void LuaNPCScript(GameObject obj) { if (Time.time - time > interDeltime) { time = Time.time; MapPlayer mapPlayer = GetComponent <MapPlayer>(); MapMonster mapMonster = GetComponent <MapMonster>(); if (mapPlayer != null && mapPlayer.enabled) { mapPlayer.UpdateDirection((obj.transform.position - transform.position).normalized, true); } else if (mapMonster != null && mapMonster.enabled) { mapMonster.UpdateDirection((obj.transform.position - transform.position).normalized); } string fileName = (script == null) ? "guide/" + LuaTextName + ".lua" : script.name; if (luaThreadEval == null) { luaThreadEval = LuaController.GetLuaValue <LuaThreadEval>("ThreadEvalWithGameObject"); } if (luaThreadEval != null) { luaThreadEval(fileName, fileName, this, values); } else { LuaController.DoFile(fileName, values); } } }
void Start() { mapPlayer = GetComponent <MapPlayer>(); Nav = gameObject.GetComponent <NavMeshAgent>(); if (Nav) { Nav.enabled = false; } }
public void ControllPlayer(long id) { controlled_id = id; MapPlayer player = Get(id); if (player != null) { playerCamera.target = player.transform; } }
public Character(GameObject _obj) { obj = _obj; player = obj.GetComponent <MapPlayer>(); agent = obj.GetComponent <NavMeshAgent>(); pause = false; moving = false; target = 0; process = 0; }
public void Remove(long id) { MapPlayer player; if (!players.TryGetValue(id, out player)) { return; } players.Remove(id); if (id == controlled_id) { self_player = null; if (playerCamera != null) { playerCamera.target = null; } } Destroy(player.gameObject); }
public virtual void Interact(GameObject obj) { if (Time.realtimeSinceStartup - last_interact_time < interact_protect_time) { return; } last_interact_time = Time.realtimeSinceStartup; MapPlayer mapPlayer = GetComponent <MapPlayer>(); MapMonster mapMonster = GetComponent <MapMonster>(); if (mapPlayer != null && mapPlayer.enabled) { mapPlayer.UpdateDirection((obj.transform.position - transform.position).normalized, true); } else if (mapMonster != null && mapMonster.enabled) { mapMonster.UpdateDirection((obj.transform.position - transform.position).normalized); } else { } string fileName = (script == null) ? "guide/" + LuaTextName + ".lua" : script.name; if (luaThreadEval == null) { luaThreadEval = LuaController.GetLuaValue <LuaThreadEval>("ThreadEvalWithGameObject"); } if (luaThreadEval != null) { luaThreadEval(fileName, fileName, this, values); } else { LuaController.DoFile(fileName, values); } }
public MapPlayer AddMember(long id, GameObject parent) { MapPlayer player = Add(id); if (player.enabled) { //float x = parent.transform.localPosition.x + 0.5f; //player.gameObject.transform.localPosition = new Vector3(x,parent.transform.localPosition.y,parent.transform.localPosition.z); player.GetComponent <NavMeshAgent> ().enabled = false; // player.enabled = false; } FollowMovement3d Fol = player.gameObject.GetComponent <FollowMovement3d> (); if (!Fol) { Fol = player.gameObject.AddComponent <FollowMovement3d> (); } else { Fol.enabled = true; } Fol.TargetTF = parent.transform; return(player); }
public MapPlayer Add(long id) { MapPlayer player; if (players.TryGetValue(id, out player)) { return(player); } if (playerPrefabobj == null) { return(null); } var obj = Instantiate <GameObject>(playerPrefabobj, transform); player = obj.GetComponent <MapPlayer>(); if (player == null) { return(null); } players[id] = player; player.id = id; player.gameObject.SetActive(true); if (id == controlled_id) { self_player = player; if (playerCamera != null) { playerCamera.target = player.gameObject.transform; } } return(player); }
IEnumerator SetDirection(MapPlayer player, int direction) { yield return(new WaitForSeconds(0.1f)); player.SetDirection(direction); }