Пример #1
0
 private bool ErrorsOnHierarchy(GameObject[] gameObjectsSelected)
 {
     // Verifies if there's at least one gameobject selected
     if (gameObjectsSelected.Length <= 0)
     {
         EditorUtility.DisplayDialog(FEEDBACKS.Title._00, FEEDBACKS.General._00, FEEDBACKS.Button._00);
         return(true);
     }
     // Verifies if all selected gameobjects has the same parent
     else if (EzRR_ErrorCheckers.CheckForDifferentParents(gameObjectsSelected))
     {
         if (EditorUtility.DisplayDialog(FEEDBACKS.Title._00, FEEDBACKS.Rename._02, FEEDBACKS.Button._02, FEEDBACKS.Button._01))
         {
             return(false);
         }
         else
         {
             return(true);
         }
     }
     else
     {
         return(false);
     }
 }
Пример #2
0
 private bool ErrorsOnProjectFolder(Object[] objectsSelected)
 {
     // Verifies if there's at least one object selected
     if (objectsSelected.Length <= 0)
     {
         EditorUtility.DisplayDialog(FEEDBACKS.Title._00, FEEDBACKS.General._01, FEEDBACKS.Button._00);
         return(true);
     }
     // Verifies if the insert value is empty or null
     else if (EzRR_ErrorCheckers.CheckForStringNullOrEmpty(stringToInsert))
     {
         EditorUtility.DisplayDialog(FEEDBACKS.Title._00, FEEDBACKS.Insert._01, FEEDBACKS.Button._00);
         return(true);
     }
     // Verifies invalid characters
     else if (EzRR_ErrorCheckers.CheckForInvalidCharacters(stringToInsert))
     {
         EditorUtility.DisplayDialog(FEEDBACKS.Title._00, FEEDBACKS.General._02, FEEDBACKS.Button._00);
         return(true);
     }
     else
     {
         return(false);
     }
 }
Пример #3
0
        private void DoInserProjectFolder()
        {
            Object[] _objectsSelected = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
            // Check for errors before continuing
            if (ErrorsOnProjectFolder(_objectsSelected))
            {
                return;
            }
            // Keep the path of the current file
            string _path;
            // Calculate the amount that each file will increase in the progress bar
            float _result = (float)_objectsSelected.Length / 100f;

            for (int i = 0; i < _objectsSelected.Length; i++)
            {
                EditorUtility.DisplayProgressBar(FEEDBACKS.Title._02, FEEDBACKS.Replace._00, _result * i);
                _path         = AssetDatabase.GetAssetPath(_objectsSelected[i]);
                insertNewName = _objectsSelected[i].name;
                if (insertOption == InsertOptions.beginning)
                {
                    insertNewName = insertNewName.Insert(0, stringToInsert);
                }
                else if (insertOption == InsertOptions.end)
                {
                    int _index = insertNewName.Length;
                    insertNewName = insertNewName.Insert(_index, stringToInsert);
                }
                else
                {
                    if (insertIndex > insertNewName.Length)
                    {
                        insertIndex = insertNewName.Length;
                    }
                    insertNewName = insertNewName.Insert(insertIndex, stringToInsert);
                }
                if (EzRR_ErrorCheckers.CheckForInvalidNameEndings(insertNewName))
                {
                    Debug.LogWarning("Skipping " + _objectsSelected[i].name + ":\n" + FEEDBACKS.General._03);
                }
                else
                {
                    // If something happens during the replacing get the message and show it on console
                    string _message = AssetDatabase.RenameAsset(_path, insertNewName);
                    if (!string.IsNullOrEmpty(_message))
                    {
                        Debug.LogWarning(_message);
                    }
                }
            }

            EditorUtility.ClearProgressBar();
        }
Пример #4
0
 private bool ErrorsOnHierarchy(GameObject[] gameObjectsSelected)
 {
     // Verifies if there's at least one gameobject selected
     if (gameObjectsSelected.Length <= 0)
     {
         EditorUtility.DisplayDialog(FEEDBACKS.Title._00, FEEDBACKS.General._00, FEEDBACKS.Button._00);
         {
             return(true);
         }
     }
     // Verifies if the insert value is empty or null
     else if (EzRR_ErrorCheckers.CheckForStringNullOrEmpty(stringToInsert))
     {
         EditorUtility.DisplayDialog(FEEDBACKS.Title._00, FEEDBACKS.Insert._01, FEEDBACKS.Button._00);
         return(true);
     }
     else
     {
         return(false);
     }
 }
Пример #5
0
 private bool ErrorsOnProjectFolder(Object[] objectsSelected)
 {
     // Verifies if there's at least one object selected
     if (objectsSelected.Length <= 0)
     {
         EditorUtility.DisplayDialog(FEEDBACKS.Title._00, FEEDBACKS.General._01, FEEDBACKS.Button._00);
         return(true);
     }
     // Verifies if all the objects are the same type
     else if (EzRR_ErrorCheckers.CheckForDifferentTypes(objectsSelected))
     {
         EditorUtility.DisplayDialog(FEEDBACKS.Title._00, FEEDBACKS.Rename._03, FEEDBACKS.Button._00);
         return(true);
     }
     // Verifies the objects extension
     else if (EzRR_ErrorCheckers.CheckForBlockedExtension(objectsSelected))
     {
         EditorUtility.DisplayDialog(FEEDBACKS.Title._00, FEEDBACKS.Rename._04, FEEDBACKS.Button._00);
         return(true);
     }
     // Verifies invalid characters
     else if (EzRR_ErrorCheckers.CheckForInvalidCharacters(previewName))
     {
         EditorUtility.DisplayDialog(FEEDBACKS.Title._00, FEEDBACKS.General._02, FEEDBACKS.Button._00);
         return(true);
     }
     // Verifies invalid name endings
     else if (EzRR_ErrorCheckers.CheckForInvalidNameEndings(previewName))
     {
         EditorUtility.DisplayDialog(FEEDBACKS.Title._00, FEEDBACKS.General._03, FEEDBACKS.Button._00);
         return(true);
     }
     else
     {
         return(false);
     }
 }