Пример #1
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="image"></param>
 /// <returns>Image in gray scale</returns>
 private static Bitmap ConvertToGrayScale(Bitmap image)
 {
     if (image != null)
     {
         return(RGB2GrayScale.Luma(image));
     }
     else
     {
         throw new ArgumentNullException("Cannot convert to gray scale null reference object");
     }
 }
Пример #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="bitmap">Image to shade</param>
        /// <param name="c1">The lighter color used for shading. White by default.</param>
        /// <param name="c2">The darker color used for shading. Black by default</param>
        /// <returns></returns>
        public static Bitmap TwoColoredShading(Bitmap bitmap, Color?c1 = null, Color?c2 = null)
        {
            Color c;
            // assign default values
            Color color1 = (c1 == null) ? Color.White : (Color)c1;
            Color color2 = (c2 == null) ? Color.Black : (Color)c2;
            //Convert to gray scale
            Bitmap img = RGB2GrayScale.Luma(bitmap);

            // longer side of the image
            int longerSide = (bitmap.Height > bitmap.Width) ? bitmap.Height : bitmap.Width;
            // depth of hilber curve
            int depth = (int)Math.Ceiling(Math.Log(longerSide, 2.0));

            Curve.initial_size = 2 << depth - 1;
            // Represents hilbert curve coordinates
            Curve curve = Hilbert.Discretization(depth);

            float [,] pixels_brightness = GetPixelsBrightness(bitmap);

            byte pixel;

            double E = 0;

            int x, y;

            for (int i = 0; i < curve.Length; i++)
            {
                x = (int)curve.X[i];
                y = (int)curve.Y[i];

                if (y < img.Height && x < img.Width)
                {
                    if (pixels_brightness[y, x] + E <= 0.5)
                    {
                        pixel = 0;
                    }
                    else
                    {
                        pixel = 1;
                    }
                    E = pixels_brightness[y, x] - pixel + E;

                    c = (pixel > 0) ? color1 : color2;
                    img.SetPixel(x, y, c);
                }
            }
            return(img);
        }