Пример #1
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		///
		/// </summary>
		/// ------------------------------------------------------------------------------------
		protected override void CreateTestData()
		{
			m_style = new StStyle();
			Cache.LangProject.StylesOC.Add(m_style);
			m_style.Name = "Section Head Major";
			m_style.UserLevel = -1;
		}
Пример #2
0
		public void UserDefinedCharacterStyle_ExplicitFontName()
		{
			// Create a style with an unspecified font name.
			IStStyle charStyle = new StStyle();
			Cache.LangProject.StylesOC.Add(charStyle);
			charStyle.Context = ContextValues.Text;
			charStyle.Function = FunctionValues.Prose;
			charStyle.Structure = StructureValues.Body;
			charStyle.Type = StyleType.kstCharacter;
			StyleInfo basedOn = new StyleInfo(charStyle);

			// Create a user-defined character style inherited from the previously-created character
			// style, but this style has a font name specified.
			StyleInfo charStyleInfo = new StyleInfo("New Char Style", basedOn,
				StyleType.kstCharacter, Cache);
			FontInfo charFontInfo = charStyleInfo.FontInfoForWs(Cache.DefaultVernWs);
			m_fontTab.UpdateForStyle(charStyleInfo);

			// Select a font name for the style (which will call the event handler
			// m_cboFontNames_SelectedIndexChanged).
			FwInheritablePropComboBox cboFontNames =
				ReflectionHelper.GetField(m_fontTab, "m_cboFontNames") as FwInheritablePropComboBox;
			Assert.IsNotNull(cboFontNames);
			cboFontNames.AdjustedSelectedIndex = 2;
			// Make sure we successfully set the font for this user-defined character style.
			Assert.IsTrue(charStyleInfo.FontInfoForWs(-1).m_fontName.IsExplicit);
			Assert.AreEqual("<default pub font>", charStyleInfo.FontInfoForWs(-1).m_fontName.Value,
				"The font should have been set to the default publication font.");

			cboFontNames.AdjustedSelectedIndex = 3;
			// Make sure we successfully set the font for this user-defined character style.
			Assert.IsTrue(charStyleInfo.FontInfoForWs(-1).m_fontName.IsExplicit);
			Assert.AreEqual("<default sans serif>", charStyleInfo.FontInfoForWs(-1).m_fontName.Value,
				"The font should have been set to the default heading font (i.e., sans-serif).");
		}
Пример #3
0
		public void SetGetSingleUnicode()
		{
			CheckDisposed();

			StStyle st = new StStyle();
			Cache.LangProject.StylesOC.Add(st);
			string s = "NewName" + m_rand.Next().ToString();

			st.Name = s;

			Assert.AreEqual(s, st.Name);
		}
Пример #4
0
		public void StyleCollectionWorksWithUpperAscii()
		{
			string styleName = "\u00e1bc";
			StStyle style = new StStyle();
			Cache.LangProject.StylesOC.Add(style);
			style.Name = styleName;

			FwStyleSheet.StyleInfoCollection styleCollection = new FwStyleSheet.StyleInfoCollection();
			styleCollection.Add(new BaseStyleInfo(style));

			Assert.IsTrue(styleCollection.Contains(styleName.Normalize(NormalizationForm.FormC)));
			Assert.IsTrue(styleCollection.Contains(styleName.Normalize(NormalizationForm.FormD)));
			Assert.IsTrue(styleCollection.Contains(styleName.Normalize(NormalizationForm.FormKC)));
			Assert.IsTrue(styleCollection.Contains(styleName.Normalize(NormalizationForm.FormKD)));
		}
Пример #5
0
		public void SaveToDB_CopyOfStyleBasedOnNormal()
		{
			StyleInfoTable styleTable = new StyleInfoTable("Normal", Cache.LanguageWritingSystemFactoryAccessor);
			IStStyle normalStyle = new StStyle();
			Cache.LangProject.StylesOC.Add(normalStyle);
			normalStyle.Name = "Normal";
			normalStyle.Context = ContextValues.Internal;
			normalStyle.Function = FunctionValues.Prose;
			normalStyle.Structure = StructureValues.Undefined;
			StyleInfo normal = new StyleInfo(normalStyle);
			styleTable.Add("Normal", normal);

			IStStyle realStyle = new StStyle();
			Cache.LangProject.StylesOC.Add(realStyle);
			realStyle.Name = "Paragraph";
			realStyle.Context = ContextValues.Text;
			realStyle.Function = FunctionValues.Prose;
			realStyle.Structure = StructureValues.Body;
			realStyle.BasedOnRA = normalStyle;
			StyleInfo styleToCopyFrom = new StyleInfo(realStyle);
			styleTable.Add("Paragraph", styleToCopyFrom);

			StyleInfo testInfo = new StyleInfo(styleToCopyFrom, "Copy of Paragraph");
			styleTable.Add("Copy of Paragraph", testInfo);
			styleTable.ConnectStyles();

			// simulate a save to the DB for the test style.
			IStStyle style = new StStyle();
			Cache.LangProject.StylesOC.Add(style);
			testInfo.SaveToDB(style, false);

			Assert.AreEqual(ContextValues.Text, testInfo.Context);
			Assert.AreEqual(StructureValues.Body, testInfo.Structure);
			Assert.AreEqual(FunctionValues.Prose, testInfo.Function);
			Assert.AreEqual(ContextValues.Text, style.Context);
			Assert.AreEqual(StructureValues.Body, style.Structure);
			Assert.AreEqual(FunctionValues.Prose, style.Function);
		}
Пример #6
0
		public void SaveToDB_NewInfo()
		{
			IStStyle realStyle = new StStyle();
			Cache.LangProject.StylesOC.Add(realStyle);
			realStyle.Context = ContextValues.Intro;
			realStyle.Function = FunctionValues.Table;
			realStyle.Structure = StructureValues.Heading;
			StyleInfo basedOn = new StyleInfo(realStyle);

			StyleInfo testInfo = new StyleInfo("New Style", basedOn,
				StyleType.kstParagraph, Cache);

			// simulate a save to the DB for the test style.
			IStStyle style = new StStyle();
			Cache.LangProject.StylesOC.Add(style);
			testInfo.SaveToDB(style, false);

			Assert.AreEqual(ContextValues.Intro, testInfo.Context);
			Assert.AreEqual(StructureValues.Heading, testInfo.Structure);
			Assert.AreEqual(FunctionValues.Table, testInfo.Function);
			Assert.AreEqual(ContextValues.Intro, style.Context);
			Assert.AreEqual(StructureValues.Heading, style.Structure);
			Assert.AreEqual(FunctionValues.Table, style.Function);
		}
Пример #7
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Obtain a style object from a style name.
		/// </summary>
		/// <param name="styleName">Name of style to find</param>
		/// ------------------------------------------------------------------------------------
		public IStStyle FindStyle(string styleName)
		{
			foreach (int hvo in StylesOC.HvoArray)
			{
				// We assume the HVO of the style is valid if we find it in the HVO array
				IStStyle style = new StStyle(m_cache, hvo, false, false) as IStStyle;
				if (style.Name == styleName)
					return style;
			}

			return null;
		}
Пример #8
0
		public void SaveToDB_NewInfoAndBasedOnNewInfo()
		{
			IStStyle realStyle = new StStyle();
			Cache.LangProject.StylesOC.Add(realStyle);
			realStyle.Context = ContextValues.Intro;
			realStyle.Function = FunctionValues.Table;
			realStyle.Structure = StructureValues.Heading;
			StyleInfo basedOn = new StyleInfo(realStyle);

			StyleInfo testInfo1 = new StyleInfo("New Style 1", basedOn,
				StyleType.kstParagraph, Cache);
			StyleInfo testInfo2 = new StyleInfo("New Style 2", testInfo1,
				StyleType.kstParagraph, Cache);

			// simulate a save to the DB for the test styles. Save the second one first for
			// a better test.
			IStStyle style2 = new StStyle();
			Cache.LangProject.StylesOC.Add(style2);
			testInfo2.SaveToDB(style2, false);
			IStStyle style = new StStyle();
			Cache.LangProject.StylesOC.Add(style);
			testInfo1.SaveToDB(style, false);

			Assert.AreEqual(ContextValues.Intro, testInfo1.Context);
			Assert.AreEqual(StructureValues.Heading, testInfo1.Structure);
			Assert.AreEqual(FunctionValues.Table, testInfo1.Function);
			Assert.AreEqual(ContextValues.Intro, style.Context);
			Assert.AreEqual(StructureValues.Heading, style.Structure);
			Assert.AreEqual(FunctionValues.Table, style.Function);

			Assert.AreEqual(ContextValues.Intro, testInfo2.Context);
			Assert.AreEqual(StructureValues.Heading, testInfo2.Structure);
			Assert.AreEqual(FunctionValues.Table, testInfo2.Function);
			Assert.AreEqual(ContextValues.Intro, style2.Context);
			Assert.AreEqual(StructureValues.Heading, style2.Structure);
			Assert.AreEqual(FunctionValues.Table, style2.Function);
		}
Пример #9
0
		public void AddDeleteStyle()
		{
			CheckDisposed();

			ITsPropsBldr tsPropsBldr = TsPropsBldrClass.Create();
			ITsTextProps ttpFormattingProps = tsPropsBldr.GetTextProps(); // default properties

			int nStylesOrig = m_styleSheet.CStyles;

			// get an hvo for the new style
			int hvoStyle = m_styleSheet.MakeNewStyle();
			StStyle style = new StStyle(m_styleSheet.Cache, hvoStyle);

			// PutStyle() adds the style to the stylesheet
			m_styleSheet.PutStyle("MyNewStyle", "bla", hvoStyle, 0,
				hvoStyle, 0, false, false, ttpFormattingProps);

			Assert.AreEqual(nStylesOrig + 1, m_styleSheet.CStyles);
			Assert.AreEqual(ttpFormattingProps, m_styleSheet.GetStyleRgch(0, "MyNewStyle"),
				"Should get correct format props for the style added");

			// Make style be based on section head and check context
			IStStyle baseOnStyle = m_scr.FindStyle(ScrStyleNames.SectionHead);
			m_styleSheet.PutStyle("MyNewStyle", "bla", hvoStyle, baseOnStyle.Hvo,
				hvoStyle, 0, false, false, ttpFormattingProps);
			Assert.AreEqual(baseOnStyle.Context, style.Context);

			// Now delete the new style
			m_styleSheet.Delete(hvoStyle);

			// Verfiy the deletion
			Assert.AreEqual(nStylesOrig, m_styleSheet.CStyles);
			Assert.IsNull(m_styleSheet.GetStyleRgch(0, "MyNewStyle"),
				"Should get null because style is not there");
		}
Пример #10
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Do nothing
		/// </summary>
		/// ------------------------------------------------------------------------------------
		protected override void CreateTestData()
		{
			m_styleOrig = new StStyle();
			m_scr.StylesOC.Add(m_styleOrig);
			m_styleOrig.Name = "Cool style";
			m_styleOrig.Context = ContextValues.Intro;
			m_styleOrig.IsBuiltIn = true;
			m_styleOrig.InUse = true;

			m_styleReplace = new StStyle();
			m_scr.StylesOC.Add(m_styleReplace);
			m_styleReplace.Name = "Cooler style";
			m_styleReplace.IsBuiltIn = true;
		}
Пример #11
0
		//[Ignore("Has problems with new restore database approach")]
		public void Transactions()
		{
			CheckDisposed();

			if (!m_fdoCache.DatabaseAccessor.IsTransactionOpen())
				m_fdoCache.DatabaseAccessor.BeginTrans();

			StStyle newStyle = new StStyle();
			m_fdoCache.LangProject.StylesOC.Add(newStyle);

			int newStyleHvo = newStyle.Hvo;
			m_fdoCache.DatabaseAccessor.RollbackTrans();

			// A simple rollback will not clear the object from the cache,
			// so do it here.
			m_fdoCache.VwCacheDaAccessor.ClearInfoAbout(newStyleHvo, VwClearInfoAction.kciaRemoveAllObjectInfo);

			if (newStyle.IsValidObject())
			{
				// Should not get here, as the create call should throw the exception.
				// Just in case, however, delete the new object.
				newStyle.DeleteUnderlyingObject();
				Assert.Fail("Object is still valid.");
			}
		}
Пример #12
0
		public void BeginAndEndUndoTask()
		{
			CheckDisposed();

			ShowForm();
			// we need a selection
			m_basicView.RootBox.MakeSimpleSel(true, true, false, true);

			// this should begin an outer undo task, so we will have only one undoable task!
			using(new UndoTaskHelper(m_basicView, "kstidUndoStyleChanges"))
			{
				m_fdoCache.BeginUndoTask("", "");
				StStyle style = new StStyle();
				m_fdoCache.LangProject.StylesOC.Add(style);
				m_fdoCache.EndUndoTask();

				m_fdoCache.BeginUndoTask("", "");
				style = new StStyle();
				m_fdoCache.LangProject.StylesOC.Add(style);
				m_fdoCache.EndUndoTask();
			}
			int nUndoTasks = 0;
			while(m_fdoCache.Undo())
			{
				nUndoTasks++;
			}
			Assert.AreEqual(1, nUndoTasks);
		}
Пример #13
0
		/// <summary>
		/// Executes in two distinct scenarios.
		///
		/// 1. If disposing is true, the method has been called directly
		/// or indirectly by a user's code via the Dispose method.
		/// Both managed and unmanaged resources can be disposed.
		///
		/// 2. If disposing is false, the method has been called by the
		/// runtime from inside the finalizer and you should not reference (access)
		/// other managed objects, as they already have been garbage collected.
		/// Only unmanaged resources can be disposed.
		/// </summary>
		/// <param name="disposing"></param>
		/// <remarks>
		/// If any exceptions are thrown, that is fine.
		/// If the method is being done in a finalizer, it will be ignored.
		/// If it is thrown by client code calling Dispose,
		/// it needs to be handled by fixing the bug.
		///
		/// If subclasses override this method, they should call the base implementation.
		/// </remarks>
		protected override void Dispose(bool disposing)
		{
			//Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
			// Must not be run more than once.
			if (IsDisposed)
				return;

			if (disposing)
			{
				// Dispose managed resources here.
			}

			// Dispose unmanaged resources here, whether disposing is true or false.
			m_style = null;

			base.Dispose(disposing);
		}
Пример #14
0
		/// -------------------------------------------------------------------------------------
		/// <summary>
		/// If existing style is NOT a factory style, we're about to "clobber" a user style. If
		/// the context, structure, and function don't match (and maybe even if they do), this
		/// could be pretty bad. Store info necessary to rename their style and change all the
		/// uses of it.
		/// </summary>
		/// <param name="style">Style to check.</param>
		/// <param name="type">Style type we want</param>
		/// <param name="context">The context we want</param>
		/// <param name="structure">The structure we want</param>
		/// <param name="function">The function we want</param>
		/// <returns>Either the passed in style, or a new style if the passed in one cannot be
		/// redefined as requested.</returns>
		/// -------------------------------------------------------------------------------------
		public IStStyle EnsureCompatibleFactoryStyle(IStStyle style, StyleType type,
			ContextValues context, StructureValues structure, FunctionValues function)
		{
			if (style.IsBuiltIn &&
				(style.Context != context ||
				style.Function != function) &&
				IsValidInternalStyleContext(style, context))
			{
				// For now, at least, this method only deals with context changes. Theoretically,
				// we could in the future have a function, type, or structure change that would
				// require some special action.
				ChangeFactoryStyleToInternal(style, context);
				if (style.Type != type)
					style.Type = type;
				// Structure and function are probably meaningless for internal styles, but just
				// to be sure...
				if (style.Structure != structure)
					style.Structure = structure;
				if (style.Function != function)
					style.Function = function;
				return style;
			}

			if (style.Type != type ||
				!CompatibleContext(style.Context, context) ||
				style.Structure != structure ||
				!CompatibleFunction(style.Function, function))
			{
				if (style.IsBuiltIn)
					ReportInvalidInstallation(String.Format(
						FrameworkStrings.ksCannotRedefineFactoryStyle, style.Name, ResourceFileName));

				// If style is in use, add it to the list so we can search through all
				// paragraphs and replace it with a new renamed style (and rename the style
				// itself, too);
				if (StyleIsInUse(style))
				{
					// ENHANCE: Prompt user to pick a different name to rename to
					// TODO: Check for collision - make sure we get a unique name
					string sNewName = style.Name +
						ResourceHelper.GetResourceString("kstidUserStyleSuffix");
					m_replacedStyles.Add(new StyleReplacement(style.Name, sNewName));
					style.Name = sNewName;
				}
				IStStyle newFactoryStyle = new StStyle();
				m_databaseStyles.Add(newFactoryStyle);
				return newFactoryStyle;
			}
			if (style.Context != context)
				style.Context = context;
			if (style.Function != function)
				style.Function = function;
			return style;
		}
Пример #15
0
		public override void Exit()
		{
			CheckDisposed();

			m_styleOrig = null;
			m_styleReplace = null;

			base.Exit();
		}
Пример #16
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Create a new style and add it to the Language Project stylesheet.
		/// </summary>
		/// <param name="name">style name</param>
		/// <param name="context">style context</param>
		/// <param name="structure">style structure</param>
		/// <param name="function">style function</param>
		/// <param name="isCharStyle">true if character style, otherwise false</param>
		/// <param name="userLevel">The user level.</param>
		/// <param name="styleCollection">The style collection.</param>
		/// <returns>The style</returns>
		/// ------------------------------------------------------------------------------------
		public IStStyle AddTestStyle(string name, ContextValues context, StructureValues structure,
			FunctionValues function, bool isCharStyle, int userLevel,
			FdoOwningCollection<IStStyle> styleCollection)
		{
			CheckDisposed();
			ITsPropsBldr bldr = TsPropsBldrClass.Create();
			StStyle style = new StStyle();
			styleCollection.Add(style);
			style.Name = name;
			style.Context = context;
			style.Structure = structure;
			style.Function = function;
			style.Rules = bldr.GetTextProps();
			style.Type = (isCharStyle ? StyleType.kstCharacter : StyleType.kstParagraph);
			style.UserLevel = userLevel;

			return style;
		}
Пример #17
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Handles the Click event of the m_btnOk control.
		/// </summary>
		/// ------------------------------------------------------------------------------------
		private void m_btnOk_Click(object sender, EventArgs e)
		{
			if (IsRootSiteDisposed())
			{
				MessageBox.Show(FwCoreDlgs.kstidChangesAreLost, FwCoreDlgs.kstidWarning);
				DialogResult = DialogResult.Cancel;
				return;
			}
			using (new WaitCursor(this))
			{
				// We can't use using() here because we might have to create a new undo task below.
				CreateUndoTaskHelper();
				try
				{
					// This makes sure the style sheet gets reinitialized after an Undo command.
					if (m_cache.ActionHandlerAccessor != null)
					{
						m_cache.ActionHandlerAccessor.AddAction(
							new UndoStyleChangesAction(m_app, m_cache, true));
					}

					// Save any edits from the dialog to the selected style
					if (m_styleListHelper.SelectedStyle != null)
					{
						StyleInfo styleInfo = (StyleInfo)m_styleListHelper.SelectedStyle.StyleInfo;
						UpdateChanges(styleInfo);
					}

					// Check to make sure new styles are not going to result in duplicates
					// in the database
					m_styleSheet.CheckForDuplicates(m_styleTable);

					// Save any changed styles to the database
					foreach (StyleInfo style in m_styleTable.Values)
					{
						if (style.Dirty && style.IsValid)
						{
							// If there is already a real style, then the style has changed
							if (style.RealStyle != null)
							{
								style.SaveToDB(style.RealStyle, true);
								m_changeType |= StyleChangeType.DefChanged;
							}
							else
							{
								// otherwise, the style does not exist - it has been added
								// REVIEW: Don't we need to make sure some other user hasn't already
								// added this style before saving it in the DB?
								StStyle newStyle = new StStyle(m_cache, m_styleSheet.MakeNewStyle());
								style.SaveToDB(newStyle, false);
								m_changeType |= StyleChangeType.Added;
							}
						}
					}

					// Save the real styles for based-on and following style. Do this last so
					// all of the real styles for added styles will have been created.
					foreach (StyleInfo style in m_styleTable.Values)
					{
						if (style.Dirty && style.IsValid)
							style.SaveBasedOnAndFollowingToDB();
						style.Dirty = false;
					}

					DeleteAndRenameStylesInDB();

					// Has the user modified any of the styles?
					if (m_changeType > 0)
					{
						if ((m_changeType & StyleChangeType.RenOrDel) > 0)
						{
							// Styles were renamed or deleted.
							// Because this might involve quite a bit of database interaction, the
							// styles dialog calls Save() before performing the rename/delete. This
							// ends the undo task (it's not undoable), so we can't end it again or
							// add new actions to it
							m_UndoTaskHelper.Dispose();
							m_cache.Save();
							CreateUndoTaskHelper();

							if (StylesRenamedOrDeleted != null)
								StylesRenamedOrDeleted();
						}
						else
						{
							// This makes sure the style sheet gets reinitialized after a Redo command.
							if (m_cache.ActionHandlerAccessor != null)
							{
								m_cache.ActionHandlerAccessor.AddAction(
									new UndoStyleChangesAction(m_app, m_cache, false));
							}
						}
						m_app.Synchronize(new SyncInfo(SyncMsg.ksyncStyle, 0, 0), m_cache);
					}
					else
					{
						// If nothing changed then we just pretend the user pressed Cancel.
						DialogResult = DialogResult.Cancel;
					}
				}
				finally
				{
					m_UndoTaskHelper.Dispose();
					m_UndoTaskHelper = null;
				}
			}
		}
Пример #18
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Create the given style if it doesn't already exist in the style sheet.
		/// </summary>
		/// <param name="xinfo">The OXES info.</param>
		/// <param name="fParaStyle">if set to <c>true</c> [f para style].</param>
		/// ------------------------------------------------------------------------------------
		private void CreateCustomStyleIfNeeded(OxesInfo xinfo, bool fParaStyle)
		{
			string sCustom = xinfo.StyleName;
			if (String.IsNullOrEmpty(sCustom))
				return;
			IStStyle sty = m_styleSheet.FindStyle(sCustom);
			if (sty == null)
			{
				Debug.WriteLine(String.Format("Creating {0} style \"{1}\"",
					fParaStyle ? "paragraph" : "character", sCustom));
				IStStyle newStyle = new StStyle(m_cache, m_styleSheet.MakeNewStyle());
				newStyle.Name = sCustom;
				if (fParaStyle)
				{
					newStyle.Type = StyleType.kstParagraph;
					switch (xinfo.Context)
					{
						case OxesContext.IntroSection:
							newStyle.BasedOnRA = m_styleSheet.FindStyle(ScrStyleNames.IntroSectionHead);
							break;
						case OxesContext.Introduction:
							newStyle.BasedOnRA = m_styleSheet.FindStyle(ScrStyleNames.IntroParagraph);
							break;
						case OxesContext.NormalSection:
							newStyle.BasedOnRA = m_styleSheet.FindStyle(ScrStyleNames.SectionHead);
							break;
						default:
							newStyle.BasedOnRA = m_styleSheet.FindStyle(ScrStyleNames.NormalParagraph);
							break;
					}
				}
				else
				{
					newStyle.Type = StyleType.kstCharacter;
				}
				string sUsage = String.Format(TeResourceHelper.GetResourceString("kstidStyleFromImport"), m_sOXESFile);
				m_styleSheet.PutStyle(sCustom, sUsage, newStyle.Hvo, newStyle.BasedOnRAHvo, newStyle.Hvo,
					(int)newStyle.Type, false, false, null);
				sty = m_styleSheet.FindStyle(sCustom);
				Debug.Assert(sty != null);
			}
		}
Пример #19
0
		public void CreateAndLoadOwnedObject()
		{
			CheckDisposed();

			StStyle style = new StStyle();
			Cache.LangProject.StylesOC.Add(style);

			Guid guid = Cache.GetGuidFromId(style.Hvo);
			Assert.IsTrue(guid != Guid.Empty);
		}
Пример #20
0
		public void TestReplaceFormerStyles()
		{
			CheckDisposed();

			DummyTeStylesXmlAccessor acc = new DummyTeStylesXmlAccessor(m_scr, null);

			string headingStyleNameToDelete = null;
			string bodyStyleNameToDelete = null;
			foreach (IStStyle style in m_scr.StylesOC)
			{
				if (style.Context == ContextValues.Text)
				{
					if (style.Structure == StructureValues.Heading &&
						style.Type == StyleType.kstParagraph &&
						style.Name != ScrStyleNames.SectionHead)
						headingStyleNameToDelete = style.Name;
					else if (style.Structure == StructureValues.Body &&
						style.Type == StyleType.kstParagraph &&
						style.Name != ScrStyleNames.NormalParagraph)
						bodyStyleNameToDelete = style.Name;
				}
				if (headingStyleNameToDelete != null && bodyStyleNameToDelete != null)
					break;
			}
			Assert.IsNotNull(headingStyleNameToDelete, "Couldn't find a real style for test -- need to create a bogus heading para style");
			Assert.IsNotNull(bodyStyleNameToDelete, "Couldn't find a real style for test -- need to create a bogus body para style");
			StStyle styDeleteThisTitleStyle = new StStyle();
			m_scr.StylesOC.Add(styDeleteThisTitleStyle);
			styDeleteThisTitleStyle.Name = "Auf wiedersehen";
			styDeleteThisTitleStyle.Context = ContextValues.Title;
			styDeleteThisTitleStyle.Type = StyleType.kstParagraph;

			// Create a few paragraphs using some fake styles
			IScrBook book = m_scr.ScriptureBooksOS[0];
			IScrSection sect = book.SectionsOS[0];
			StTxtPara hPara0 = (StTxtPara)sect.HeadingOA.ParagraphsOS[0];
			StTxtPara cPara0 = (StTxtPara)sect.ContentOA.ParagraphsOS[0];
			StTxtPara tPara0 = (StTxtPara)book.TitleOA.ParagraphsOS[0];
			book = m_scr.ScriptureBooksOS[1];
			FdoOwningSequence<IScrSection> sections = book.SectionsOS;
			sect = sections[sections.Count - 1];
			StTxtPara hPara1 = (StTxtPara)sect.HeadingOA.ParagraphsOS[0];
			FdoOwningSequence<IStPara> paras = sect.ContentOA.ParagraphsOS;
			StTxtPara cPara1 = (StTxtPara)paras[paras.Count - 1];
			StTxtPara tPara1 = (StTxtPara)book.TitleOA.ParagraphsOS[0];

			// Change the paragraph style to something bogus
			ITsPropsBldr bldr = TsPropsBldrClass.Create();
			bldr.SetStrPropValue((int)FwTextPropType.ktptNamedStyle, "To Be Replaced");
			ITsTextProps props = bldr.GetTextProps();
			hPara0.StyleRules = props;
			cPara0.StyleRules = props;
			tPara0.StyleRules = props;
			bldr.SetStrPropValue((int)FwTextPropType.ktptNamedStyle, headingStyleNameToDelete);
			hPara1.StyleRules = bldr.GetTextProps();
			bldr.SetStrPropValue((int)FwTextPropType.ktptNamedStyle, bodyStyleNameToDelete);
			cPara1.StyleRules = bldr.GetTextProps();
			bldr.SetStrPropValue((int)FwTextPropType.ktptNamedStyle, styDeleteThisTitleStyle.Name);
			tPara1.StyleRules = bldr.GetTextProps();

			// Add some runs using a bogus character style
			bldr.SetStrPropValue((int)FwTextPropType.ktptNamedStyle, "Wacky Char Style");
			props = bldr.GetTextProps();

			ITsStrBldr strBldr = hPara0.Contents.UnderlyingTsString.GetBldr();
			strBldr.Replace(0, 0, "glub", props);
			hPara0.Contents.UnderlyingTsString = strBldr.GetString();

			strBldr = cPara0.Contents.UnderlyingTsString.GetBldr();
			strBldr.Replace(3, 3, "glub", props);
			cPara0.Contents.UnderlyingTsString = strBldr.GetString();

			strBldr = tPara0.Contents.UnderlyingTsString.GetBldr();
			strBldr.Replace(3, 3, "glub", props);
			tPara0.Contents.UnderlyingTsString = strBldr.GetString();

			bldr.SetStrPropValue((int)FwTextPropType.ktptNamedStyle, "Be Gone");
			props = bldr.GetTextProps();

			strBldr = hPara1.Contents.UnderlyingTsString.GetBldr();
			strBldr.Replace(3, 3, "glub", props);
			hPara1.Contents.UnderlyingTsString = strBldr.GetString();

			strBldr = cPara1.Contents.UnderlyingTsString.GetBldr();
			strBldr.Replace(3, 3, "glub", props);
			cPara1.Contents.UnderlyingTsString = strBldr.GetString();

			// Simulate a paragraph style replacement
			acc.ReplacedStyles.Add(new StyleReplacement("To Be Replaced", "With This"));
			acc.ReplacedStyles.Add(new StyleReplacement("Wacky Char Style", "Sane Char Style"));
			acc.DeletedStyles.Add(headingStyleNameToDelete);
			acc.DeletedStyles.Add(bodyStyleNameToDelete);
			acc.DeletedStyles.Add(styDeleteThisTitleStyle.Name);
			acc.DeletedStyles.Add("Be Gone");
			acc.CallReplaceFormerStyles();

			// Check replaced paragraph style
			string styleName = hPara0.StyleRules.GetStrPropValue((int)FwTextPropType.ktptNamedStyle);
			Assert.AreEqual("With This", styleName);
			styleName = cPara0.StyleRules.GetStrPropValue((int)FwTextPropType.ktptNamedStyle);
			Assert.AreEqual("With This", styleName);
			styleName = tPara0.StyleRules.GetStrPropValue((int)FwTextPropType.ktptNamedStyle);
			Assert.AreEqual("With This", styleName);
			// Check deleted paragraph styles
			styleName = hPara1.StyleRules.GetStrPropValue((int)FwTextPropType.ktptNamedStyle);
			Assert.AreEqual(ScrStyleNames.SectionHead, styleName);
			styleName = cPara1.StyleRules.GetStrPropValue((int)FwTextPropType.ktptNamedStyle);
			Assert.AreEqual(ScrStyleNames.NormalParagraph, styleName);
			styleName = tPara1.StyleRules.GetStrPropValue((int)FwTextPropType.ktptNamedStyle);
			Assert.AreEqual(ScrStyleNames.MainBookTitle, styleName);

			//Check replaced character style
			props = hPara0.Contents.UnderlyingTsString.get_PropertiesAt(4);
			styleName = props.GetStrPropValue((int)FwTextPropType.ktptNamedStyle);
			Assert.AreEqual("Sane Char Style", styleName);
			props = cPara0.Contents.UnderlyingTsString.get_PropertiesAt(4);
			styleName = props.GetStrPropValue((int)FwTextPropType.ktptNamedStyle);
			Assert.AreEqual("Sane Char Style", styleName);
			props = tPara0.Contents.UnderlyingTsString.get_PropertiesAt(4);
			styleName = props.GetStrPropValue((int)FwTextPropType.ktptNamedStyle);
			Assert.AreEqual("Sane Char Style", styleName);
			// Check deleted character styles
			props = hPara1.Contents.UnderlyingTsString.get_PropertiesAt(4);
			styleName = props.GetStrPropValue((int)FwTextPropType.ktptNamedStyle);
			Assert.AreEqual(null, styleName);
			props = cPara1.Contents.UnderlyingTsString.get_PropertiesAt(4);
			styleName = props.GetStrPropValue((int)FwTextPropType.ktptNamedStyle);
			Assert.AreEqual(null, styleName);
			props = tPara1.Contents.UnderlyingTsString.get_PropertiesAt(4);
			styleName = props.GetStrPropValue((int)FwTextPropType.ktptNamedStyle);
			Assert.AreEqual(null, styleName);
		}