/// <summary> /// Metoda rysująca wykres automatu bądź jego fragment. /// </summary> /// <param name="spd">Odwołanie do instancji SPD</param> /// <param name="x">Współrzedna X lewej górnej komórki wykresu do wyświetlenia</param> /// <param name="y">Współrzędna Y lewej górnej komórki wykresu do wyświetlenia</param> /// <param name="width">Ile kolumn automatu będzie wyrysowanych</param> /// <param name="height">Ile wierszy automatu będzie wyrysowanych</param> /// <param name="iteration">Dla której iteracji wygenerować wykres (-1 oznacza najbardziej aktualną)</param> /// <returns>Wyrysowany wykres</returns> private DrawingImage GenerateImage(SPD.Engine.SPD spd, int x, int y, int width, int height, int iteration = -1) { var cellWidth = Canvas.Width / width; var cellHeight = Canvas.Height / height; var dg = new DrawingGroup(); var C = GetStateByIteration(iteration < 0?Iteration:iteration); for (var i = x; i < x + width; i++) { for (var j = y; j < y + height; j++) { var rg = new RectangleGeometry(new Rect(new Point((i - x) * cellWidth, (j - y) * cellHeight), new Point((i - x + 1) * cellWidth, (j + 1 - y) * cellHeight))); var c = new IntegerStrategy(C[i, j].Item1); var gd = new GeometryDrawing { Brush = c.BetrayalThreshold == ToolTipID?new SolidColorBrush(Color.FromRgb(0, 0, 0)):GetBrush(c.BetrayalThreshold), Geometry = rg }; dg.Children.Add(gd); } } var result = new DrawingImage(dg); return(result); }
/// <summary> /// Konstruktor okna realizującego symulacje /// </summary> /// <param name="PayValues">Tablica zawierająca informacje wyekstrahowane z macierzy wypłat </param> /// <param name="strategies">Tablica zawierająca początkowe strategie w automacie</param> /// <param name="torus">Zmienna informująca czy obliczenia automatu realizowane są na torusie</param> /// <param name="vonneumann">Zmienna informująca czy obliczenia automatu realizowane są z sąsiedztwem Von Neumanna</param> public SPDView(PointMatrixPick Matrix, int[,] strategies, int _neighboursCount, INeighbourhood _neighbourhood) { _tooltip = -1; _strategyCount = 2 + _neighboursCount; _sumPointsHistory = new List <double[]>(); _sumPoints = new double[_strategyCount]; DataContext = this; pointMatrixPick = Matrix; float[,] fakePoints = new float[strategies.GetLength(0), strategies.GetLength(1)]; AddHistory(strategies, fakePoints); for (int i = 0; i < _sumPoints.Length; i++) { _sumPoints[i] = 0; } _strategies = strategies; neighbourhood = _neighbourhood; #if DEBUG var threadNum = 1; //debugging purposes DON'T remove #else var threadNum = 16; #endif _strategyDictionary = GenerateIntegerStrategies(_strategyCount); _spd = new SPD.Engine.SPD( Matrix.Function, neighbourhood, strategies, _strategyDictionary, 10, threadNum, Matrix.ModifiedPointCounting ? OptimizationKind.Relative : OptimizationKind.Absolute); Speed = 1; PointsModel = new PlotModel(); CountModel = new PlotModel(); ChangeModel = new PlotModel(); SumModel = new PlotModel(); PointsModel.Title = "Średnie wartości punktowe"; CountModel.Title = "Liczebność strategii"; ChangeModel.Title = "Niestabilność układu"; SumModel.Title = "Punkty dla strategii zagregowane"; _iterations = new List <Tuple <int, string> >(); PointsModel.Axes.Add(new CategoryAxis { ItemsSource = _iterations, LabelField = "Item2" }); CountModel.Axes.Add(new CategoryAxis { ItemsSource = _iterations, LabelField = "Item2" }); PointsModel.Axes.Add(new LinearAxis { MinimumPadding = 0, AbsoluteMinimum = 0 }); CountModel.Axes.Add(new LinearAxis { MinimumPadding = 0, AbsoluteMinimum = 0 }); PointsModel.Series.Add(new ColumnSeries { ColumnWidth = 10, IsStacked = true }); CountModel.Series.Add(new ColumnSeries { ColumnWidth = 10, IsStacked = true }); ChangeModel.Axes.Add(new CategoryAxis { ItemsSource = _iterations, LabelField = "Item2" }); ChangeModel.Axes.Add(new LinearAxis { MinimumPadding = 0, AbsoluteMinimum = 0 }); ChangeModel.Series.Add(new ColumnSeries { ColumnWidth = 10, IsStacked = true }); SumModel.Axes.Add(new CategoryAxis { ItemsSource = _iterations, LabelField = "Item2" }); SumModel.Axes.Add(new LinearAxis { MinimumPadding = 0, AbsoluteMinimum = 0 }); SumModel.Series.Add(new ColumnSeries { ColumnWidth = 10, IsStacked = true }); UpdateModels(); InitializeComponent(); Iteration = 0; var D = SPDAssets.GenerateLegend(Legenda.Height, _strategyCount); _width = _strategies.GetLength(0); _height = _strategies.GetLength(1); var image2 = new Image { Source = GenerateImage(_spd, 0, 0, _strategies.GetLength(0), _strategies.GetLength(1)) }; Canvas.SetTop(D, 0); Canvas.SetLeft(D, 0); Legenda.Children.Add(D); Canvas.Children.Add(image2); }
/// <summary> /// Konstruktor okna realizującego symulacje /// </summary> /// <param name="PayValues">Tablica zawierająca informacje wyekstrahowane z macierzy wypłat </param> /// <param name="strategies">Tablica zawierająca początkowe strategie w automacie</param> /// <param name="torus">Zmienna informująca czy obliczenia automatu realizowane są na torusie</param> /// <param name="vonneumann">Zmienna informująca czy obliczenia automatu realizowane są z sąsiedztwem Von Neumanna</param> public SPDView(PointMatrixPick Matrix, int[,] strategies, int _neighboursCount, INeighbourhood _neighbourhood) { _tooltip = -1; _strategyCount = 2 + _neighboursCount; _sumPointsHistory = new List<double[]>(); _sumPoints = new double[_strategyCount]; DataContext = this; pointMatrixPick = Matrix; float[,] fakePoints = new float[strategies.GetLength(0), strategies.GetLength(1)]; AddHistory(strategies,fakePoints); for (int i = 0; i < _sumPoints.Length; i++) _sumPoints[i] = 0; _strategies = strategies; neighbourhood = _neighbourhood; #if DEBUG var threadNum = 1; //debugging purposes DON'T remove #else var threadNum = 16; #endif _strategyDictionary = GenerateIntegerStrategies(_strategyCount); _spd = new SPD.Engine.SPD( Matrix.Function, neighbourhood, strategies, _strategyDictionary, 10, threadNum, Matrix.ModifiedPointCounting ? OptimizationKind.Relative : OptimizationKind.Absolute); Speed = 1; PointsModel = new PlotModel(); CountModel = new PlotModel(); ChangeModel = new PlotModel(); SumModel = new PlotModel(); PointsModel.Title = "Średnie wartości punktowe"; CountModel.Title = "Liczebność strategii"; ChangeModel.Title = "Niestabilność układu"; SumModel.Title = "Punkty dla strategii zagregowane"; _iterations = new List<Tuple<int, string>>(); PointsModel.Axes.Add(new CategoryAxis { ItemsSource = _iterations, LabelField = "Item2" }); CountModel.Axes.Add(new CategoryAxis { ItemsSource = _iterations, LabelField = "Item2" }); PointsModel.Axes.Add(new LinearAxis { MinimumPadding = 0, AbsoluteMinimum = 0 }); CountModel.Axes.Add(new LinearAxis { MinimumPadding = 0, AbsoluteMinimum = 0 }); PointsModel.Series.Add(new ColumnSeries { ColumnWidth = 10, IsStacked = true }); CountModel.Series.Add(new ColumnSeries { ColumnWidth = 10, IsStacked = true }); ChangeModel.Axes.Add(new CategoryAxis { ItemsSource = _iterations, LabelField = "Item2" }); ChangeModel.Axes.Add(new LinearAxis { MinimumPadding = 0, AbsoluteMinimum = 0 }); ChangeModel.Series.Add(new ColumnSeries {ColumnWidth = 10, IsStacked = true}); SumModel.Axes.Add(new CategoryAxis { ItemsSource = _iterations, LabelField = "Item2" }); SumModel.Axes.Add(new LinearAxis { MinimumPadding = 0, AbsoluteMinimum = 0 }); SumModel.Series.Add(new ColumnSeries { ColumnWidth = 10, IsStacked = true }); UpdateModels(); InitializeComponent(); Iteration = 0; var D = SPDAssets.GenerateLegend(Legenda.Height, _strategyCount); _width = _strategies.GetLength(0); _height = _strategies.GetLength(1); var image2 = new Image { Source = GenerateImage(_spd, 0, 0, _strategies.GetLength(0), _strategies.GetLength(1)) }; Canvas.SetTop(D, 0); Canvas.SetLeft(D, 0); Legenda.Children.Add(D); Canvas.Children.Add(image2); }