Пример #1
0
        public void openSluaLib()
        {
            LuaArray.init(L);
            LuaVarObject.init(L);

            LuaDLL.lua_newtable(L);
            LuaDLL.lua_setglobal(L, DelgateTable);

#if !SLUA_STANDALONE
            LuaTimer.reg(L);
            LuaCoroutine.reg(L, lgo);
#endif
            //Lua_SLua_ByteArray.reg(L);
            LuaHelper.reg(L);

            openedSluaLib = true;
        }
Пример #2
0
        void doinit(IntPtr L, LuaSvrFlag flag)
        {
#if !SLUA_STANDALONE
            LuaTimer.reg(L);
#if UNITY_EDITOR
            if (UnityEditor.EditorApplication.isPlaying)
#endif
            LuaCoroutine.reg(L, lgo);
#endif
            LuaHelper.reg(L);
            LuaValueType.reg(L);
            LuaRegister.reg(L);
            if ((flag & LuaSvrFlag.LSF_EXTLIB) != 0)
            {
                LuaDLL.luaS_openextlibs(L);
            }
            if ((flag & LuaSvrFlag.LSF_3RDDLL) != 0)
            {
                Lua3rdDLL.open(L);
            }

#if !SLUA_STANDALONE
#if UNITY_EDITOR
            if (UnityEditor.EditorApplication.isPlaying)
            {
#endif
            lgo.state    = luaState;
            lgo.onUpdate = this.tick;
            lgo.init();
#if UNITY_EDITOR
        }
#endif
#endif

            inited = true;
        }