Пример #1
0
 /// <summary>
 /// 初始化Lua代码加载路径
 /// </summary>
 void InitLuaPath()
 {
     if (AppConst.DebugMode)
     {
         string rootPath = PathMod.AppContentPath();
         m_Lua.AddSearchPath(rootPath + "Lua");
         m_Lua.AddSearchPath(rootPath + "View");
         m_Lua.AddSearchPath(rootPath + "ToLua/Lua");
     }
     else
     {
         m_Lua.AddSearchPath(PathMod.DataPath + "lua");
     }
 }
Пример #2
0
        IEnumerator OnExtractResource()
        {
            string dataPath = PathMod.DataPath;         //数据目录
            string resPath  = PathMod.AppContentPath(); //游戏包资源目录

            if (Directory.Exists(dataPath))
            {
                Directory.Delete(dataPath, true);
            }
            Directory.CreateDirectory(dataPath);

            string infile  = resPath + "files.txt";
            string outfile = dataPath + "files.txt";

            if (File.Exists(outfile))
            {
                File.Delete(outfile);
            }

            string message = "正在解包文件:>files.txt";

            //Debug.Log(message);
            ////facade.SendMessageCommand(NotiConst.UPDATE_MESSAGE, message);
            //MainBehaviour.GlobalObject.SendMessage("OnShowMessage", message);

            //if (Application.platform == RuntimePlatform.Android)
            //{
            //    WWW www = new WWW(infile);
            //    yield return www;

            //    if (www.isDone)
            //    {
            //        File.WriteAllBytes(outfile, www.bytes);
            //    }
            //    yield return 0;
            //}
            //else File.Copy(infile, outfile, true);
            //yield return new WaitForEndOfFrame();

            ////释放所有文件到数据目录
            //string[] files = File.ReadAllLines(outfile);
            //foreach (var file in files)
            //{
            //    string[] fs = file.Split('|');
            //    infile = resPath + fs[0];  //
            //    outfile = dataPath + fs[0];

            //    message = "正在解包文件:>" + fs[0];
            //    Debug.Log("正在解包文件:>" + infile);
            //    //facade.SendMessageCommand(NotiConst.UPDATE_MESSAGE, message);
            //    GameMain.GlobalObject.SendMessage("OnShowMessage", message);

            //    string dir = Path.GetDirectoryName(outfile);
            //    if (!Directory.Exists(dir)) Directory.CreateDirectory(dir);

            //    if (Application.platform == RuntimePlatform.Android)
            //    {
            //        WWW www = new WWW(infile);
            //        yield return www;

            //        if (www.isDone)
            //        {
            //            File.WriteAllBytes(outfile, www.bytes);
            //        }
            //        yield return 0;
            //    }
            //    else
            //    {
            //        if (File.Exists(outfile))
            //        {
            //            File.Delete(outfile);
            //        }
            //        File.Copy(infile, outfile, true);
            //    }
            //    yield return new WaitForEndOfFrame();
            //}
            //message = "解包完成!!!";
            ////facade.SendMessageCommand(NotiConst.UPDATE_MESSAGE, message);
            //GameMain.GlobalObject.SendMessage("OnShowMessage", message);

            yield return(new WaitForSeconds(0.1f));

            message = string.Empty;

            //释放完成,开始启动更新资源
            GameMain.Instance.StartCoroutine(OnUpdateResource());
        }