Пример #1
0
        protected void registerHandler()
        {
            ModuleHandleItem item;

            item = new ModuleHandleItem();
            item.m_loadEventHandle          = onLoginLoadEventHandle;
            item.m_moduleID                 = ModuleID.LOGINMN;
            item.m_moduleLayerPath          = ModulePath.LOGINMN;
            item.m_path                     = string.Format("{0}{1}{2}", Ctx.m_instance.m_cfg.m_pathLst[(int)ResPathType.ePathModule], ModuleName.LOGINMN, ".prefab");
            m_type2ItemDic[item.m_moduleID] = item;

            item = new ModuleHandleItem();
            item.m_loadEventHandle          = onGameLoadEventHandle;
            item.m_moduleID                 = ModuleID.GAMEMN;
            item.m_moduleLayerPath          = ModulePath.GAMEMN;
            item.m_path                     = string.Format("{0}{1}{2}", Ctx.m_instance.m_cfg.m_pathLst[(int)ResPathType.ePathModule], ModuleName.GAMEMN, ".prefab");
            m_type2ItemDic[item.m_moduleID] = item;

            item = new ModuleHandleItem();
            item.m_loadEventHandle          = onAutoUpdateLoadEventHandle;
            item.m_moduleID                 = ModuleID.AUTOUPDATEMN;
            item.m_moduleLayerPath          = ModulePath.AUTOUPDATEMN;
            item.m_path                     = string.Format("{0}{1}{2}", Ctx.m_instance.m_cfg.m_pathLst[(int)ResPathType.ePathModule], ModuleName.AUTOUPDATEMN, ".prefab");
            m_type2ItemDic[item.m_moduleID] = item;
        }
Пример #2
0
        protected void registerHandler()
        {
            ModuleHandleItem item;

            item = new ModuleHandleItem();
            item.m_loadEventHandle = onLoginLoadEventHandle;
            item.m_moduleID = ModuleID.LOGINMN;
            item.m_moduleLayerPath = ModulePath.LOGINMN;
            item.m_path = string.Format("{0}{1}{2}", Ctx.m_instance.m_cfg.m_pathLst[(int)ResPathType.ePathModule], ModuleName.LOGINMN, ".prefab");
            m_type2ItemDic[item.m_moduleID] = item;

            item = new ModuleHandleItem();
            item.m_loadEventHandle = onGameLoadEventHandle;
            item.m_moduleID = ModuleID.GAMEMN;
            item.m_moduleLayerPath = ModulePath.GAMEMN;
            item.m_path = string.Format("{0}{1}{2}", Ctx.m_instance.m_cfg.m_pathLst[(int)ResPathType.ePathModule], ModuleName.GAMEMN, ".prefab");
            m_type2ItemDic[item.m_moduleID] = item;

            item = new ModuleHandleItem();
            item.m_loadEventHandle = onAutoUpdateLoadEventHandle;
            item.m_moduleID = ModuleID.AUTOUPDATEMN;
            item.m_moduleLayerPath = ModulePath.AUTOUPDATEMN;
            item.m_path = string.Format("{0}{1}{2}", Ctx.m_instance.m_cfg.m_pathLst[(int)ResPathType.ePathModule], ModuleName.AUTOUPDATEMN, ".prefab");
            m_type2ItemDic[item.m_moduleID] = item;
        }