Пример #1
0
        private void OtherMorphFinish(long serverID)
        {
            OtherPlayer player = CoreEntry.gActorMgr.GetPlayerActorByServerID(serverID) as OtherPlayer;

            if (null == player)
            {
                return;
            }

            MsgData_sSceneObjectEnterHuman humanStruct = CoreEntry.gSceneObjMgr.GetEntityData(serverID) as MsgData_sSceneObjectEnterHuman;

            if (null == humanStruct)
            {
                return;
            }

            Vector3 pos   = player.transform.position;
            Vector3 angle = player.transform.eulerAngles;

            CoreEntry.gActorMgr.RemoveActor(player);
            player.RecycleObj();

            humanStruct.ChangeID = 0;
            var other = CoreEntry.gSceneLoader.LoadOtherPlayer(humanStruct);

            other.transform.position    = pos;
            other.transform.eulerAngles = angle;
        }
Пример #2
0
        private void OtherMorphingBegin(long serverID, int changeID, float scale)
        {
            OtherPlayer player = CoreEntry.gActorMgr.GetPlayerActorByServerID(serverID) as OtherPlayer;

            if (null == player)
            {
                return;
            }
            player.transform.localScale = Vector3.one;
            Vector3 pos   = player.transform.position;
            Vector3 angle = player.transform.eulerAngles;

            MsgData_sSceneObjectEnterHuman humanStruct = CoreEntry.gSceneObjMgr.GetEntityData(serverID) as MsgData_sSceneObjectEnterHuman;

            if (null == humanStruct)
            {
                return;
            }

            //����
            humanStruct.Ride = 0;
            CoreEntry.gActorMgr.RemoveActor(player);
            player.RecycleObj();

            humanStruct.ChangeID = changeID;
            var other = CoreEntry.gSceneLoader.LoadOtherPlayer(humanStruct);

            other.transform.localScale  = new Vector3(scale, scale, scale);
            other.transform.position    = pos;
            other.transform.eulerAngles = angle;
        }