Пример #1
0
        public static void DrawSpawn(MapSpawnValues spawn, ISpriteBatch spriteBatch, IDrawableMap map, Font font)
        {
            var spawnArea = spawn.SpawnArea;

            // Only draw if it does not cover the whole map
            if (!spawnArea.X.HasValue && !spawnArea.Y.HasValue && !spawnArea.Width.HasValue && !spawnArea.Height.HasValue)
                return;

            // Draw spawn area
            Vector2 cameraOffset = map.Camera.Min;
            Rectangle rect = spawnArea.ToRectangle(map);
            rect.X -= (int)cameraOffset.X;
            rect.Y -= (int)cameraOffset.Y;
            RenderRectangle.Draw(spriteBatch, rect, new Color(0, 255, 0, 75), new Color(0, 0, 0, 125), 2);

            // Draw name
            CharacterTemplate charTemp = CharacterTemplateManager.Instance[spawn.CharacterTemplateID];
            if (charTemp != null)
            {
                string text = string.Format("{0}x {1} [{2}]", spawn.SpawnAmount, charTemp.TemplateTable.Name, spawn.CharacterTemplateID);

                Vector2 textPos = new Vector2(rect.X, rect.Y);
                textPos -= new Vector2(0, font.MeasureString(text).Y);
                textPos = textPos.Round();

                spriteBatch.DrawStringShaded(font, text, textPos, Color.White, Color.Black);
            }
        }
Пример #2
0
        /// <summary>
        /// Handles initialization of the GameScreen. This will be invoked after the GameScreen has been
        /// completely and successfully added to the ScreenManager. It is highly recommended that you
        /// use this instead of the constructor. This is invoked only once.
        /// </summary>
        public override void Initialize()
        {
            BasicConfigurator.Configure(_logger);

            ScreenManager.Updated -= ScreenManager_Updated;
            ScreenManager.Updated += ScreenManager_Updated;

            _consoleFont = ScreenManager.Content.LoadFont("Font/Courier New", 14, ContentLevel.GameScreen);

            _cScreen = new Panel(GUIManager, Vector2.Zero, ScreenManager.ScreenSize) { Border = ControlBorder.Empty };

            // The main console output textbox
            _txtOutput = new TextBox(_cScreen, Vector2.Zero, _cScreen.Size)
            {
                Font = _consoleFont,
                Size = _cScreen.Size,
                Border = ControlBorder.Empty,
                MaxBufferSize = 200,
                BufferTruncateSize = 80,
                CanFocus = false,
                CanDrag = false,
                IsMultiLine = true,
                IsEnabled = false
            };
            _txtOutput.Resized += delegate { UpdateConsoleBufferSize(); };
            _txtOutput.FontChanged += delegate { UpdateConsoleBufferSize(); };

            // Create the panel that holds the settings options
            var settingsButtonSize = _consoleFont.MeasureString("Show Settings") + new Vector2(10, 4);
            _btnShowSettings = new Button(_cScreen, new Vector2(_cScreen.Size.X, 0), settingsButtonSize) { Font = _consoleFont, Text = "Hide Settings" };
            _btnShowSettings.Position += new Vector2(-4, 4);
            _btnShowSettings.Clicked += btnShowSettings_Clicked;

            var settingsPanelSize = new Vector2(400, 400);
            _cSettingsPanel = new Panel(_cScreen, new Vector2(_cScreen.Size.X - settingsPanelSize.X - 4, _btnShowSettings.Position.Y + _btnShowSettings.Size.Y + 8), settingsPanelSize) 
                { IsVisible = true, CanDrag = false };

            // Create the logging level checkboxes
            _logLevelCheckBoxes.Add(CreateLogLevelCheckBox(Level.Fatal, 0));
            _logLevelCheckBoxes.Add(CreateLogLevelCheckBox(Level.Error, 1));
            _logLevelCheckBoxes.Add(CreateLogLevelCheckBox(Level.Warn, 2));
            _logLevelCheckBoxes.Add(CreateLogLevelCheckBox(Level.Info, 3));
            _logLevelCheckBoxes.Add(CreateLogLevelCheckBox(Level.Debug, 4));

            // Disable debug by default
            _logLevelCheckBoxes.First(x => (Level)x.Tag == Level.Debug).Value = false;
        }
Пример #3
0
        public static List<List<StyledText>> ToMultiline(IEnumerable<StyledText> texts, bool putInputOnNewLines, Font font,
                                                         int maxLineLength)
        {
            var lines = ToMultiline(texts, putInputOnNewLines);
            var ret = new List<List<StyledText>>();

            var currentLineText = new StringBuilder();
            var linePartsStack = new Stack<StyledText>();

            foreach (var line in lines)
            {
                currentLineText.Length = 0;
                var retLine = new List<StyledText>();

                // Add all the pieces in the line to the line parts stack
                for (var i = line.Count - 1; i >= 0; i--)
                {
                    linePartsStack.Push(line[i]);
                }

                while (linePartsStack.Count > 0)
                {
                    var current = linePartsStack.Pop();
                    currentLineText.Append(current.Text);

                    // Check if the line has become too long
                    if (font.MeasureString(currentLineText).X <= maxLineLength)
                        retLine.Add(current);
                    else
                    {
                        var s = currentLineText.ToString();

                        var lastFittingChar = FindLastFittingChar(s, font, maxLineLength);
                        var splitAt = FindIndexToSplitAt(s, lastFittingChar - 1);

                        splitAt -= (s.Length - current.Text.Length);

                        // Don't try to split farther back than the current styled text block unless the character is larger
                        // than the maximum line length. In which case, we just throw the character into the line (not much
                        // else we can do other than just show nothing, and that is no better...)
                        if (retLine.Count == 0 && splitAt < 0)
                            splitAt = 0;

                        if (splitAt + 1 == current.Text.Length)
                            retLine.Add(current);
                        else
                        {
                            var left = current.Substring(0, splitAt + 1);
                            var right = current.Substring(splitAt + 1);

                            // Split like normal
                            if (left.Text.Length > 0)
                                retLine.Add(left);

                            linePartsStack.Push(right);
                        }

                        // Add the line to the return list, create the new line buffer, and reset the line string
                        if (retLine.Count > 0)
                        {
                            ret.Add(retLine);
                            retLine = new List<StyledText>();
                        }

                        currentLineText.Length = 0;
                    }
                }

                if (retLine.Count > 0)
                {
                    Debug.Assert(ret.Count == 0 || ret.Last() != retLine, "Uh-oh, we added the same line twice...");
                    ret.Add(retLine);
                }
            }

            return ret;
        }
Пример #4
0
        /// <summary>
        /// Gets the width of this <see cref="StyledText"/> for the given <paramref name="font"/>.
        /// </summary>
        /// <param name="font">The <see cref="Font"/> to use to measure.</param>
        /// <returns>The width of this <see cref="StyledText"/> for the given <paramref name="font"/>.</returns>
        /// <exception cref="ArgumentNullException"><paramref name="font" /> is <c>null</c>.</exception>
        public float GetWidth(Font font)
        {
            if (font == null)
                throw new ArgumentNullException("font");

            // Re-measure (or measure for the first time
            if (_fontUsedToMeasure == null || _fontUsedToMeasure != font)
            {
                _width = font.MeasureString(Text).X;
                _fontUsedToMeasure = font;
            }

            return _width;
        }
Пример #5
0
        /// <summary>
        /// Finds the 0-based index of the last character that will fit into a single line.
        /// </summary>
        /// <param name="text">The text to check.</param>
        /// <param name="font">The <see cref="Font"/> used to measure the length.</param>
        /// <param name="maxLineLength">The maximum allowed line length in pixels.</param>
        /// <returns>The 0-based index of the last character that will fit into a single line.</returns>
        public static int FindLastFittingChar(string text, Font font, int maxLineLength)
        {
            var sb = new StringBuilder(text);

            for (var i = 0; i < text.Length; i++)
            {
                var length = font.MeasureString(sb).X;
                if (length <= maxLineLength)
                    return sb.Length;

                sb.Length--;
            }

            return 0;
        }
Пример #6
0
 /// <summary>
 /// Initializes a new instance of the <see cref="InfoBoxItem"/> struct.
 /// </summary>
 /// <param name="time">Current time.</param>
 /// <param name="msg">Message to display.</param>
 /// <param name="color">Color of the text.</param>
 /// <param name="font"><see cref="Font"/> that will be used to calculate the Width.</param>
 public InfoBoxItem(TickCount time, string msg, Color color, Font font)
 {
     CreatedTime = time;
     Message = msg;
     Color = color;
     Width = font.MeasureString(msg).X;
 }