public static World LoadLVL(string filename) { //TODO make loading/saving better. //if (WorldLoad != null) // WorldLoad(this); World w = new World() { chunkData = new Dictionary<Point, Chunk>(), name = filename }; Logger.Log("Loading " + w.name + "..."); /*using (MemoryStream ms = new MemoryStream()) { using (FileStream fs = new FileStream(filename + "/" + filename + ".blocks", FileMode.Open)) { byte[] comp; ms.SetLength(fs.Length); fs.Read(ms.GetBuffer(), 0, (int)fs.Length); DecompressData(ms.GetBuffer(), out comp); ms.Write(comp, 0, comp.Length); } byte[] bytes = ms.ToArray(); long chunkcount = ms.Length / 32776; if(!Program.RunningInMono()) //mono doesn't have Parallel.For(long, long, Syatem.Action<long>) implemented { Parallel.For(0, chunkcount, i => { try { int block = (int)i * 32776; int x = BitConverter.ToInt32(bytes, 0 + block); int z = BitConverter.ToInt32(bytes, 4 + block); Chunk c = new Chunk(x, z); Array.Copy(bytes, 8 + block, c.blocks, 0, 32768); c.RecalculateLight(); c.SpreadLight(); lock (w.chunkData) if (!w.chunkData.ContainsKey(new Point(x, z))) w.chunkData.Add(new Point(x, z), c); } catch (Exception ex) { Logger.Log(ex.ToString()); } }); } else{ for (int i = 0; i < chunkcount; i++) { try { int block = (int)i * 32776; int x = BitConverter.ToInt32(bytes, 0 + block); int z = BitConverter.ToInt32(bytes, 4 + block); Chunk c = new Chunk(x, z); Array.Copy(bytes, 8 + block, c.blocks, 0, 32768); c.RecalculateLight(); c.SpreadLight(); lock (w.chunkData) if (!w.chunkData.ContainsKey(new Point(x, z))) w.chunkData.Add(new Point(x, z), c); } catch (Exception ex) { Logger.Log(ex.ToString()); } } } }*/ try { using (StreamReader sw = new StreamReader(filename + "/" + filename + ".ini")) { w.seed = long.Parse(sw.ReadLine()); w.SpawnX = int.Parse(sw.ReadLine()); w.SpawnY = int.Parse(sw.ReadLine()); w.SpawnZ = int.Parse(sw.ReadLine()); w.ChunkLimit = int.Parse(sw.ReadLine()); w.time = long.Parse(sw.ReadLine()); w.dimension = sbyte.Parse(sw.ReadLine()); w.moonPhase = byte.Parse(sw.ReadLine()); } } catch { /*Logger.Log("Error loading world configuration!");*/ } w.physics = new Physics(w); w.generator = new GenStandard(w, true); w.chunkManager = new WorldChunkManager(w); int cursorH = 22 + w.name.Length; float count = 0, total = (Server.ViewDistance * 2 + 1) * (Server.ViewDistance * 2 + 1); Console.SetCursorPosition(cursorH, Console.CursorTop - 1); Console.Write("0%"); object derpLock = new object(); try { Parallel.For(((int)w.SpawnX >> 4) - Server.ViewDistance, ((int)w.SpawnX >> 4) + Server.ViewDistance + 1, x => { Parallel.For(((int)w.SpawnZ >> 4) - Server.ViewDistance, ((int)w.SpawnZ >> 4) + Server.ViewDistance + 1, z => { w.LoadChunk(x, z, false, false); lock (derpLock) { Console.SetCursorPosition(cursorH, Console.CursorTop); count++; Console.Write((int)((count / total) * 100) + "%"); } }); }); } catch (NotImplementedException) { for (int x = ((int)w.SpawnX >> 4) - Server.ViewDistance; x < ((int)w.SpawnX >> 4) + Server.ViewDistance + 1; x++) { for (int z = ((int)w.SpawnZ >> 4) - Server.ViewDistance; z < ((int)w.SpawnZ >> 4) + Server.ViewDistance + 1; z++) { w.LoadChunk(x, z, false, false); Console.SetCursorPosition(cursorH, Console.CursorTop); count++; Console.Write((int)((count / total) * 100) + "%"); } } } Console.WriteLine(); World.worlds.Add(w); Logger.Log(filename + " Loaded."); Logger.Log("Look distance = " + Server.ViewDistance); w.Init(); w.physics.Start(); if (World.WorldLoad != null) World.WorldLoad(w); return w; }