public static SleepMover getSleepMover() { if (s == null) { s = new SleepMover(); } return(s); }
//end of calcWakeTime private void changeActiveState(DateTime currTime) { mLog.Debug("inside change active state"); if (this.IsAsleep == true) { mLog.Debug("must be asleep"); mLog.Debug("Waketime is " + this.WakeupTime.Date.ToShortDateString() + " " + this.WakeupTime.TimeOfDay.ToString()); mLog.Debug("curr time is " + currTime.Date.ToShortDateString() + " " + currTime.TimeOfDay.ToString()); if ((this.WakeupTime.Date < currTime.Date) || (this.WakeupTime.Date <= currTime.Date && this.WakeupTime.TimeOfDay <= currTime.TimeOfDay)) { this.IsAsleep = false; mLog.Debug("time to wake up, I am going home = " + this.goingHome.ToString()); //Sunday, February 24, 2008 //had issues when going home, would stop to sleep and then //forget he was going home if (this.goingHome) { this.myMover = new DirectedMover(); } else { this.myMover = RandomWCMover.getRandomWCMover(); } mLog.Debug("my new mover is a type of " + this.myMover.GetType().ToString()); calcSleepTime(); } } else { mLog.Debug("must be awake"); mLog.Debug("Sleep time is " + this.SleepTime.Date.ToShortDateString() + " " + this.SleepTime.TimeOfDay.ToString()); mLog.Debug("curr time is " + currTime.Date.ToShortDateString() + " " + currTime.TimeOfDay.ToString()); if ((this.SleepTime.Date < currTime.Date) || (this.SleepTime.Date <= currTime.Date && this.SleepTime.TimeOfDay <= currTime.TimeOfDay)) { this.IsAsleep = true; this.myMover = SleepMover.getSleepMover(); mLog.Debug("time to go to sleep"); calcWakeTime(); } } }