static private void Init() { AddComponentDataSource.ShowNameToComponentName(); AddComponentListener.Instance.Init(); #if !UNITY_2020_2 PackageManager.Instance.Init(); #endif //SceneGrid.Instance.Init(); }
/// <summary> /// 选中要添加的组件 /// </summary> /// <param name="para"></param> public void ItemSelect(Object para) { if (para.GetType().Name == COMPONENT_ITEM_TYPE_NAME) { componentItem.SetInstance(para); string showName = (string)componentItem.displayName.GetValue(); string componentName = AddComponentDataSource.GetComponentName(showName); var gos = Selection.gameObjects; foreach (var go in gos) { Component com = go.GetComponent(componentName); if (com == null) { Debug.LogError("can not find com ", go); continue; } switch (componentName) { case ("Image"): { AddComponentOptimizing.OptimizingImage(com as Image); break; } case ("Text"): { AddComponentOptimizing.OptimizingText(com as Text); break; } case ("Mask"): { AddComponentOptimizing.OptimizingMask(com as Mask); break; } default: { Debug.Log("add " + componentName); break; } } } isClear = false; } }