Пример #1
0
 private void OnDrawingDraw(EventArgs args)
 {
     try
     {
         if (!Utils.ShouldDraw())
         {
             return;
         }
         if (W.Level > 0 && _wStacks != null && _wStacks.GetValue <bool>())
         {
             foreach (var enemy in
                      GameObjects.EnemyHeroes.Where(
                          e => e.IsHPBarRendered && e.Position.IsOnScreen() && e.IsValidTarget()))
             {
                 var stacks = GetWStacks(enemy) - 1;
                 if (stacks > -1)
                 {
                     var x = enemy.HPBarPosition.X + 45;
                     var y = enemy.HPBarPosition.Y - 25;
                     for (var i = 0; 3 > i; i++)
                     {
                         Drawing.DrawLine(
                             x + (i * 20), y, x + (i * 20) + 10, y, 10,
                             (i > stacks ? Color.DarkGray : Color.Orange));
                     }
                 }
             }
         }
     }
     catch (Exception ex)
     {
         Global.Logger.AddItem(new LogItem(ex));
     }
 }
Пример #2
0
        private bool QMaxRangeHit(Obj_AI_Hero target)
        {
            var delay = (Q.ChargeDuration / 1000f) *
                        ((Q.Range - Q.ChargedMinRange) / (Q.ChargedMaxRange - Q.ChargedMinRange));

            return
                (Utils.PositionAfter(
                     target,
                     delay + (Player.Distance(target) - Q.Width - target.BoundingRadius * 0.75f) / Q.Speed +
                     Game.Ping / 2000f, target.MoveSpeed).Distance(Player) < Q.ChargedMaxRange);
        }
Пример #3
0
        public static void UseFleeItems()
        {
            if (_menu == null || !_menu.Item(_menu.Name + ".enabled").GetValue <bool>())
            {
                return;
            }

            try
            {
                foreach (var item in
                         Items.Where(
                             i =>
                             i.Flags.HasFlag(ItemFlags.Flee) &&
                             _menu.Item(_menu.Name + "." + i.Name + ".flee").GetValue <bool>() && i.Item.IsOwned() &&
                             i.Item.IsReady() && i.Item.IsOwned() && i.Item.IsReady() &&
                             ObjectManager.Player.CountEnemiesInRange(i.Range) >=
                             _menu.Item(_menu.Name + "." + i.Name + ".min-enemies-range").GetValue <Slider>().Value&&
                             ObjectManager.Player.HealthPercent <=
                             _menu.Item(_menu.Name + "." + i.Name + ".player-health-below").GetValue <Slider>().Value&&
                             ObjectManager.Player.HealthPercent >=
                             _menu.Item(_menu.Name + "." + i.Name + ".player-health-above").GetValue <Slider>().Value))
                {
                    if (item.CastType != CastType.Self)
                    {
                        var lItem     = item;
                        var localItem = item;
                        foreach (var enemy in
                                 GameObjects.EnemyHeroes.Where(
                                     t =>
                                     t.IsValidTarget() && !Invulnerable.Check(t) &&
                                     t.HealthPercent <=
                                     _menu.Item(_menu.Name + "." + lItem.Name + ".target-health-below")
                                     .GetValue <Slider>()
                                     .Value&&
                                     t.HealthPercent >=
                                     _menu.Item(_menu.Name + "." + lItem.Name + ".target-health-above")
                                     .GetValue <Slider>()
                                     .Value)
                                 .OrderByDescending(
                                     t =>
                                     t.Position.Distance(ObjectManager.Player.Position, true) <
                                     Math.Pow(localItem.Range, 2)))
                        {
                            if (!Utils.IsImmobile(enemy) && !Utils.IsSlowed(enemy))
                            {
                                switch (localItem.CastType)
                                {
                                case CastType.Target:
                                    localItem.Item.Cast(enemy);
                                    break;

                                case CastType.Position:
                                    var prediction = Prediction.GetPrediction(
                                        enemy, localItem.Delay, localItem.Radius, localItem.Speed);
                                    if (prediction.Hitchance >= HitChance.Medium)
                                    {
                                        localItem.Item.Cast(prediction.CastPosition);
                                    }
                                    break;
                                }
                            }
                        }
                    }
                    else
                    {
                        if (ObjectManager.Player.CountEnemiesInRange(item.Range) >
                            _menu.Item(_menu.Name + "." + item.Name + ".min-enemies-range").GetValue <Slider>().Value)
                        {
                            item.Item.Cast();
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Global.Logger.AddItem(new LogItem(ex));
            }
        }