public static void IncrementMulti() { Progress p = Progress.Load(); p.MultiStats++; p.LastUpdate = DateTime.Now.ToString(); p.Save(); }
public static void IncrementSolo(int sceneid) { Progress p = Progress.Load(); if (sceneid > p.SoloStats) { p.SoloStats++; p.LastUpdate = DateTime.Now.ToString(); p.Save(); } }
public void Logout() { SMProgress.Progress p = new SMProgress.Progress(); p.SoloStats = 0; p.MultiStats = 0; p.Save(); nouveauclient.Logout(); SaveData.SaveData.DeleteKey("DataClient.Email"); SaveData.SaveData.DeleteKey("DataClient.Token"); SceneManager.LoadScene("menu"); }