private void OnDrawingDraw(EventArgs args) { try { if (!Utils.ShouldDraw()) { return; } if (W.Level > 0 && _wStacks != null && _wStacks.GetValue <bool>()) { foreach (var enemy in GameObjects.EnemyHeroes.Where( e => e.IsHPBarRendered && e.Position.IsOnScreen() && e.IsValidTarget())) { var stacks = GetWStacks(enemy) - 1; if (stacks > -1) { var x = enemy.HPBarPosition.X + 45; var y = enemy.HPBarPosition.Y - 25; for (var i = 0; 3 > i; i++) { Drawing.DrawLine( x + (i * 20), y, x + (i * 20) + 10, y, 10, (i > stacks ? Color.DarkGray : Color.Orange)); } } } } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } }
private bool QMaxRangeHit(Obj_AI_Hero target) { var delay = (Q.ChargeDuration / 1000f) * ((Q.Range - Q.ChargedMinRange) / (Q.ChargedMaxRange - Q.ChargedMinRange)); return (Utils.PositionAfter( target, delay + (Player.Distance(target) - Q.Width - target.BoundingRadius * 0.75f) / Q.Speed + Game.Ping / 2000f, target.MoveSpeed).Distance(Player) < Q.ChargedMaxRange); }
public static void UseFleeItems() { if (_menu == null || !_menu.Item(_menu.Name + ".enabled").GetValue <bool>()) { return; } try { foreach (var item in Items.Where( i => i.Flags.HasFlag(ItemFlags.Flee) && _menu.Item(_menu.Name + "." + i.Name + ".flee").GetValue <bool>() && i.Item.IsOwned() && i.Item.IsReady() && i.Item.IsOwned() && i.Item.IsReady() && ObjectManager.Player.CountEnemiesInRange(i.Range) >= _menu.Item(_menu.Name + "." + i.Name + ".min-enemies-range").GetValue <Slider>().Value&& ObjectManager.Player.HealthPercent <= _menu.Item(_menu.Name + "." + i.Name + ".player-health-below").GetValue <Slider>().Value&& ObjectManager.Player.HealthPercent >= _menu.Item(_menu.Name + "." + i.Name + ".player-health-above").GetValue <Slider>().Value)) { if (item.CastType != CastType.Self) { var lItem = item; var localItem = item; foreach (var enemy in GameObjects.EnemyHeroes.Where( t => t.IsValidTarget() && !Invulnerable.Check(t) && t.HealthPercent <= _menu.Item(_menu.Name + "." + lItem.Name + ".target-health-below") .GetValue <Slider>() .Value&& t.HealthPercent >= _menu.Item(_menu.Name + "." + lItem.Name + ".target-health-above") .GetValue <Slider>() .Value) .OrderByDescending( t => t.Position.Distance(ObjectManager.Player.Position, true) < Math.Pow(localItem.Range, 2))) { if (!Utils.IsImmobile(enemy) && !Utils.IsSlowed(enemy)) { switch (localItem.CastType) { case CastType.Target: localItem.Item.Cast(enemy); break; case CastType.Position: var prediction = Prediction.GetPrediction( enemy, localItem.Delay, localItem.Radius, localItem.Speed); if (prediction.Hitchance >= HitChance.Medium) { localItem.Item.Cast(prediction.CastPosition); } break; } } } } else { if (ObjectManager.Player.CountEnemiesInRange(item.Range) > _menu.Item(_menu.Name + "." + item.Name + ".min-enemies-range").GetValue <Slider>().Value) { item.Item.Cast(); } } } } catch (Exception ex) { Global.Logger.AddItem(new LogItem(ex)); } }