/// <summary>
        /// Spell extension for cast aoe arc spell with SPrediction
        /// </summary>
        /// <param name="minHit">Minimum aoe hits to cast</param>
        /// <returns></returns>
        public static bool SPredictionCastAoeArc(this Spell s, int minHit)
        {
            if (minHit < 2)
            {
                throw new InvalidOperationException("Minimum aoe hit count cannot be less than 2");
            }

            if (s.Collision)
            {
                throw new InvalidOperationException("Collisionable spell");
            }

            Prediction.AoeResult result = ArcPrediction.GetAoePrediction(s.Width, s.Delay, s.Speed, s.Range, s.From.To2D(), s.RangeCheckFrom.To2D());

            Prediction.lastDrawTick      = Utils.TickCount;
            Prediction.lastDrawPos       = result.CastPosition;
            Prediction.lastDrawHitchance = String.Format("Arc Aoe Cast (Hits: {0})", result.HitCount);
            Prediction.lastDrawDirection = (result.CastPosition - s.From.To2D()).Normalized().Perpendicular();
            Prediction.lastDrawWidth     = (int)s.Width;

            if (result.HitCount >= minHit)
            {
                return(s.Cast(result.CastPosition));
            }

            return(false);
        }
Пример #2
0
        /// <summary>
        /// Gets aoe arc prediction
        /// </summary>
        /// <returns>Prediction result as <see cref="Prediction.Result"/></returns>
        public static Prediction.AoeResult GetAoeArcSPrediction(this Spell s)
        {
            if (s.Collision)
            {
                throw new InvalidOperationException("Collisionable spell");
            }

            return(ArcPrediction.GetAoePrediction(s.Width, s.Delay, s.Speed, s.Range, s.From.ToVector2(), s.RangeCheckFrom.ToVector2()));
        }
Пример #3
0
        /// <summary>
        /// Spell extension for cast aoe arc spell with SPrediction
        /// </summary>
        /// <param name="minHit">Minimum aoe hits to cast</param>
        /// <returns></returns>
        public static bool SPredictionCastAoeArc(this Spell s, int minHit)
        {
            if (minHit < 2)
            {
                throw new InvalidOperationException("Minimum aoe hit count cannot be less than 2");
            }

            if (s.Collision)
            {
                throw new InvalidOperationException("Collisionable spell");
            }

            Prediction.AoeResult result = ArcPrediction.GetAoePrediction(s.Width, s.Delay, s.Speed, s.Range, s.From.ToVector2(), s.RangeCheckFrom.ToVector2());

            if (result.HitCount >= minHit)
            {
                return(s.Cast(result.CastPosition));
            }

            return(false);
        }