//constructors public GameCP() { _playCP = CreatePlayCP(); IsQuit = false; IsEnd = false; _opname = new VirtualObject(); Mode = GameMode.MAP; Dialogue = ""; _alert = ""; }
//constructors public GameChapter(PlayerCP playCP) { _winby = playCP.WinBy; _convos = new List <string>(); foreach (string vo in playCP.Player.ConvoList) { _convos.Add(vo); } Name = playCP.Map; }
public void AddChapter(PlayerCP playCP) { _chapters.Add(new GameChapter(playCP)); }