Пример #1
0
        public static void CleanTex(UnityEngine.GameObject go_)
        {
            if (go_ == null)
            {
                return;
            }
            Image image = go_.GetComponent <Image>();

            if (image != null)
            {
                if (image.sprite != null)
                {
                    ImageItem imageItem = Ctx.m_instance.m_atlasMgr.getAndSyncLoadImage(CVAtlasName.ShopDyn, image.sprite.name);
                    if (imageItem != null && imageItem.image != null)
                    {
                        if (image.sprite.texture != null)
                        {
                            UtilApi.UnloadAsset(image.sprite.texture);
                        }
                        image.sprite = null;
                        image        = null;
                    }
                }
            }

            int       childCount = go_.transform.childCount;
            int       idx        = 0;
            Transform childTrans = null;

            for (idx = 0; idx < childCount; ++idx)
            {
                childTrans = go_.transform.GetChild(idx);
                UtilApi.CleanTex(childTrans.gameObject);
            }
        }
Пример #2
0
 public override void unload()
 {
     if (m_mat != null)
     {
         UtilApi.UnloadAsset(m_mat);
         m_mat = null;
     }
     base.unload();
 }
Пример #3
0
 public void unload()
 {
     if (m_objList != null)
     {
         foreach (SerialObject sprite in m_objList)
         {
             UtilApi.UnloadAsset(sprite.m_sprite.texture);
         }
         m_objList = null;
     }
 }
Пример #4
0
        // 纹理材质都是实例化,都对资源有引用计数,深度遍历释放资源
        public static void DestroyTexMat(UnityEngine.GameObject go_)
        {
            Material mat = go_.GetComponent <Material>();

            if (mat != null)
            {
                if (mat.mainTexture != null)
                {
                    UtilApi.UnloadAsset(mat.mainTexture);
                    mat.mainTexture = null;
                }
                UtilApi.UnloadAsset(mat);
                mat = null;
            }

            Image image = go_.GetComponent <Image>();

            if (image != null)
            {
                if (image.sprite != null)
                {
                    if (image.sprite.texture != null)
                    {
                        UtilApi.UnloadAsset(image.sprite.texture);
                    }

                    image.sprite = null;
                }

                image = null;
            }

            int       childCount = go_.transform.childCount;
            int       idx        = 0;
            Transform childTrans = null;

            for (idx = 0; idx < childCount; ++idx)
            {
                childTrans = go_.transform.GetChild(idx);
                UtilApi.DestroyTexMat(childTrans.gameObject);
            }
        }
Пример #5
0
 public void unload()
 {
     UtilApi.UnloadAsset(m_animatorController);
 }
Пример #6
0
 public override void unload()
 {
     UtilApi.UnloadAsset(m_texture);
     m_texture = null;
     base.unload();
 }