Пример #1
0
 private static void Import(ShaderFile file, string param)
 {
     foreach (var extension in param.Split(' '))
     {
         file.GLSLExtensions.Add(ShaderExtensions.Extensions[extension]);
     }
 }
 /// <summary>
 ///     Creating the collection with shader files.
 /// </summary>
 /// <param name="vertex"></param>
 /// <param name="fragment"></param>
 /// <param name="geometry"></param>
 public ShaderFileCollection(ShaderFile vertex, ShaderFile fragment, ShaderFile geometry = default)
 {
     Vertex = new [] { vertex };
     if (geometry != null)
     {
         Geometry = new[] { geometry }
     }
     ;
     else
     {
         Geometry = default;
     }
     Fragment = new [] { fragment };
 }