/// <summary> /// Increases player level by 1 which unlocks new shop items. /// <summary> public void LevelUp() { if (DBManager.GetInstance()) { int level = DBManager.IncreasePlayerData("level", 1); if (ShopManager.GetInstance()) { ShopManager.RefreshAll(); } Debug.Log("Leveled up to level: " + level + "! Shop Manager tried to unlock new items."); } }