Пример #1
0
    //TODO Explosion 1: Add more depth to the Explosion
    //TODO Explosion 2: i.e. Explosions can only affect Bombers that are solid

    private void OnTriggerEnter2D(Collider2D hitInfo)
    {
        SE.Bomber enemy = hitInfo.GetComponent <SE.Bomber>();
        if (enemy != null)
        {
            enemy.DestroyBomber();
        }
    }