Пример #1
0
        /// <summary>
        /// Updates the current OpenGL rendering state based on <paramref name="settings"/>.
        /// </summary>
        /// <param name="settings">The settings used to perform the update</param>
        /// <param name="previousSettings">The settings used for the previous update</param>
        public static void SetFaceCulling(FaceCullingSettings settings, FaceCullingSettings previousSettings)
        {
            if (settings.enabled != previousSettings.enabled)
            {
                SetGLEnableCap(EnableCap.CullFace, settings.enabled);
            }

            if (settings.cullFaceMode != previousSettings.cullFaceMode)
            {
                GL.CullFace(settings.cullFaceMode);
            }
        }
Пример #2
0
        private static void SetFaceCulling(FaceCullingSettings settings)
        {
            SetGLEnableCap(EnableCap.CullFace, settings.enabled);

            GL.CullFace(settings.cullFaceMode);
        }