private void DrawSurface_MouseWheel(object sender, System.Windows.Forms.MouseEventArgs e) { model.ScrollCount += Math.Sign(e.Delta); //Cap Zoom if (model.ScrollCount < model.ZoomMaxCap) { model.ScrollCount = model.ZoomMaxCap; } if (model.ScrollCount > model.ZoomMinCap) { model.ScrollCount = model.ZoomMinCap; } double oldZoom = model.Zoom; model.Zoom = (float)Math.Pow(1 + (model.ZoomSpeed / 100 * Math.Sign(model.ScrollCount)), Math.Abs(model.ScrollCount)); double oldDelta = (Mouse.GetPosition().X - this._renderWindow.Position.X) - model.OffsetX; double newDelta = oldDelta * (model.Zoom / oldZoom); model.OffsetX += (float)(oldDelta - newDelta); UpdateWindow(); }
public override bool MousePressed(int x, int y, Mouse.Button button, bool pressed) { if (button != Mouse.Button.Left) return true; if (pressed && x == 0) { if (y == 0) { Value -= Step; } else if (y == Height - 1) { Value += Step; } else { _dragging = true; } } if (!pressed) _dragging = false; return true; }
private void DrawSurface_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e) { IsMouseDown = true; PrevMousePos = new Vector2f(Mouse.GetPosition().X - _renderWindow.Position.X, Mouse.GetPosition().Y - _renderWindow.Position.Y); LastClickedPos = PrevMousePos; }
public void HandleMouse(Mouse.Button key) { int x = Mouse.GetPosition(_screen).X; int y = Mouse.GetPosition(_screen).Y; if (x >= GameGUI[0].X && x <= GameGUI[0].X + 100 && y >= GameGUI[0].Y && y <= GameGUI[0].Y + 160) GameGUI[0].HandleMouse(key, x, y); }
protected override void OnMouseDown(Mouse.Button button, int x, int y) { if (this.BoundingBox.Contains(x, y))// && button == Mouse.Button.Left) { buttonPressed.Invoke(null,null); } }
public override bool MousePressed(int x, int y, Mouse.Button button, bool pressed) { if (button != Mouse.Button.Left || !pressed) return true; var xx = 0; foreach (var i in Items) { if (x >= xx && x < xx + i.Caption.Length + 2) { i.Click(); if (i.Items.Count > 0) { _selected = i; _drop.Show(xx, 1, i.Items); _drop.Focus(); return true; } } xx += i.Caption.Length + 2; } return true; }
protected bool isMouseButtonPressed(Mouse.Button button) { if (Mouse.IsButtonPressed(button)) return true; else return false; }
protected override void OnMouseDown(Mouse.Button button, int x, int y) { if (this.IsEntered) { mousedown = true; ChangeValue(x-(int)Position.X); } }
public bool IsButtonPressed(Mouse.Button button) { if (pressedButtons.Contains(button)) { pressedButtons.Remove(button); return true; } return false; }
private void UpdateWindow() { this.model.Debug_NoRefreshes += 1; // Display Number of Refreshes for Debugging // Process Events this._renderWindow.DispatchEvents(); // Clear Screen this._renderWindow.Clear(model.Theme.BackgroundColor); // Draw Screen // SCROLL SCREEN if (KeyPressed_W) { model.OffsetY += model.ScrollSpeed; } if (KeyPressed_A) { model.OffsetX += model.ScrollSpeed; } if (KeyPressed_S) { model.OffsetY -= model.ScrollSpeed; } if (KeyPressed_D) { model.OffsetX -= model.ScrollSpeed; } // DRAW LINE model.DrawLine(this._renderWindow); // DRAW MARKERS model.DrawMarkers(this._renderWindow); // DRAW EVENTS model.DrawEvents(this._renderWindow); // PAN SCREEN if (IsMouseDown) { float CurrMouseX = Mouse.GetPosition().X - _renderWindow.Position.X; float CurrMouseY = Mouse.GetPosition().Y - _renderWindow.Position.Y; model.OffsetX -= PrevMousePos.X - CurrMouseX; model.OffsetY -= PrevMousePos.Y - CurrMouseY; PrevMousePos = new Vector2f(CurrMouseX, CurrMouseY); } // DRAW TITLE model.DrawTitle(this._renderWindow); // Display Window this._renderWindow.Display(); }
public static bool isMouseButtonTap(Mouse.Button key) { if (!isActive) return false; if (PressedMouseButtons.Contains(key.ToString()) && !OldPressedMouseButtons.Contains(key.ToString())) return true; return false; }
public void MouseDown(Mouse.Button button, int x, int y) { foreach (Element ele in Elements) { if (ele != null) ele.MouseDown(button, x, y); } OnMouseDown(button, x, y); }
public override bool MousePressed(int x, int y, Mouse.Button button, bool pressed) { if (pressed && x >= 0 && x <= Width - 2 && y >= 0 && y < _lines.Count) { var line = _lines[y]; if (line.Clickable && Clicked != null) Clicked(line.Address, button); } _scrollbar.MousePressed(x - _scrollbar.Left, y - _scrollbar.Top, button, pressed); return true; }
public override bool MousePressed(int x, int y, Mouse.Button button, bool pressed) { if (!pressed) return true; Checked = !Checked; if (Changed != null) Changed(); return true; }
protected override void OnMouseDown(Mouse.Button button, int x, int y) { if (BoundingBox.Contains(x, y)) { Input.Color = Color.Red; Focus = true; } else { Input.Color = Color.White; Focus = false; } }
public override bool MousePressed(int x, int y, Mouse.Button button, bool pressed) { if (SelectEnabled && pressed && (x > 0 && y > 0 && x < Width - 1 && y < Height - 1)) { var index = (int)_scrollbar.Value + (y - 1); if (index < Items.Count) { Selected = index; if (Changed != null) Changed(); } return true; } _scrollbar.MousePressed(x - _scrollbar.Left, y - _scrollbar.Top, button, pressed); return true; }
private void DrawSurface_MouseClick(object sender, System.Windows.Forms.MouseEventArgs e) { bool closeSideColumn = true; foreach (EventViewModel eventViewModel in model.ListOfEvents) { if (eventViewModel.IsMouseOver(_renderWindow) && eventViewModel != model.EditingEvent) { CloseSideColumn(); OpenSideColumn(eventViewModel); closeSideColumn = false; } } // Close side column if the cursor wasn't dragged if (closeSideColumn && LastClickedPos == new Vector2f(Mouse.GetPosition().X - _renderWindow.Position.X, Mouse.GetPosition().Y - _renderWindow.Position.Y)) { CloseSideColumn(); } }
public override bool MousePressed(int x, int y, Mouse.Button button, bool pressed) { if (button != Mouse.Button.Left) return true; if (pressed) { _holding = true; } else { if (x >= 0 && y >= 0 && x < Width && y < Height) { if (_holding && Clicked != null) Clicked(); } _holding = false; } return true; }
public override void MouseRelease(Mouse.Button button, int x, int y) { }
public override void MouseClick(Mouse.Button button, int x, int y) { }
public void HandleMouse(Mouse.Button but, int x, int y) { if (x >= X + 158 && x <= X + 178 && y >= Y && y <= Y + 20) { MyButton[16].Picked(); } if (x >= X + 0 && x <= X + 158 && y >= Y && y <= Y + 20) { MyButton[17].Picked(); } if (x >= X + 155 && x <= X + 172 && y >= Y + 29 && y <= Y + 46) { MyButton[18].Picked(); } if (x >= X + 155 && x <= X + 172 && y >= Y + 121 && y <= Y + 138) { MyButton[19].Picked(); } if (x >= X + 155 && x <= X + 172 && y >= Y + 158 && y <= Y + 175) { MyButton[20].Picked(); } for (int r = 0; r < 4; r++) { for (int c = 0; c < 4; c++) { if (x >= X + (c * 38) + 6 && x <= X + 38 * (c + 1) && y >= Y + 26 + (r * 38) && y <= Y + (r + 1) * 38 + 26) { MyButton[r * 4 + c].Picked(); break; } } } }
public bool IsButtonReleased(Mouse.Button button) { return WasButtonDown(button) && IsButtonUp(button); }
public bool IsButtonPressed(Mouse.Button button) { return IsButtonDown(button) && WasButtonUp(button); }
public bool WasButtonUp(Mouse.Button button) { return !WasButtonDown(button); }
public bool WasButtonDown(Mouse.Button button) { return PreviousMouseState[button]; }
private void Window_Loaded(object sender, RoutedEventArgs e) { UpdateWindow(); RefreshScreenStopwatch.Start(); Thread backgroundThread = new Thread(() => { while (_renderWindow.IsOpen) { System.Windows.Application.Current?.Dispatcher.Invoke(DispatcherPriority.Loaded, new Action(() => { // Update Year At Mouse model.YearAtMouse = (int)Math.Round( (Mouse.GetPosition().X - _renderWindow.Position.X - model.OffsetX) / (model.IntervalLengthPx * model.Zoom)); bool Update; if (RefreshScreenStopwatch.ElapsedMilliseconds > RefreshRateInSeconds * 1000) { Update = true; RefreshScreenStopwatch.Restart(); } else { Update = IsMouseDown || KeyPressed_W || KeyPressed_A || KeyPressed_S || KeyPressed_D; } // Check if a note needs to be drawn bool DrawNote = false; foreach (EventViewModel n in model.ListOfEvents) { if (n.IsMouseOver(_renderWindow)) { // Update window so the background color changes Update = true; // Check if Note needs to be drawn if (n.Note != null) { DrawNote = true; if (!DisplayEventNoteStopwatch.IsRunning) { DisplayEventNoteStopwatch.Start(); } if (DisplayEventNoteStopwatch.Elapsed.TotalSeconds > model.DisplayNoteDelayInSeconds) { model.EventToDrawNote = n; } } } } if (!DrawNote) { DisplayEventNoteStopwatch.Stop(); DisplayEventNoteStopwatch.Reset(); model.EventToDrawNote = null; } if (Update) { UpdateWindow(); } } )); } }); backgroundThread.Start(); DrawSurface.Focus(); }
public override void MouseRelease(Mouse.Button button, int x, int y) { myclient.GameMode.MouseRelease(button, x, y); }
public void HandleMouseDown(Vector2i mousePosition, Mouse.Button button) { IsPressed = true; }
public void HandleMouse(Mouse.Button but, int x, int y) { if (x >= X + 150 && x <= X + 170 && y >= Y && y <= Y + 20) { MyButton[0].Picked(); } else if (x >= X + 0 && x <= X + 150 && y >= Y && y <= Y + 20) { MyButton[1].Picked(); } else if (x >= X + 144 && x <= X + 161 && y >= Y + 130 && y <= Y + 147) { MyButton[2].Picked(); } }
public MouseButtonInputArgs(Mouse.Button button, bool pressed, int x, int y) { Button = button; Pressed = pressed; screenPosition = new Vector2i(x, y); }
private bool CheckButton(Mouse.Button button) { return Mouse.IsButtonPressed(button); }
public void HandleMouseUp(Vector2i mousePosition, Mouse.Button button) { }
public bool IsButtonDown(Mouse.Button button) { return MouseState[button]; }
public void HandleMouseUp(Vector2i mousePosition, Mouse.Button button) { if (IsPressed && IsHovered) { if (OnClick != null) OnClick(this, EventArgs.Empty); } IsPressed = false; }
public void HandleMouse(Mouse.Button key) { Map m = Logic.CurrentParty.MainParty.MyParty[0].CurMap; int x = Mouse.GetPosition(_screen).X; int y = Mouse.GetPosition(_screen).Y; if (x >= GameGUI[0].X && x <= GameGUI[0].X + 369 && y >= GameGUI[0].Y && y <= GameGUI[0].Y + 25 && GameGUI[0].Visibility) { if (GameGUI[6] != null) GameGUI[6].Visibility = false; GameGUI[0].HandleMouse(key, x, y); } else if (x >= GameGUI[1].X && x <= GameGUI[1].X + 178 && y >= GameGUI[1].Y && y <= GameGUI[1].Y + 178 && GameGUI[1].Visibility) { if (GameGUI[6] != null) GameGUI[6].Visibility = false; GameGUI[1].HandleMouse(key, x, y); } else if (x >= GameGUI[2].X && x <= GameGUI[2].X + 140 && y >= GameGUI[2].Y && y <= GameGUI[2].Y + 200 && GameGUI[2].Visibility) { if (GameGUI[6] != null) GameGUI[6].Visibility = false; GameGUI[2].HandleMouse(key, x, y); } //if (x >= GameGUI[3].X && x <= GameGUI[3].X + 140 && y >= GameGUI[3].Y && y <= GameGUI[3].Y + 200) //{ // GameGUI[3].HandleMouse(key, x, y); //} else if (x >= GameGUI[4].X && x <= GameGUI[4].X + 250 && y >= GameGUI[4].Y && y <= GameGUI[4].Y + 130) { if (GameGUI[6] != null) GameGUI[6].Visibility = false; GameGUI[4].HandleMouse(key, x, y); } else if (x >= GameGUI[5].X && x <= GameGUI[5].X + 178 && y >= GameGUI[5].Y && y <= GameGUI[5].Y + 140 && GameGUI[5].Visibility) { if (GameGUI[6] != null) GameGUI[6].Visibility = false; GameGUI[5].HandleMouse(key, x, y); } else if (x >= GameGUI[7].X && x <= GameGUI[7].X + 132 && y >= GameGUI[7].Y && y <= GameGUI[7].Y + 89 && GameGUI[7].Visibility) { if (GameGUI[6] != null) GameGUI[6].Visibility = false; GameGUI[7].HandleMouse(key, x, y); } else if (x >= GameGUI[8].X && x <= GameGUI[8].X + 170 && y >= GameGUI[8].Y && y <= GameGUI[8].Y + 210 && GameGUI[8].Visibility) { if (GameGUI[6] != null) GameGUI[6].Visibility = false; GameGUI[8].HandleMouse(key, x, y); } else if (x >= GameGUI[9].X && x <= GameGUI[9].X + 170 && y >= GameGUI[9].Y && y <= GameGUI[9].Y + 150 && GameGUI[9].Visibility) { if (GameGUI[6] != null) GameGUI[6].Visibility = false; GameGUI[9].HandleMouse(key, x, y); } else if (x >= GameGUI[10].X && x <= GameGUI[10].X + 170 && y >= GameGUI[10].Y && y <= GameGUI[10].Y + 210 && GameGUI[10].Visibility) { if (GameGUI[6] != null) GameGUI[6].Visibility = false; GameGUI[10].HandleMouse(key, x, y); } else if (x >= GameGUI[11].X && x <= GameGUI[11].X + 200 && y >= GameGUI[11].Y && y <= GameGUI[11].Y + 200 && GameGUI[11].Visibility) { if (GameGUI[6] != null) GameGUI[6].Visibility = false; GameGUI[11].HandleMouse(key, x, y); } else { if (key == Mouse.Button.Right) { if (ClickState > -1) { ClickState = -1; return; } GameGUI[6] = new RightClickGUI(_screen, Mouse.GetPosition(_screen).X, Mouse.GetPosition(_screen).Y, (int)(Mouse.GetPosition(_screen).X / 16 + Logic.CurrentParty.MainParty.MyParty[0].X - _screen.Size.X / 2 / 16 - 1), (int)((Mouse.GetPosition(_screen).Y + 8) / 16 + Logic.CurrentParty.MainParty.MyParty[0].Y - _screen.Size.Y / 2 / 16 - 1)); GameGUI[6].HandleMouse(key, x, y); if (Mouse.IsButtonPressed(Mouse.Button.Right) && Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnableLocation[(int)(Mouse.GetPosition(_screen).Y + 8) / 16 + Logic.CurrentParty.MainParty.MyParty[0].Y - (int)_screen.Size.Y / 2 / 16 - 1 + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinY][(int)Mouse.GetPosition(_screen).X / 16 + Logic.CurrentParty.MainParty.MyParty[0].X - (int)_screen.Size.X / 2 / 16 - 1 + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinX] > -1 && Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnable[Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnableLocation[(int)(Mouse.GetPosition(_screen).Y + 8) / 16 + Logic.CurrentParty.MainParty.MyParty[0].Y - (int)_screen.Size.Y / 2 / 16 - 1 + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinY][(int)Mouse.GetPosition(_screen).X / 16 + Logic.CurrentParty.MainParty.MyParty[0].X - (int)_screen.Size.X / 2 / 16 - 1 + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinX]] is SpawnBuildable) { SpawnBuildable b = (SpawnBuildable)Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnable[Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnableLocation[(int)(Mouse.GetPosition(_screen).Y + 8) / 16 + Logic.CurrentParty.MainParty.MyParty[0].Y - (int)_screen.Size.Y / 2 / 16 - 1 + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinY][(int)Mouse.GetPosition(_screen).X / 16 + Logic.CurrentParty.MainParty.MyParty[0].X - (int)_screen.Size.X / 2 / 16 - 1 + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinX]]; if (!b.Builded) { Logic.CurrentParty.MainParty.MyParty[0].TargetX = (int)Mouse.GetPosition(_screen).X / 16 + Logic.CurrentParty.MainParty.MyParty[0].X - (int)_screen.Size.X / 2 / 16 - 1; Logic.CurrentParty.MainParty.MyParty[0].TargetY = (int)(Mouse.GetPosition(_screen).Y + 8) / 16 + Logic.CurrentParty.MainParty.MyParty[0].Y - (int)_screen.Size.Y / 2 / 16 - 1; Logic.CurrentParty.MainParty.MyParty[0].CurrentAction = 2; Logic.DoPathFinding(Logic.CurrentParty.MainParty.MyParty[0]); Logic.CurrentParty.MainParty.MyParty[0].ActionDir = Logic.CurrentParty.MainParty.MyParty[0].PathfindingPath[0]; Logic.CurrentParty.MainParty.MyParty[0].PathfindingPath.RemoveAt(0); GameGUI[6].Visibility = false; } else { //if (Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnableLocation[(int)(Mouse.GetPosition(_screen).Y + 8) / 16 + Logic.CurrentParty.MainParty.MyParty[0].Y - (int)_screen.Size.Y / 2 / 16 - 1 + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinY][(int)Mouse.GetPosition(_screen).X / 16 + Logic.CurrentParty.MainParty.MyParty[0].X - (int)_screen.Size.X / 2 / 16 - 1 + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinX] > -1 && Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnable[Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnableLocation[(int)(Mouse.GetPosition(_screen).Y + 8) / 16 + Logic.CurrentParty.MainParty.MyParty[0].Y - (int)_screen.Size.Y / 2 / 16 - 1 + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinY][(int)Mouse.GetPosition(_screen).X / 16 + Logic.CurrentParty.MainParty.MyParty[0].X - (int)_screen.Size.X / 2 / 16 - 1 + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinX]] is SpawnBuildableFire) //{ // SpawnBuildableFire bfire = (SpawnBuildableFire)Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnable[Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnableLocation[(int)(Mouse.GetPosition(_screen).Y + 8) / 16 + Logic.CurrentParty.MainParty.MyParty[0].Y - (int)_screen.Size.Y / 2 / 16 - 1 + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinY][(int)Mouse.GetPosition(_screen).X / 16 + Logic.CurrentParty.MainParty.MyParty[0].X - (int)_screen.Size.X / 2 / 16 - 1 + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinX]]; GameGUI[6] = new RightClickGUI(_screen, Mouse.GetPosition(_screen).X, Mouse.GetPosition(_screen).Y, (int)(Mouse.GetPosition(_screen).X / 16 + Logic.CurrentParty.MainParty.MyParty[0].X - _screen.Size.X / 2 / 16 - 1), (int)((Mouse.GetPosition(_screen).Y + 8) / 16 + Logic.CurrentParty.MainParty.MyParty[0].Y - _screen.Size.Y / 2 / 16 - 1)); GameGUI[6].HandleMouse(key, x, y); //} } } } else { switch (ClickState) { case 0: GameGUI[9].Visibility = false; Logic.BuildStuff((int)Mouse.GetPosition(_screen).X / 16 + Logic.CurrentParty.MainParty.MyParty[0].X - (int)_screen.Size.X / 2 / 16 - 1 + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinX, (int)(Mouse.GetPosition(_screen).Y + 8) / 16 + Logic.CurrentParty.MainParty.MyParty[0].Y - (int)_screen.Size.Y / 2 / 16 - 1 + Logic.CurrentParty.MainParty.MyParty[0].CurMap.MinY, CurrentObjectIndex, _screen, m); ClickState = -1; break; default: if (GameGUI[6].Visibility) { GameGUI[6].HandleMouse(key, x, y); GameGUI[6].Visibility = false; if(Logic.CurrentParty.MainParty.MyParty[0].CurrentAction == 4) { } return; } else if (Mouse.IsButtonPressed(Mouse.Button.Left)) { Logic.CurrentParty.MainParty.MyParty[0].CurrentAction = 0; Logic.CurrentParty.MainParty.MyParty[0].TargetX = (int)Mouse.GetPosition(_screen).X / 16 + Logic.CurrentParty.MainParty.MyParty[0].X - (int)_screen.Size.X / 2 / 16 - 1; Logic.CurrentParty.MainParty.MyParty[0].TargetY = (int)(Mouse.GetPosition(_screen).Y + 8) / 16 + Logic.CurrentParty.MainParty.MyParty[0].Y - (int)_screen.Size.Y / 2 / 16 - 1; Logic.Pathfinder = Logic.CurrentParty.MainParty.MyParty[0]; Logic.DoPathFinding(Logic.CurrentParty.MainParty.MyParty[0]); ConstructionGUI gc = (ConstructionGUI)GameGUI[9]; bool noitem = true; SpawnBuildable sb = null; if (Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnableLocation[gc.LocY][gc.LocX] > -1) { if (Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnable[Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnableLocation[gc.LocY][gc.LocX]] is SpawnBuildable) sb = (SpawnBuildable)Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnable[Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnableLocation[gc.LocY][gc.LocX]]; } if (sb != null) { for (int bs = 0; bs < sb.Required.Count; bs++) { if (sb.Required.ElementAt(bs).Value.Count > 0 || sb.Builded) noitem = false; } if (noitem) { Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnable[Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnableLocation[gc.LocY][gc.LocX]] = null; Logic.CurrentParty.MainParty.MyParty[0].CurMap.SpawnedSpawnableLocation[gc.LocY][gc.LocX] = -1; } } GameGUI[9].Visibility = false; return; } break; } } } }