private void OnEnable()
        {
            _target = (MaterialFadable)target;

            _alphaOnly              = serializedObject.FindProperty(nameof(_target.AlphaOnly));
            _invertAlpha            = serializedObject.FindProperty(nameof(_target.InvertAlpha));
            _invertPercentage       = serializedObject.FindProperty(nameof(_target.InvertPercentage));
            _useRenderer            = serializedObject.FindProperty(nameof(_target.UseRenderer));
            _targetRenderer         = serializedObject.FindProperty(nameof(_target.TargetRenderer));
            _targetMaterial         = serializedObject.FindProperty(nameof(_target.TargetMaterial));
            _overrideColourProperty = serializedObject.FindProperty(nameof(_target.OverrideColourProperty));
            _colourProperty         = serializedObject.FindProperty(nameof(_target.ColourProperty));
        }
Пример #2
0
        public static void AddComponentToScene()
        {
            Renderer _renderer = UnityEditor.Selection.activeGameObject?.GetComponent <Renderer>();

            if (_renderer != null)
            {
                MaterialFadable fadable = _renderer.gameObject.AddComponent <MaterialFadable>();
                fadable.TargetRenderer = _renderer;

                return;
            }

            GameObject _gameObject = new GameObject("Material Fadable", typeof(MaterialFadable));

            if (UnityEditor.Selection.activeTransform != null)
            {
                _gameObject.transform.SetParent(UnityEditor.Selection.activeTransform);
            }

            UnityEditor.Selection.activeGameObject = _gameObject;
        }
Пример #3
0
 private void OnEnable()
 {
     _target = (MaterialFadable)target;
 }