(this.itemObj, artifactParam); ArtifactIcon componentInChildren = (ArtifactIcon)this.itemObj.GetComponentInChildren <ArtifactIcon>(); if (Object.op_Inequality((Object)componentInChildren, (Object)null)) { ((Behaviour)componentInChildren).set_enabled(true); componentInChildren.UpdateValue(); if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(string.Format(LocalizedText.Get("sys.MULTI_VERSUS_REWARD_ARTIFACT"), (object)artifactParam.name)); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(false); break; } break; } break; } break; case VERSUS_ITEM_TYPE.award: if (Object.op_Inequality((Object)this.itemObj, (Object)null) && Object.op_Inequality((Object)this.amountObj, (Object)null)) { ArtifactIcon componentInChildren = (ArtifactIcon)this.itemObj.GetComponentInChildren <ArtifactIcon>(); if (Object.op_Inequality((Object)componentInChildren, (Object)null)) { ((Behaviour)componentInChildren).set_enabled(false); } this.itemObj.SetActive(true); AwardParam awardParam = instance.GetAwardParam(str); Transform child = this.itemObj.get_transform().FindChild("icon"); if (Object.op_Inequality((Object)child, (Object)null)) { IconLoader iconLoader = GameUtility.RequireComponent <IconLoader>(((Component)child).get_gameObject()); if (!string.IsNullOrEmpty(awardParam.icon)) { iconLoader.ResourcePath = AssetPath.ItemIcon(awardParam.icon); } GameParameter component = (GameParameter)((Component)child).GetComponent <GameParameter>(); if (Object.op_Inequality((Object)component, (Object)null)) { ((Behaviour)component).set_enabled(false); } } if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.coinBase, (Object)null)) { this.frameTex.set_sprite(this.coinBase); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(false); break; } break; } break; } this.mType = type; this.mSeasonIdx = idx; if (type == VersusTowerRewardItem.REWARD_TYPE.Arrival) { if (Object.op_Inequality((Object)this.currentMark, (Object)null)) { this.currentMark.SetActive((int)dataOfClass.Floor - 1 == versusTowerFloor); } if (Object.op_Inequality((Object)this.current_fil, (Object)null)) { this.current_fil.SetActive((int)dataOfClass.Floor - 1 == versusTowerFloor); } } else { if (Object.op_Inequality((Object)this.currentMark, (Object)null)) { this.currentMark.SetActive((int)dataOfClass.Floor == versusTowerFloor); } if (Object.op_Inequality((Object)this.current_fil, (Object)null)) { this.current_fil.SetActive((int)dataOfClass.Floor == versusTowerFloor); } } if (Object.op_Inequality((Object)this.clearMark, (Object)null)) { this.clearMark.SetActive((int)dataOfClass.Floor - 1 < versusTowerFloor); } if (!Object.op_Inequality((Object)this.cleared_fil, (Object)null)) { return; } this.cleared_fil.SetActive((int)dataOfClass.Floor - 1 < versusTowerFloor); }
private void UpdateItems() { if (Object.op_Equality((Object)this.ItemTemplate, (Object)null)) { return; } if (this.mItems != null) { for (int index = 0; index < this.mReadMails.Count; ++index) { this.mReadMails[index].SetActive(false); } for (int index = 0; index < this.mUnreadMails.Count; ++index) { this.mUnreadMails[index].SetActive(false); } this.mReadMails.Clear(); this.mUnreadMails.Clear(); for (int index = 0; index < this.mItems.Count; ++index) { Object.Destroy((Object)this.mItems[index].get_gameObject()); } } List <MailData> mails = MonoSingleton <GameManager> .Instance.Player.Mails; Transform transform = ((Component)this).get_transform(); this.mItems = new List <GameObject>(mails.Count); this.mReadMails = new List <GameObject>(); this.mUnreadMails = new List <GameObject>(); for (int index1 = mails.Count - 1; index1 >= 0; --index1) { MailData data1 = mails[index1]; GameObject gameObject1 = this.ItemTemplate; if (data1.IsPeriod) { gameObject1 = this.ItemTemplate; } else if (Object.op_Inequality((Object)this.ItemForeverTemplate, (Object)null)) { gameObject1 = this.ItemForeverTemplate; } GameObject gameObject2 = (GameObject)Object.Instantiate <GameObject>((M0)gameObject1); gameObject2.get_transform().SetParent(transform, false); int num = 0; for (int index2 = 0; index2 < data1.gifts.Length; ++index2) { GiftData gift = data1.gifts[index2]; if (gift.num > 0) { ++num; } if (gift.coin > 0) { ++num; } if (gift.gold > 0) { ++num; } if (gift.arenacoin > 0) { ++num; } if (gift.multicoin > 0) { ++num; } if (gift.kakeracoin > 0) { ++num; } } if (num >= 2) { MailIcon component = (MailIcon)gameObject2.GetComponent <MailIcon>(); if (Object.op_Inequality((Object)component, (Object)null)) { component.CurrentIcon = component.SetIconTemplate; component.CurrentIcon.SetActive(true); } } else { for (int index2 = 0; index2 < data1.gifts.Length; ++index2) { GiftData gift = data1.gifts[index2]; if (gift.num > 0) { if (gift.CheckGiftTypeIncluded(GiftTypes.Artifact)) { ArtifactData artifactData = this.CreateArtifactData(gift.iname); if (artifactData != null) { DataSource.Bind <ArtifactData>(gameObject2, artifactData); } MailIcon component = (MailIcon)gameObject2.GetComponent <MailIcon>(); if (Object.op_Inequality((Object)component, (Object)null)) { component.CurrentIcon = component.ArtifactIconTemplate; component.CurrentIcon.SetActive(true); break; } break; } if (gift.CheckGiftTypeIncluded(GiftTypes.Item)) { ItemData data2 = new ItemData(); data2.Setup(0L, gift.iname, gift.num); DataSource.Bind <ItemData>(gameObject2, data2); MailIcon component = (MailIcon)gameObject2.GetComponent <MailIcon>(); if (Object.op_Inequality((Object)component, (Object)null)) { component.CurrentIcon = component.ItemIconTemplate; component.CurrentIcon.SetActive(true); break; } break; } break; } if (gift.coin > 0) { MailIcon component = (MailIcon)gameObject2.GetComponent <MailIcon>(); if (Object.op_Inequality((Object)component, (Object)null)) { component.CurrentIcon = component.CoinIconTemplate; component.CurrentIcon.SetActive(true); break; } break; } if (gift.gold > 0) { MailIcon component = (MailIcon)gameObject2.GetComponent <MailIcon>(); if (Object.op_Inequality((Object)component, (Object)null)) { component.CurrentIcon = component.GoldIconTemplate; component.CurrentIcon.SetActive(true); } } else if (gift.arenacoin > 0) { MailIcon component = (MailIcon)gameObject2.GetComponent <MailIcon>(); if (Object.op_Inequality((Object)component, (Object)null)) { component.CurrentIcon = component.ArenaCoinIconTemplate; component.CurrentIcon.SetActive(true); } } else if (gift.multicoin > 0) { MailIcon component = (MailIcon)gameObject2.GetComponent <MailIcon>(); if (Object.op_Inequality((Object)component, (Object)null)) { component.CurrentIcon = component.MultiCoinIconTemplate; component.CurrentIcon.SetActive(true); } } else if (gift.kakeracoin > 0) { MailIcon component = (MailIcon)gameObject2.GetComponent <MailIcon>(); if (Object.op_Inequality((Object)component, (Object)null)) { component.CurrentIcon = component.KakeraCoinIconTemplate; component.CurrentIcon.SetActive(true); } } } } DataSource.Bind <MailData>(gameObject2, data1); GameObject gameObject3 = ((Component)gameObject2.get_transform().FindChild("btn_read")).get_gameObject(); if (Object.op_Inequality((Object)gameObject3, (Object)null)) { DataSource.Bind <MailData>(gameObject3, data1); Button component1 = (Button)gameObject3.GetComponent <Button>(); if (Object.op_Inequality((Object)component1, (Object)null)) { ListItemEvents component2 = (ListItemEvents)((Component)component1).GetComponent <ListItemEvents>(); if (Object.op_Inequality((Object)component2, (Object)null)) { component2.OnSelect = new ListItemEvents.ListItemEvent(this.OnSelect); } } } if (data1.read > 0L) { this.mReadMails.Add(gameObject2); gameObject2.SetActive(false); } else { this.mUnreadMails.Add(gameObject2); gameObject2.SetActive(true); } this.mItems.Add(gameObject2); } }
private void Success() { PlayerData player = MonoSingleton <GameManager> .Instance.Player; if (Network.Mode == Network.EConnectMode.Offline) { for (int index = 0; index < this.mTrophyParam.Items.Length; ++index) { player.GainItem(this.mTrophyParam.Items[index].iname, this.mTrophyParam.Items[index].Num); } } for (int index = 0; index < this.mTrophyParam.Items.Length; ++index) { player.OnItemQuantityChange(this.mTrophyParam.Items[index].iname, this.mTrophyParam.Items[index].Num); } player.OnCoinChange(this.mTrophyParam.Coin); player.OnGoldChange(this.mTrophyParam.Gold); if (player.Lv > this.mLevelOld) { player.OnPlayerLevelChange(player.Lv - this.mLevelOld); } GlobalVars.PlayerLevelChanged.Set(player.Lv != this.mLevelOld); GlobalVars.PlayerExpNew.Set(player.Exp); player.MarkTrophiesEnded(new TrophyParam[1] { this.mTrophyParam }); if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.RewardWindow, (UnityEngine.Object)null)) { RewardData data = new RewardData(); data.Coin = this.mTrophyParam.Coin; data.Gold = this.mTrophyParam.Gold; data.Exp = this.mTrophyParam.Exp; if (data.Coin > 0) { AnalyticsManager.TrackFreePremiumCurrencyObtain((long)data.Coin, "Milestone Reward"); } if (data.Gold > 0) { AnalyticsManager.TrackNonPremiumCurrencyObtain(AnalyticsManager.NonPremiumCurrencyType.Zeni, (long)data.Gold, "Milestone Reward", (string)null); } GameManager instance = MonoSingleton <GameManager> .Instance; for (int index = 0; index < this.mTrophyParam.Items.Length; ++index) { ItemData itemData = new ItemData(); if (itemData.Setup(0L, this.mTrophyParam.Items[index].iname, this.mTrophyParam.Items[index].Num)) { data.Items.Add(itemData); ItemData itemDataByItemId = instance.Player.FindItemDataByItemID(itemData.Param.iname); int num = itemDataByItemId == null ? 0 : itemDataByItemId.Num; data.ItemsBeforeAmount.Add(num); AnalyticsManager.TrackNonPremiumCurrencyObtain(itemDataByItemId.Param.type != EItemType.Ticket ? AnalyticsManager.NonPremiumCurrencyType.Item : AnalyticsManager.NonPremiumCurrencyType.SummonTicket, (long)itemDataByItemId.Num, "Milestone Reward", itemDataByItemId.ItemID); } } DataSource.Bind <RewardData>(this.RewardWindow, data); } GameCenterManager.SendAchievementProgress(this.mTrophyParam.iname); if (this.mTrophyParam != null && this.mTrophyParam.Objectives != null) { for (int index = 0; index < this.mTrophyParam.Objectives.Length; ++index) { if (this.mTrophyParam.Objectives[index].type == TrophyConditionTypes.followtwitter) { string reviewUrlTwitter = this.ReviewURL_Twitter; if (!string.IsNullOrEmpty(reviewUrlTwitter)) { Application.OpenURL(reviewUrlTwitter); break; } break; } } } ((Behaviour)this).set_enabled(false); this.ActivateOutputLinks(1); }