/// <summary>
        /// SIMONObjectCollection 집합에 대해서 다음 세대의 DNA를 적용시켜서 진화시킵니다.
        /// </summary>
        /// <param name="ObjectCollection">3차원의 대상 SIMON Collection 입니다.</param>
        /// <param name="ActionMap">3차원의 ActionMap 입니다.</param>
        /// <param name="nextDNA">진화시킬 다음 세대의 3차원 DNA입니다.</param>
        private void Evolution(SIMONCollection ObjectCollection, SIMONCollection ActionMap, List<List<List<SIMONGene>>> nextDNA)
        {
            if (ObjectCollection.Count <= 0 || nextDNA == null || nextDNA.Count <= 0)
                return;
            int numberOfDNA = nextDNA.Count;

            for (int i = 0; i < ActionMap.Count; i++)
            {
                if (nextDNA[i].Count < 1)
                    continue;
                Random rand = new Random();

                List<SIMONObject> actionObjectList = (List<SIMONObject>)ActionMap.ValueOfIndex(i);

                for (int j = 0; j < actionObjectList.Count; j++)
                {
                    for (int k = 0; k < actionObjectList[j].Actions.Count; k++)
                    {
                        if (ActionMap.KeyOfIndex(i).Equals(actionObjectList[j].Actions[k].ActionName))
                        {
                            int geneIdx = rand.Next(0, nextDNA[i].Count);
                            ((List<SIMONObject>)ActionMap.ValueOfIndex(i))[j].Actions[k].ActionDNA = nextDNA[i][geneIdx];
                            break;
                        }
                    }
                }
            }
        }
        /// <summary>
        /// SIMONObjectCollection 집합에 대해서 다음 세대의 DNA를 적용시켜서 진화시킵니다.
        /// </summary>
        /// <param name="ObjectCollection">3차원의 대상 SIMON Collection 입니다.</param>
        /// <param name="ActionMap">3차원의 ActionMap 입니다.</param>
        /// <param name="nextDNA">진화시킬 다음 세대의 3차원 DNA입니다.</param>
        /// <param name="learningRate">진화의 학습률입니다.</param>
        private void Evolution(SIMONCollection ObjectCollection, SIMONCollection ActionMap, List<List<List<SIMONGene>>> nextDNA, double learningRate)
        {
            if (ObjectCollection.Count <= 0 || nextDNA == null || nextDNA.Count <= 0)
                return;
            int numberOfDNA = nextDNA.Count;

            for (int i = 0; i < ActionMap.Count; i++)
            {
                if (nextDNA[i].Count < 1)
                    continue;
                int actionObjDNACnt = nextDNA[i].Count;
                for (int j = 0; j < actionObjDNACnt; j++)
                {
                    int nextDNAGeneCnt = nextDNA[i][j].Count;
                    for (int k = 0; k < nextDNAGeneCnt; k++)
                    {
                        nextDNA[i][j][k].ElementWeight *= learningRate;
                    }
                }
            }

            for (int i = 0; i < ActionMap.Count; i++)
            {
                if (nextDNA[i].Count < 1)
                    continue;
                Random rand = new Random();
                int randIdx = rand.Next(0, numberOfDNA);

                List<SIMONObject> actionObjectList = (List<SIMONObject>)ActionMap.ValueOfIndex(i);

                for (int j = 0; j < actionObjectList.Count; j++)
                {
                    for (int k = 0; k < actionObjectList[j].Actions.Count; k++)
                    {
                        if (ActionMap.KeyOfIndex(i).Equals(actionObjectList[j].Actions[k].ActionName))
                        {
                            int geneIdx = rand.Next(0, nextDNA[i].Count);
                            ((List<SIMONObject>)ActionMap.ValueOfIndex(i))[j].Actions[k].ActionDNA = nextDNA[i][geneIdx];
                        }
                    }
                }
            }
            
        }
        /// <summary>
        /// History로부터 읽어온 데이터를 바탕으로, 유전 선택 알고리즘을 수행합니다. 우성 : 열성이 3:1 비율이 되도록 집단에서 우성 행동들과 열성 행동의 3차원 배열값을 반환합니다.
        /// </summary>
        /// <param name="ObjectCollection">3차원으로 구성된 Selection 대상 ObjectCollection 입니다.</param>
        /// <param name="ActionMap">Selection 대상 ActionMap 입니다.</param>
        /// <param name="SimonFunctions">Selection 연산에 사용될 SimonFunction 집합입니다.</param>
        /// <returns>선택된 3차원 ActionDNA 배열입니다.</returns>
        public List<List<List<SIMONGene>>> Selection(SIMONCollection ObjectCollection, SIMONCollection ActionMap, Dictionary<string, SIMONFunction> SimonFunctions)
        {
            List<List<List<SIMONGene>>> selectedDNA = new List<List<List<SIMONGene>>>();
            List<GeneValue[]> recordMap = new List<GeneValue[]>();                                            //ObjectCollection 내 각 객체들에 대한 Action들에 대한 Record 값들을 저장하는 Map.

            int ObjectCount = ObjectCollection.Count;
            int ActionCount = ActionMap.Count;

            for (int i = 0; i < ActionCount; i++)
            {
                selectedDNA.Add(new List<List<SIMONGene>>());
            }

            #region 현재 ActionMap 구조를 이용한 RecordMap 구조화

            for (int i = 0; i < ActionCount; i++)
            {
                List<SIMONObject> elementList = (List<SIMONObject>)ActionMap.ValueOfIndex(i);

                int actionObjectCount = elementList.Count;

                GeneValue[] gene = new GeneValue[actionObjectCount];
                recordMap.Add(gene);

                for (int j = 0; j < actionObjectCount; j++)
                {
                    recordMap[i][j] = new GeneValue();
                    SIMONObject[] otherObjectsList;
                    if (ObjectCount > 1)
                        otherObjectsList = new SIMONObject[ObjectCollection.Count - 1];
                    else
                        otherObjectsList = null;
                    int otherObjectCnt = 0;

                    for (int k = 0; k < ObjectCount; k++)
                        if ((otherObjectsList != null) && (!ObjectCollection.ValueOfIndex(k).Equals(elementList[j])))
                            otherObjectsList[otherObjectCnt++] = (SIMONObject)ObjectCollection.ValueOfIndex(k);

                    for (int k = 0; k < elementList[j].Actions.Count; k++)
                    {
                        if (elementList[j].Actions[k].ActionName.Equals(ActionMap.KeyOfIndex(i)))
                        {
                            recordMap[i][j].dna = elementList[j].Actions[k].ActionDNA;
                            double fitnessValue = (double)SimonFunctions[elementList[j].Actions[k].FitnessFunctionName].Invoke(elementList[j], otherObjectsList);

                            //Upper Boundary와 Lower Boundary 내의 Fitness Value들을 채택.
                            if (fitnessValue < SIMONConstants.FITNESS_MIN_VALUE)
                            {
                                throw new SIMONFramework.ValueUnderflowException(SIMONConstants.EXP_VALUE_UNDERFLOW);
                            }
                            else if (fitnessValue > SIMONConstants.FITNESS_MAX_VALUE)
                            {
                                throw new SIMONFramework.ValueOverflowException(SIMONConstants.EXP_VALUE_OVERFLOW);
                            }
                            recordMap[i][j].fitnessValue = fitnessValue;
                            break;
                        }
                    }
                }
            }

            #endregion

            #region 현재 division 나누는 코드. Action 별로 4등분해서 나누기 때문에 2차원 배열임.

            int[][] divIndex = new int[ActionCount][];
            for (int i = 0; i < ActionCount; i++)
            {
                int numberOfActionObjects = ((List<SIMONObject>)ActionMap.ValueOfIndex(i)).Count;
                divIndex[i] = new int[SIMONConstants.GENE_SUM_RATING];
                for (int j = 0; j < SIMONConstants.GENE_SUM_RATING; j++)
                {
                    int divPosition = (numberOfActionObjects * (j + 1)) / SIMONConstants.GENE_SUM_RATING;
                    if (divPosition == 0)
                        divPosition = -1;
                    else
                        divPosition--;
                    divIndex[i][j] = divPosition;
                }
            }

            #endregion

            //QuickSort를 통해서 각 Action별로 fitness 값들을 정렬.
            for (int i = 0; i < recordMap.Count; i++)
                QuickSort(recordMap[i], 0, recordMap[i].Length - 1);

            List<List<GeneValue>> firstSelectGene = new List<List<GeneValue>>();
            List<List<GeneValue>> lastSelectGene = new List<List<GeneValue>>();

            for (int i = 0; i < recordMap.Count; i++)
            {
                firstSelectGene.Add(new List<GeneValue>());
                lastSelectGene.Add(new List<GeneValue>());
                List<GeneValue> recessiveGroup = new List<GeneValue>();
                List<GeneValue> dominionGroup = new List<GeneValue>();

                //열성집합 중 1만큼의 비율을 선택. 경계값부터 시작인덱스 까지 내려가면서 집합에 포함시킨다.
                for (int j = divIndex[i][(SIMONConstants.GENE_RECESSIVE_RATING - 1)]; j >= 0; j--)
                {
                    recessiveGroup.Add(recordMap[i][j]);
                }
                List<GeneValue> rouletteRecessive = RouletteWheel(recessiveGroup, GeneSelectionLaw.RECESSIVE);      //각 Object 들의 열성 집합 중 대표값 배열을 우성 열성 비율별로 선택
                if (rouletteRecessive != null)
                    firstSelectGene[i].AddRange(rouletteRecessive);

                //우성집합 중 3만큼의 비율을 선택. 경계값부터 시작인덱스까지 내려가면서 집합에 포함시킨다.
                for (int j = divIndex[i][SIMONConstants.GENE_DOMINION_RATING]; j >= divIndex[i][(SIMONConstants.GENE_RECESSIVE_RATING - 1)] + 1; j--)
                {
                    dominionGroup.Add(recordMap[i][j]);
                }
                List<GeneValue> rouletteDominion = RouletteWheel(dominionGroup, GeneSelectionLaw.DOMINION);         //각 Object 들의 우성 집합 중 대표값 배열을 우성 열성 비율별로 선택
                if (rouletteDominion != null)
                    firstSelectGene[i].AddRange(rouletteDominion);

                lastSelectGene[i].AddRange(RouletteWheel(firstSelectGene[i], GeneSelectionLaw.DOMINION));
            }

            for (int i = 0; i < ActionCount; i++)
            {
                int selectedCount = SIMONConstants.GENE_REAL_SELECT_NUM;
                int[] selectedIdxList = new int[lastSelectGene[i].Count];
                int selectedIdxListIndex = 0;

                //만약 실제 유전자 숫자가 Default로 정한 유전자 추출 갯수보다 작으면 실제 유전자 갯수 만큼을 선택 횟수로 지정한다.
                if (lastSelectGene[i].Count < SIMONConstants.GENE_REAL_SELECT_NUM)
                    selectedCount = lastSelectGene[i].Count;

                if (selectedCount <= 0)
                    continue;

                //실제 유전시킬 유전자 갯수만큼 랜덤값을 통한 추출
                while (selectedIdxListIndex < selectedCount)
                {
                    Random rand = new Random();
                    int selectIdx = rand.Next(0, selectedCount);
                    bool retryFlag = false;

                    for (int j = 0; j < selectedIdxListIndex; j++)
                    {
                        if (selectIdx == selectedIdxList[j])
                        {
                            retryFlag = true;
                            break;
                        }
                    }
                    if (retryFlag)
                        continue;

                    selectedDNA[i].Add(lastSelectGene[i][selectIdx].dna);
                    selectedIdxList[selectedIdxListIndex++] = selectIdx;
                }
            }
            //selectedDNA 리턴.
            return selectedDNA;
        }