Пример #1
0
 private bool fire()
 {
     if (base.channel.isOwner)
     {
         Ray ray;
         ray..ctor(base.player.look.aim.position, base.player.look.aim.forward);
         RaycastInfo raycastInfo = DamageTool.raycast(ray, 3f, RayMasks.DAMAGE_CLIENT);
         if (raycastInfo.vehicle == null || !raycastInfo.vehicle.isTireReplaceable)
         {
             return(false);
         }
         int closestAliveTireIndex = raycastInfo.vehicle.getClosestAliveTireIndex(raycastInfo.point, ((ItemTireAsset)base.player.equipment.asset).mode == EUseableTireMode.REMOVE);
         if (closestAliveTireIndex == -1)
         {
             return(false);
         }
         base.player.input.sendRaycast(raycastInfo);
     }
     if (Provider.isServer)
     {
         if (!base.player.input.hasInputs())
         {
             return(false);
         }
         InputInfo input = base.player.input.getInput(true);
         if (input == null)
         {
             return(false);
         }
         if ((input.point - base.player.look.aim.position).sqrMagnitude > 49f)
         {
             return(false);
         }
         if (input.type != ERaycastInfoType.VEHICLE)
         {
             return(false);
         }
         if (input.vehicle == null || !input.vehicle.isTireReplaceable)
         {
             return(false);
         }
         int closestAliveTireIndex2 = input.vehicle.getClosestAliveTireIndex(input.point, ((ItemTireAsset)base.player.equipment.asset).mode == EUseableTireMode.REMOVE);
         if (closestAliveTireIndex2 == -1)
         {
             return(false);
         }
         this.isAttaching       = true;
         this.vehicle           = input.vehicle;
         this.vehicleWheelIndex = closestAliveTireIndex2;
     }
     return(true);
 }
Пример #2
0
 public override void startSecondary()
 {
     if (base.player.equipment.isBusy)
     {
         return;
     }
     if (!this.hasAid)
     {
         return;
     }
     if (base.channel.isOwner)
     {
         Ray ray;
         ray..ctor(base.player.look.aim.position, base.player.look.aim.forward);
         RaycastInfo raycastInfo = DamageTool.raycast(ray, 3f, RayMasks.DAMAGE_CLIENT);
         base.player.input.sendRaycast(raycastInfo);
         if (!Provider.isServer && raycastInfo.player != null)
         {
             base.player.equipment.isBusy = true;
             this.startedUse  = Time.realtimeSinceStartup;
             this.isUsing     = true;
             this.consumeMode = EConsumeMode.AID;
             this.consume();
         }
     }
     if (Provider.isServer)
     {
         if (!base.player.input.hasInputs())
         {
             return;
         }
         InputInfo input = base.player.input.getInput(true);
         if (input == null)
         {
             return;
         }
         if (input.type == ERaycastInfoType.PLAYER && input.player != null)
         {
             this.enemy = input.player;
             base.player.equipment.isBusy = true;
             this.startedUse  = Time.realtimeSinceStartup;
             this.isUsing     = true;
             this.consumeMode = EConsumeMode.AID;
             this.consume();
             base.channel.send("askConsume", ESteamCall.NOT_OWNER, ESteamPacket.UPDATE_UNRELIABLE_BUFFER, new object[]
             {
                 (byte)this.consumeMode
             });
         }
     }
 }
Пример #3
0
 private bool fire()
 {
     if (base.channel.isOwner)
     {
         Ray ray;
         ray..ctor(base.player.look.aim.position, base.player.look.aim.forward);
         RaycastInfo raycastInfo = DamageTool.raycast(ray, 3f, RayMasks.DAMAGE_CLIENT);
         if (raycastInfo.transform == null || !raycastInfo.transform.CompareTag("Barricade"))
         {
             return(false);
         }
         InteractableFarm component = raycastInfo.transform.GetComponent <InteractableFarm>();
         if (component == null)
         {
             return(false);
         }
         base.player.input.sendRaycast(raycastInfo);
     }
     if (Provider.isServer)
     {
         if (!base.player.input.hasInputs())
         {
             return(false);
         }
         InputInfo input = base.player.input.getInput(true);
         if (input == null)
         {
             return(false);
         }
         if ((input.point - base.player.look.aim.position).sqrMagnitude > 49f)
         {
             return(false);
         }
         if (input.type != ERaycastInfoType.BARRICADE)
         {
             return(false);
         }
         if (input.transform == null || !input.transform.CompareTag("Barricade"))
         {
             return(false);
         }
         this.farm = input.transform.GetComponent <InteractableFarm>();
         if (this.farm == null || this.farm.checkFarm())
         {
             return(false);
         }
     }
     return(true);
 }
Пример #4
0
 public override void startPrimary()
 {
     if (base.player.equipment.isBusy)
     {
         return;
     }
     if (base.channel.isOwner)
     {
         Ray ray;
         ray..ctor(base.player.look.aim.position, base.player.look.aim.forward);
         RaycastInfo raycastInfo = DamageTool.raycast(ray, 3f, RayMasks.DAMAGE_CLIENT);
         if (raycastInfo.player != null && raycastInfo.player.animator.gesture == EPlayerGesture.ARREST_START)
         {
             base.player.input.sendRaycast(raycastInfo);
             if (!Provider.isServer)
             {
                 base.player.equipment.isBusy = true;
                 this.startedUse = Time.realtimeSinceStartup;
                 this.isUsing    = true;
                 this.arrest();
             }
         }
     }
     if (Provider.isServer)
     {
         if (!base.player.input.hasInputs())
         {
             return;
         }
         InputInfo input = base.player.input.getInput(true);
         if (input == null)
         {
             return;
         }
         if (input.type == ERaycastInfoType.PLAYER && input.player != null)
         {
             this.enemy = input.player;
             base.player.equipment.isBusy = true;
             this.startedUse = Time.realtimeSinceStartup;
             this.isUsing    = true;
             this.arrest();
             base.channel.send("askArrest", ESteamCall.NOT_OWNER, ESteamPacket.UPDATE_UNRELIABLE_BUFFER, new object[0]);
         }
     }
 }
Пример #5
0
 private bool fire()
 {
     if (base.channel.isOwner)
     {
         Ray ray;
         ray..ctor(base.player.look.aim.position, base.player.look.aim.forward);
         RaycastInfo raycastInfo = DamageTool.raycast(ray, 3f, RayMasks.DAMAGE_CLIENT);
         if (raycastInfo.vehicle == null || !raycastInfo.vehicle.isEmpty)
         {
             return(false);
         }
         base.player.input.sendRaycast(raycastInfo);
     }
     if (Provider.isServer)
     {
         if (!base.player.input.hasInputs())
         {
             return(false);
         }
         InputInfo input = base.player.input.getInput(true);
         if (input == null)
         {
             return(false);
         }
         if ((input.point - base.player.look.aim.position).sqrMagnitude > 49f)
         {
             return(false);
         }
         if (input.type != ERaycastInfoType.VEHICLE)
         {
             return(false);
         }
         if (input.vehicle == null || !input.vehicle.isEmpty)
         {
             return(false);
         }
         this.isJacking = true;
         this.vehicle   = input.vehicle;
     }
     return(true);
 }
Пример #6
0
        // Token: 0x060033E8 RID: 13288 RVA: 0x00152238 File Offset: 0x00150638
        public static RaycastInfo raycast(Ray ray, float range, int mask)
        {
            RaycastHit hit;

            PhysicsUtility.raycast(ray, out hit, range, mask, QueryTriggerInteraction.UseGlobal);
            RaycastInfo raycastInfo = new RaycastInfo(hit);

            raycastInfo.direction = ray.direction;
            if (hit.transform != null)
            {
                if (hit.transform.CompareTag("Enemy"))
                {
                    raycastInfo.player = DamageTool.getPlayer(raycastInfo.transform);
                }
                if (hit.transform.CompareTag("Zombie"))
                {
                    raycastInfo.zombie = DamageTool.getZombie(raycastInfo.transform);
                }
                if (hit.transform.CompareTag("Animal"))
                {
                    raycastInfo.animal = DamageTool.getAnimal(raycastInfo.transform);
                }
                raycastInfo.limb = DamageTool.getLimb(raycastInfo.transform);
                if (hit.transform.CompareTag("Vehicle"))
                {
                    raycastInfo.vehicle = DamageTool.getVehicle(raycastInfo.transform);
                }
                if (raycastInfo.zombie != null && raycastInfo.zombie.isRadioactive)
                {
                    raycastInfo.material = EPhysicsMaterial.ALIEN_DYNAMIC;
                }
                else
                {
                    raycastInfo.material = DamageTool.getMaterial(hit.point, hit.transform, hit.collider);
                }
            }
            return(raycastInfo);
        }
Пример #7
0
 // Token: 0x0600397E RID: 14718 RVA: 0x001AAFB4 File Offset: 0x001A93B4
 private bool fire(bool mode)
 {
     if (base.channel.isOwner)
     {
         Ray         ray         = new Ray(base.player.look.aim.position, base.player.look.aim.forward);
         RaycastInfo raycastInfo = DamageTool.raycast(ray, 3f, RayMasks.DAMAGE_CLIENT);
         if (raycastInfo.vehicle != null)
         {
             if (mode)
             {
                 if (this.fuel == 0)
                 {
                     return(false);
                 }
                 if (!raycastInfo.vehicle.isRefillable)
                 {
                     return(false);
                 }
             }
             else
             {
                 if (this.fuel == ((ItemFuelAsset)base.player.equipment.asset).fuel)
                 {
                     return(false);
                 }
                 if (!raycastInfo.vehicle.isSiphonable)
                 {
                     return(false);
                 }
             }
         }
         else
         {
             if (!(raycastInfo.transform != null))
             {
                 return(false);
             }
             InteractableGenerator      component  = raycastInfo.transform.GetComponent <InteractableGenerator>();
             InteractableOil            component2 = raycastInfo.transform.GetComponent <InteractableOil>();
             InteractableTank           component3 = raycastInfo.transform.GetComponent <InteractableTank>();
             InteractableObjectResource component4 = raycastInfo.transform.GetComponent <InteractableObjectResource>();
             if (component != null)
             {
                 if (mode)
                 {
                     if (this.fuel == 0)
                     {
                         return(false);
                     }
                     if (!component.isRefillable)
                     {
                         return(false);
                     }
                 }
                 else
                 {
                     if (this.fuel == ((ItemFuelAsset)base.player.equipment.asset).fuel)
                     {
                         return(false);
                     }
                     if (!component.isSiphonable)
                     {
                         return(false);
                     }
                 }
             }
             else if (!(component2 != null))
             {
                 if (component3 != null)
                 {
                     if (component3.source != ETankSource.FUEL)
                     {
                         return(false);
                     }
                     if (mode)
                     {
                         if (this.fuel == 0)
                         {
                             return(false);
                         }
                         if (!component3.isRefillable)
                         {
                             return(false);
                         }
                     }
                     else
                     {
                         if (this.fuel == ((ItemFuelAsset)base.player.equipment.asset).fuel)
                         {
                             return(false);
                         }
                         if (!component3.isSiphonable)
                         {
                             return(false);
                         }
                     }
                 }
                 else
                 {
                     if (!(component4 != null))
                     {
                         return(false);
                     }
                     if (component4.objectAsset.interactability != EObjectInteractability.FUEL)
                     {
                         return(false);
                     }
                     if (mode)
                     {
                         if (this.fuel == 0)
                         {
                             return(false);
                         }
                         if (component4.amount == component4.capacity)
                         {
                             return(false);
                         }
                     }
                     else
                     {
                         if (this.fuel == ((ItemFuelAsset)base.player.equipment.asset).fuel)
                         {
                             return(false);
                         }
                         if (component4.amount == 0)
                         {
                             return(false);
                         }
                     }
                 }
             }
         }
         base.player.input.sendRaycast(raycastInfo);
     }
     if (Provider.isServer)
     {
         if (!base.player.input.hasInputs())
         {
             return(false);
         }
         InputInfo input = base.player.input.getInput(true);
         if (input == null)
         {
             return(false);
         }
         if ((input.point - base.player.look.aim.position).sqrMagnitude > 49f)
         {
             return(false);
         }
         if (input.type == ERaycastInfoType.VEHICLE)
         {
             if (input.vehicle == null)
             {
                 return(false);
             }
             if (mode)
             {
                 if (this.fuel == 0)
                 {
                     return(false);
                 }
                 if (!input.vehicle.isRefillable)
                 {
                     return(false);
                 }
                 ushort num = (ushort)Mathf.Min((int)this.fuel, (int)(input.vehicle.asset.fuel - input.vehicle.fuel));
                 input.vehicle.askFillFuel(num);
                 this.fuel -= num;
             }
             else
             {
                 if (this.fuel == ((ItemFuelAsset)base.player.equipment.asset).fuel)
                 {
                     return(false);
                 }
                 if (!input.vehicle.isSiphonable)
                 {
                     return(false);
                 }
                 ushort num2 = (ushort)Mathf.Min((int)input.vehicle.fuel, (int)(((ItemFuelAsset)base.player.equipment.asset).fuel - this.fuel));
                 input.vehicle.askBurnFuel(num2);
                 VehicleManager.sendVehicleFuel(input.vehicle, input.vehicle.fuel);
                 this.fuel += num2;
             }
         }
         else if (input.type == ERaycastInfoType.BARRICADE)
         {
             if (input.transform == null || !input.transform.CompareTag("Barricade"))
             {
                 return(false);
             }
             InteractableGenerator component5 = input.transform.GetComponent <InteractableGenerator>();
             InteractableOil       component6 = input.transform.GetComponent <InteractableOil>();
             InteractableTank      component7 = input.transform.GetComponent <InteractableTank>();
             if (component5 != null)
             {
                 if (mode)
                 {
                     if (this.fuel == 0)
                     {
                         return(false);
                     }
                     if (!component5.isRefillable)
                     {
                         return(false);
                     }
                     ushort num3 = (ushort)Mathf.Min((int)this.fuel, (int)(component5.capacity - component5.fuel));
                     component5.askFill(num3);
                     BarricadeManager.sendFuel(input.transform, component5.fuel);
                     this.fuel -= num3;
                 }
                 else
                 {
                     if (this.fuel == ((ItemFuelAsset)base.player.equipment.asset).fuel)
                     {
                         return(false);
                     }
                     if (!component5.isSiphonable)
                     {
                         return(false);
                     }
                     ushort num4 = (ushort)Mathf.Min((int)component5.fuel, (int)(((ItemFuelAsset)base.player.equipment.asset).fuel - this.fuel));
                     component5.askBurn(num4);
                     BarricadeManager.sendFuel(input.transform, component5.fuel);
                     this.fuel += num4;
                 }
             }
             else if (component6 != null)
             {
                 if (mode)
                 {
                     if (this.fuel == 0)
                     {
                         return(false);
                     }
                     if (!component6.isRefillable)
                     {
                         return(false);
                     }
                     ushort num5 = (ushort)Mathf.Min((int)this.fuel, (int)(component6.capacity - component6.fuel));
                     component6.askFill(num5);
                     BarricadeManager.sendOil(input.transform, component6.fuel);
                     this.fuel -= num5;
                 }
                 else
                 {
                     if (this.fuel == ((ItemFuelAsset)base.player.equipment.asset).fuel)
                     {
                         return(false);
                     }
                     if (!component6.isSiphonable)
                     {
                         return(false);
                     }
                     ushort num6 = (ushort)Mathf.Min((int)component6.fuel, (int)(((ItemFuelAsset)base.player.equipment.asset).fuel - this.fuel));
                     component6.askBurn(num6);
                     BarricadeManager.sendOil(input.transform, component6.fuel);
                     this.fuel += num6;
                 }
             }
             else
             {
                 if (!(component7 != null))
                 {
                     return(false);
                 }
                 if (component7.source != ETankSource.FUEL)
                 {
                     return(false);
                 }
                 if (mode)
                 {
                     if (this.fuel == 0)
                     {
                         return(false);
                     }
                     if (!component7.isRefillable)
                     {
                         return(false);
                     }
                     ushort num7 = (ushort)Mathf.Min((int)this.fuel, (int)(component7.capacity - component7.amount));
                     BarricadeManager.updateTank(input.transform, component7.amount + num7);
                     this.fuel -= num7;
                 }
                 else
                 {
                     if (this.fuel == ((ItemFuelAsset)base.player.equipment.asset).fuel)
                     {
                         return(false);
                     }
                     if (!component7.isSiphonable)
                     {
                         return(false);
                     }
                     ushort num8 = (ushort)Mathf.Min((int)component7.amount, (int)(((ItemFuelAsset)base.player.equipment.asset).fuel - this.fuel));
                     BarricadeManager.updateTank(input.transform, component7.amount - num8);
                     this.fuel += num8;
                 }
             }
         }
         else if (input.type == ERaycastInfoType.OBJECT)
         {
             if (input.transform == null)
             {
                 return(false);
             }
             InteractableObjectResource component8 = input.transform.GetComponent <InteractableObjectResource>();
             if (component8 == null || component8.objectAsset.interactability != EObjectInteractability.FUEL)
             {
                 return(false);
             }
             if (mode)
             {
                 if (this.fuel == 0)
                 {
                     return(false);
                 }
                 if (!component8.isRefillable)
                 {
                     return(false);
                 }
                 ushort num9 = (ushort)Mathf.Min((int)this.fuel, (int)(component8.capacity - component8.amount));
                 ObjectManager.updateObjectResource(component8.transform, component8.amount + num9, true);
                 this.fuel -= num9;
             }
             else
             {
                 if (this.fuel == ((ItemFuelAsset)base.player.equipment.asset).fuel)
                 {
                     return(false);
                 }
                 if (!component8.isSiphonable)
                 {
                     return(false);
                 }
                 ushort num10 = (ushort)Mathf.Min((int)component8.amount, (int)(((ItemFuelAsset)base.player.equipment.asset).fuel - this.fuel));
                 ObjectManager.updateObjectResource(component8.transform, component8.amount - num10, true);
                 this.fuel += num10;
             }
         }
     }
     return(true);
 }
Пример #8
0
        // Token: 0x060039D1 RID: 14801 RVA: 0x001B7FEC File Offset: 0x001B63EC
        private void fire()
        {
            float num = (float)base.player.equipment.quality / 100f;

            if (Provider.isServer)
            {
                AlertTool.alert(base.transform.position, ((ItemMeleeAsset)base.player.equipment.asset).alertRadius);
                if (Provider.modeConfigData.Items.Has_Durability && base.player.equipment.quality > 0 && UnityEngine.Random.value < ((ItemWeaponAsset)base.player.equipment.asset).durability)
                {
                    if (base.player.equipment.quality > ((ItemWeaponAsset)base.player.equipment.asset).wear)
                    {
                        PlayerEquipment equipment = base.player.equipment;
                        equipment.quality -= ((ItemWeaponAsset)base.player.equipment.asset).wear;
                    }
                    else
                    {
                        base.player.equipment.quality = 0;
                    }
                    base.player.equipment.sendUpdateQuality();
                }
            }
            if (base.channel.isOwner)
            {
                int num2;
                if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Shot", out num2))
                {
                    Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Shot", num2 + 1);
                }
                Ray         ray         = new Ray(base.player.look.aim.position, base.player.look.aim.forward);
                RaycastInfo raycastInfo = DamageTool.raycast(ray, ((ItemWeaponAsset)base.player.equipment.asset).range, RayMasks.DAMAGE_CLIENT);
                if (raycastInfo.player != null && ((ItemMeleeAsset)base.player.equipment.asset).playerDamageMultiplier.damage > 1f && !base.player.quests.isMemberOfSameGroupAs(raycastInfo.player) && Provider.isPvP)
                {
                    if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2))
                    {
                        Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1);
                    }
                    if (raycastInfo.limb == ELimb.SKULL && Provider.provider.statisticsService.userStatisticsService.getStatistic("Headshots", out num2))
                    {
                        Provider.provider.statisticsService.userStatisticsService.setStatistic("Headshots", num2 + 1);
                    }
                    PlayerUI.hitmark(0, raycastInfo.point, false, (raycastInfo.limb != ELimb.SKULL) ? EPlayerHit.ENTITIY : EPlayerHit.CRITICAL);
                }
                else if ((raycastInfo.zombie != null && ((ItemMeleeAsset)base.player.equipment.asset).zombieDamageMultiplier.damage > 1f) || (raycastInfo.animal != null && ((ItemMeleeAsset)base.player.equipment.asset).animalDamageMultiplier.damage > 1f))
                {
                    if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2))
                    {
                        Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1);
                    }
                    if (raycastInfo.limb == ELimb.SKULL && Provider.provider.statisticsService.userStatisticsService.getStatistic("Headshots", out num2))
                    {
                        Provider.provider.statisticsService.userStatisticsService.setStatistic("Headshots", num2 + 1);
                    }
                    PlayerUI.hitmark(0, raycastInfo.point, false, (raycastInfo.limb != ELimb.SKULL) ? EPlayerHit.ENTITIY : EPlayerHit.CRITICAL);
                }
                else if (raycastInfo.vehicle != null && ((ItemMeleeAsset)base.player.equipment.asset).vehicleDamage > 1f)
                {
                    if (((ItemMeleeAsset)base.player.equipment.asset).isRepair)
                    {
                        if (!raycastInfo.vehicle.isExploded && !raycastInfo.vehicle.isRepaired)
                        {
                            if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2))
                            {
                                Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1);
                            }
                            PlayerUI.hitmark(0, raycastInfo.point, false, EPlayerHit.BUILD);
                        }
                    }
                    else if (!raycastInfo.vehicle.isDead && raycastInfo.vehicle.asset != null && raycastInfo.vehicle.canBeDamaged && (raycastInfo.vehicle.asset.isVulnerable || ((ItemWeaponAsset)base.player.equipment.asset).isInvulnerable))
                    {
                        if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2))
                        {
                            Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1);
                        }
                        PlayerUI.hitmark(0, raycastInfo.point, false, EPlayerHit.BUILD);
                    }
                }
                else if (raycastInfo.transform != null && raycastInfo.transform.CompareTag("Barricade") && ((ItemMeleeAsset)base.player.equipment.asset).barricadeDamage > 1f)
                {
                    InteractableDoorHinge component = raycastInfo.transform.GetComponent <InteractableDoorHinge>();
                    if (component != null)
                    {
                        raycastInfo.transform = component.transform.parent.parent;
                    }
                    ushort id;
                    if (ushort.TryParse(raycastInfo.transform.name, out id))
                    {
                        ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id);
                        if (itemBarricadeAsset != null)
                        {
                            if (((ItemMeleeAsset)base.player.equipment.asset).isRepair)
                            {
                                Interactable2HP component2 = raycastInfo.transform.GetComponent <Interactable2HP>();
                                if (component2 != null && itemBarricadeAsset.isRepairable && component2.hp < 100)
                                {
                                    if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2))
                                    {
                                        Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1);
                                    }
                                    PlayerUI.hitmark(0, raycastInfo.point, false, EPlayerHit.BUILD);
                                }
                            }
                            else if (itemBarricadeAsset.isVulnerable || ((ItemWeaponAsset)base.player.equipment.asset).isInvulnerable)
                            {
                                if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2))
                                {
                                    Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1);
                                }
                                PlayerUI.hitmark(0, raycastInfo.point, false, EPlayerHit.BUILD);
                            }
                        }
                    }
                }
                else if (raycastInfo.transform != null && raycastInfo.transform.CompareTag("Structure") && ((ItemMeleeAsset)base.player.equipment.asset).structureDamage > 1f)
                {
                    ushort id2;
                    if (ushort.TryParse(raycastInfo.transform.name, out id2))
                    {
                        ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id2);
                        if (itemStructureAsset != null)
                        {
                            if (((ItemMeleeAsset)base.player.equipment.asset).isRepair)
                            {
                                Interactable2HP component3 = raycastInfo.transform.GetComponent <Interactable2HP>();
                                if (component3 != null && itemStructureAsset.isRepairable && component3.hp < 100)
                                {
                                    if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2))
                                    {
                                        Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1);
                                    }
                                    PlayerUI.hitmark(0, raycastInfo.point, false, EPlayerHit.BUILD);
                                }
                            }
                            else if (itemStructureAsset.isVulnerable || ((ItemWeaponAsset)base.player.equipment.asset).isInvulnerable)
                            {
                                if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2))
                                {
                                    Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1);
                                }
                                PlayerUI.hitmark(0, raycastInfo.point, false, EPlayerHit.BUILD);
                            }
                        }
                    }
                }
                else if (raycastInfo.transform != null && raycastInfo.transform.CompareTag("Resource") && ((ItemMeleeAsset)base.player.equipment.asset).resourceDamage > 1f)
                {
                    byte   x;
                    byte   y;
                    ushort index;
                    if (ResourceManager.tryGetRegion(raycastInfo.transform, out x, out y, out index))
                    {
                        ResourceSpawnpoint resourceSpawnpoint = ResourceManager.getResourceSpawnpoint(x, y, index);
                        if (resourceSpawnpoint != null && !resourceSpawnpoint.isDead && resourceSpawnpoint.asset.bladeID == ((ItemWeaponAsset)base.player.equipment.asset).bladeID)
                        {
                            if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2))
                            {
                                Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1);
                            }
                            PlayerUI.hitmark(0, raycastInfo.point, false, EPlayerHit.BUILD);
                        }
                    }
                }
                else if (raycastInfo.transform != null && ((ItemMeleeAsset)base.player.equipment.asset).objectDamage > 1f)
                {
                    InteractableObjectRubble component4 = raycastInfo.transform.GetComponent <InteractableObjectRubble>();
                    if (component4 != null)
                    {
                        raycastInfo.section = component4.getSection(raycastInfo.collider.transform);
                        if (!component4.isSectionDead(raycastInfo.section) && (component4.asset.rubbleIsVulnerable || ((ItemWeaponAsset)base.player.equipment.asset).isInvulnerable))
                        {
                            if (Provider.provider.statisticsService.userStatisticsService.getStatistic("Accuracy_Hit", out num2))
                            {
                                Provider.provider.statisticsService.userStatisticsService.setStatistic("Accuracy_Hit", num2 + 1);
                            }
                            PlayerUI.hitmark(0, raycastInfo.point, false, EPlayerHit.BUILD);
                        }
                    }
                }
                base.player.input.sendRaycast(raycastInfo);
            }
            if (Provider.isServer)
            {
                if (!base.player.input.hasInputs())
                {
                    return;
                }
                InputInfo input = base.player.input.getInput(true);
                if (input == null)
                {
                    return;
                }
                if ((input.point - base.player.look.aim.position).sqrMagnitude > Mathf.Pow(((ItemMeleeAsset)base.player.equipment.asset).range + 4f, 2f))
                {
                    return;
                }
                if (!((ItemMeleeAsset)base.player.equipment.asset).isRepair)
                {
                    DamageTool.impact(input.point, input.normal, input.material, input.type != ERaycastInfoType.NONE && input.type != ERaycastInfoType.OBJECT);
                }
                EPlayerKill eplayerKill = EPlayerKill.NONE;
                uint        num3        = 0u;
                float       num4        = 1f;
                num4 *= 1f + base.channel.owner.player.skills.mastery(0, 0) * 0.5f;
                num4 *= ((this.swingMode != ESwingMode.STRONG) ? 1f : ((ItemMeleeAsset)base.player.equipment.asset).strength);
                num4 *= ((num >= 0.5f) ? 1f : (0.5f + num));
                if (input.type == ERaycastInfoType.PLAYER)
                {
                    if (input.player != null && !base.player.quests.isMemberOfSameGroupAs(input.player) && Provider.isPvP)
                    {
                        DamageTool.damage(input.player, EDeathCause.MELEE, input.limb, base.channel.owner.playerID.steamID, input.direction, ((ItemMeleeAsset)base.player.equipment.asset).playerDamageMultiplier, num4, true, out eplayerKill);
                    }
                }
                else if (input.type == ERaycastInfoType.ZOMBIE)
                {
                    if (input.zombie != null)
                    {
                        DamageTool.damage(input.zombie, input.limb, input.direction, ((ItemMeleeAsset)base.player.equipment.asset).zombieDamageMultiplier, num4, true, out eplayerKill, out num3);
                        if (base.player.movement.nav != 255)
                        {
                            input.zombie.alert(base.transform.position, true);
                        }
                    }
                }
                else if (input.type == ERaycastInfoType.ANIMAL)
                {
                    if (input.animal != null)
                    {
                        DamageTool.damage(input.animal, input.limb, input.direction, ((ItemMeleeAsset)base.player.equipment.asset).animalDamageMultiplier, num4, out eplayerKill, out num3);
                        input.animal.alertPoint(base.transform.position, true);
                    }
                }
                else if (input.type == ERaycastInfoType.VEHICLE)
                {
                    if (input.vehicle != null && input.vehicle.asset != null && input.vehicle.canBeDamaged && (input.vehicle.asset.isVulnerable || ((ItemWeaponAsset)base.player.equipment.asset).isInvulnerable || ((ItemMeleeAsset)base.player.equipment.asset).isRepair))
                    {
                        if (((ItemMeleeAsset)base.player.equipment.asset).isRepair)
                        {
                            num4 *= 1f + base.channel.owner.player.skills.mastery(2, 6);
                        }
                        DamageTool.damage(input.vehicle, true, input.point, ((ItemMeleeAsset)base.player.equipment.asset).isRepair, ((ItemMeleeAsset)base.player.equipment.asset).vehicleDamage, num4, true, out eplayerKill);
                    }
                }
                else if (input.type == ERaycastInfoType.BARRICADE)
                {
                    ushort id3;
                    if (input.transform != null && input.transform.CompareTag("Barricade") && ushort.TryParse(input.transform.name, out id3))
                    {
                        ItemBarricadeAsset itemBarricadeAsset2 = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id3);
                        if (itemBarricadeAsset2 != null)
                        {
                            if (((ItemMeleeAsset)base.player.equipment.asset).isRepair)
                            {
                                if (itemBarricadeAsset2.isRepairable)
                                {
                                    num4 *= 1f + base.channel.owner.player.skills.mastery(2, 6);
                                    DamageTool.damage(input.transform, true, ((ItemMeleeAsset)base.player.equipment.asset).barricadeDamage, num4, out eplayerKill);
                                }
                            }
                            else if (itemBarricadeAsset2.isVulnerable || ((ItemWeaponAsset)base.player.equipment.asset).isInvulnerable)
                            {
                                DamageTool.damage(input.transform, false, ((ItemMeleeAsset)base.player.equipment.asset).barricadeDamage, num4, out eplayerKill);
                            }
                        }
                    }
                }
                else if (input.type == ERaycastInfoType.STRUCTURE)
                {
                    ushort id4;
                    if (input.transform != null && input.transform.CompareTag("Structure") && ushort.TryParse(input.transform.name, out id4))
                    {
                        ItemStructureAsset itemStructureAsset2 = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id4);
                        if (itemStructureAsset2 != null)
                        {
                            if (((ItemMeleeAsset)base.player.equipment.asset).isRepair)
                            {
                                if (itemStructureAsset2.isRepairable)
                                {
                                    num4 *= 1f + base.channel.owner.player.skills.mastery(2, 6);
                                    DamageTool.damage(input.transform, true, input.direction, ((ItemMeleeAsset)base.player.equipment.asset).structureDamage, num4, out eplayerKill);
                                }
                            }
                            else if (itemStructureAsset2.isVulnerable || ((ItemWeaponAsset)base.player.equipment.asset).isInvulnerable)
                            {
                                DamageTool.damage(input.transform, false, input.direction, ((ItemMeleeAsset)base.player.equipment.asset).structureDamage, num4, out eplayerKill);
                            }
                        }
                    }
                }
                else if (input.type == ERaycastInfoType.RESOURCE)
                {
                    if (input.transform != null && input.transform.CompareTag("Resource"))
                    {
                        num4 *= 1f + base.channel.owner.player.skills.mastery(2, 2) * 0.5f;
                        byte   x2;
                        byte   y2;
                        ushort index2;
                        if (ResourceManager.tryGetRegion(input.transform, out x2, out y2, out index2))
                        {
                            ResourceSpawnpoint resourceSpawnpoint2 = ResourceManager.getResourceSpawnpoint(x2, y2, index2);
                            if (resourceSpawnpoint2 != null && !resourceSpawnpoint2.isDead && resourceSpawnpoint2.asset.bladeID == ((ItemWeaponAsset)base.player.equipment.asset).bladeID)
                            {
                                DamageTool.damage(input.transform, input.direction, ((ItemMeleeAsset)base.player.equipment.asset).resourceDamage, num4, 1f + base.channel.owner.player.skills.mastery(2, 2) * 0.5f, out eplayerKill, out num3);
                            }
                        }
                    }
                }
                else if (input.type == ERaycastInfoType.OBJECT && input.transform != null && input.section < 255)
                {
                    InteractableObjectRubble component5 = input.transform.GetComponent <InteractableObjectRubble>();
                    if (component5 != null && !component5.isSectionDead(input.section) && (component5.asset.rubbleIsVulnerable || ((ItemWeaponAsset)base.player.equipment.asset).isInvulnerable))
                    {
                        DamageTool.damage(input.transform, input.direction, input.section, ((ItemMeleeAsset)base.player.equipment.asset).objectDamage, num4, out eplayerKill, out num3);
                    }
                }
                if (input.type != ERaycastInfoType.PLAYER && input.type != ERaycastInfoType.ZOMBIE && input.type != ERaycastInfoType.ANIMAL && !base.player.life.isAggressor)
                {
                    float num5 = ((ItemMeleeAsset)base.player.equipment.asset).range + Provider.modeConfigData.Players.Ray_Aggressor_Distance;
                    num5 *= num5;
                    float num6 = Provider.modeConfigData.Players.Ray_Aggressor_Distance;
                    num6 *= num6;
                    Vector3 forward = base.player.look.aim.forward;
                    for (int i = 0; i < Provider.clients.Count; i++)
                    {
                        if (Provider.clients[i] != base.channel.owner)
                        {
                            Player player = Provider.clients[i].player;
                            if (!(player == null))
                            {
                                Vector3 vector = player.look.aim.position - base.player.look.aim.position;
                                Vector3 a      = Vector3.Project(vector, forward);
                                if (a.sqrMagnitude < num5 && (a - vector).sqrMagnitude < num6)
                                {
                                    base.player.life.markAggressive(false, true);
                                }
                            }
                        }
                    }
                }
                if (Level.info.type == ELevelType.HORDE)
                {
                    if (input.zombie != null)
                    {
                        if (input.limb == ELimb.SKULL)
                        {
                            base.player.skills.askPay(10u);
                        }
                        else
                        {
                            base.player.skills.askPay(5u);
                        }
                    }
                    if (eplayerKill == EPlayerKill.ZOMBIE)
                    {
                        if (input.limb == ELimb.SKULL)
                        {
                            base.player.skills.askPay(50u);
                        }
                        else
                        {
                            base.player.skills.askPay(25u);
                        }
                    }
                }
                else
                {
                    if (eplayerKill == EPlayerKill.PLAYER && Level.info.type == ELevelType.ARENA)
                    {
                        base.player.skills.askPay(100u);
                    }
                    base.player.sendStat(eplayerKill);
                    if (num3 > 0u)
                    {
                        base.player.skills.askPay(num3);
                    }
                }
            }
        }
Пример #9
0
 public override void startPrimary()
 {
     if (base.player.equipment.isBusy)
     {
         return;
     }
     if (this.isUseable)
     {
         if (base.channel.isOwner)
         {
             for (int i = 0; i < this.charges.Count; i++)
             {
                 InteractableCharge interactableCharge = this.charges[i];
                 if (!(interactableCharge == null))
                 {
                     RaycastInfo info = new RaycastInfo(interactableCharge.transform);
                     base.player.input.sendRaycast(info);
                 }
             }
             this.charges.Clear();
         }
         if (Provider.isServer)
         {
             this.charges.Clear();
             if (base.player.input.hasInputs())
             {
                 int inputCount = base.player.input.getInputCount();
                 for (int j = 0; j < inputCount; j++)
                 {
                     InputInfo input = base.player.input.getInput(false);
                     if (input != null)
                     {
                         if (input.type == ERaycastInfoType.BARRICADE)
                         {
                             if (!(input.transform == null) && input.transform.CompareTag("Barricade"))
                             {
                                 InteractableCharge component = input.transform.GetComponent <InteractableCharge>();
                                 if (!(component == null))
                                 {
                                     if (!((!Dedicator.isDedicated) ? (!component.hasOwnership) : (!OwnershipTool.checkToggle(base.channel.owner.playerID.steamID, component.owner, base.player.quests.groupID, component.group))))
                                     {
                                         this.charges.Add(component);
                                     }
                                 }
                             }
                         }
                     }
                 }
             }
         }
         base.player.equipment.isBusy = true;
         this.startedUse   = Time.realtimeSinceStartup;
         this.isUsing      = true;
         this.isDetonating = true;
         this.plunge();
         if (Provider.isServer)
         {
             base.player.life.markAggressive(false, true);
             base.channel.send("askPlunge", ESteamCall.NOT_OWNER, ESteamPacket.UPDATE_UNRELIABLE_BUFFER, new object[0]);
         }
     }
 }
Пример #10
0
        private void Update()
        {
            if (Provider.isServer && this.power != null && this.power.isWired)
            {
                Vector3 vector = base.transform.position + new Vector3(0f, 0.65f, 0f);
                if (Time.realtimeSinceStartup - this.lastScan > 0.1f)
                {
                    this.lastScan = Time.realtimeSinceStartup;
                    float num = 48f;
                    if (this.hasWeapon)
                    {
                        num = Mathf.Min(num, ((ItemWeaponAsset)this.displayAsset).range);
                    }
                    float  num2   = num * num;
                    float  num3   = num2;
                    Player player = null;
                    Zombie zombie = null;
                    if (Provider.isPvP)
                    {
                        InteractableSentry.playersInRadius.Clear();
                        PlayerTool.getPlayersInRadius(vector, num2, InteractableSentry.playersInRadius);
                        for (int i = 0; i < InteractableSentry.playersInRadius.Count; i++)
                        {
                            Player player2 = InteractableSentry.playersInRadius[i];
                            if (!(player2.channel.owner.playerID.steamID == base.owner) && !player2.quests.isMemberOfGroup(base.group))
                            {
                                if (!player2.life.isDead && player2.animator.gesture != EPlayerGesture.ARREST_START)
                                {
                                    if ((!player2.movement.isSafe || !player2.movement.isSafeInfo.noWeapons) && player2.movement.canAddSimulationResultsToUpdates)
                                    {
                                        if (!(player != null) || player2.animator.gesture != EPlayerGesture.SURRENDER_START)
                                        {
                                            if (this.sentryMode != ESentryMode.FRIENDLY || Time.realtimeSinceStartup - player2.equipment.lastPunching <= 2f || (player2.equipment.isSelected && player2.equipment.asset != null && player2.equipment.asset.isDangerous))
                                            {
                                                float sqrMagnitude = (player2.look.aim.position - vector).sqrMagnitude;
                                                if (sqrMagnitude <= num3)
                                                {
                                                    Vector3 vector2   = player2.look.aim.position - vector;
                                                    float   magnitude = vector2.magnitude;
                                                    Vector3 vector3   = vector2 / magnitude;
                                                    if (!(player2 != this.targetPlayer) || Vector3.Dot(vector3, this.aimTransform.forward) >= 0.5f)
                                                    {
                                                        if (magnitude > 0.025f)
                                                        {
                                                            RaycastHit raycastHit;
                                                            PhysicsUtility.raycast(new Ray(vector, vector3), out raycastHit, magnitude - 0.025f, RayMasks.BLOCK_SENTRY, 0);
                                                            if (raycastHit.transform != null && raycastHit.transform != base.transform)
                                                            {
                                                                goto IL_35F;
                                                            }
                                                            PhysicsUtility.raycast(new Ray(vector + vector3 * (magnitude - 0.025f), -vector3), out raycastHit, magnitude - 0.025f, RayMasks.DAMAGE_SERVER, 0);
                                                            if (raycastHit.transform != null && raycastHit.transform != base.transform)
                                                            {
                                                                goto IL_35F;
                                                            }
                                                        }
                                                        num3   = sqrMagnitude;
                                                        player = player2;
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                            IL_35F :;
                        }
                    }
                    InteractableSentry.zombiesInRadius.Clear();
                    ZombieManager.getZombiesInRadius(vector, num2, InteractableSentry.zombiesInRadius);
                    for (int j = 0; j < InteractableSentry.zombiesInRadius.Count; j++)
                    {
                        Zombie zombie2 = InteractableSentry.zombiesInRadius[j];
                        if (!zombie2.isDead && zombie2.isHunting)
                        {
                            Vector3 vector4 = zombie2.transform.position;
                            switch (zombie2.speciality)
                            {
                            case EZombieSpeciality.NORMAL:
                                vector4 += new Vector3(0f, 1.75f, 0f);
                                break;

                            case EZombieSpeciality.MEGA:
                                vector4 += new Vector3(0f, 2.625f, 0f);
                                break;

                            case EZombieSpeciality.CRAWLER:
                                vector4 += new Vector3(0f, 0.25f, 0f);
                                break;

                            case EZombieSpeciality.SPRINTER:
                                vector4 += new Vector3(0f, 1f, 0f);
                                break;
                            }
                            float sqrMagnitude2 = (vector4 - vector).sqrMagnitude;
                            if (sqrMagnitude2 <= num3)
                            {
                                Vector3 vector5    = vector4 - vector;
                                float   magnitude2 = vector5.magnitude;
                                Vector3 vector6    = vector5 / magnitude2;
                                if (!(zombie2 != this.targetZombie) || Vector3.Dot(vector6, this.aimTransform.forward) >= 0.5f)
                                {
                                    if (magnitude2 > 0.025f)
                                    {
                                        RaycastHit raycastHit2;
                                        PhysicsUtility.raycast(new Ray(vector, vector6), out raycastHit2, magnitude2 - 0.025f, RayMasks.BLOCK_SENTRY, 0);
                                        if (raycastHit2.transform != null && raycastHit2.transform != base.transform)
                                        {
                                            goto IL_5B4;
                                        }
                                        PhysicsUtility.raycast(new Ray(vector + vector6 * (magnitude2 - 0.025f), -vector6), out raycastHit2, magnitude2 - 0.025f, RayMasks.DAMAGE_SERVER, 0);
                                        if (raycastHit2.transform != null && raycastHit2.transform != base.transform)
                                        {
                                            goto IL_5B4;
                                        }
                                    }
                                    num3   = sqrMagnitude2;
                                    player = null;
                                    zombie = zombie2;
                                }
                            }
                        }
                        IL_5B4 :;
                    }
                    if (player != this.targetPlayer || zombie != this.targetZombie)
                    {
                        this.targetPlayer = player;
                        this.targetZombie = zombie;
                        this.lastFire     = Time.realtimeSinceStartup + 0.1f;
                    }
                }
                if (this.targetPlayer != null)
                {
                    ESentryMode esentryMode = this.sentryMode;
                    if (esentryMode != ESentryMode.FRIENDLY && esentryMode != ESentryMode.NEUTRAL)
                    {
                        if (esentryMode == ESentryMode.HOSTILE)
                        {
                            this.isFiring = true;
                        }
                    }
                    else
                    {
                        this.isFiring = (this.targetPlayer.animator.gesture != EPlayerGesture.SURRENDER_START);
                    }
                    this.isAiming = true;
                }
                else if (this.targetZombie != null)
                {
                    this.isFiring = true;
                    this.isAiming = true;
                }
                else
                {
                    this.isFiring = false;
                    this.isAiming = false;
                }
                if (this.isAiming && Time.realtimeSinceStartup - this.lastAim > Provider.UPDATE_TIME)
                {
                    this.lastAim = Time.realtimeSinceStartup;
                    Transform transform = null;
                    Vector3   vector7   = Vector3.zero;
                    if (this.targetPlayer != null)
                    {
                        transform = this.targetPlayer.transform;
                        vector7   = this.targetPlayer.look.aim.position;
                    }
                    else if (this.targetZombie != null)
                    {
                        transform = this.targetZombie.transform;
                        vector7   = this.targetZombie.transform.position;
                        switch (this.targetZombie.speciality)
                        {
                        case EZombieSpeciality.NORMAL:
                            vector7 += new Vector3(0f, 1.75f, 0f);
                            break;

                        case EZombieSpeciality.MEGA:
                            vector7 += new Vector3(0f, 2.625f, 0f);
                            break;

                        case EZombieSpeciality.CRAWLER:
                            vector7 += new Vector3(0f, 0.25f, 0f);
                            break;

                        case EZombieSpeciality.SPRINTER:
                            vector7 += new Vector3(0f, 1f, 0f);
                            break;
                        }
                    }
                    if (transform != null)
                    {
                        float num4 = Mathf.Atan2(vector7.x - vector.x, vector7.z - vector.z) * 57.29578f;
                        float num5 = Mathf.Sin((vector7.y - vector.y) / (vector7 - vector).magnitude) * 57.29578f;
                        BarricadeManager.sendAlertSentry(base.transform, num4, num5);
                    }
                }
                if (this.isFiring && this.hasWeapon && this.displayItem.state[10] > 0 && !this.isOpen && Time.realtimeSinceStartup - this.lastFire > this.fireTime)
                {
                    this.lastFire += this.fireTime;
                    if (Time.realtimeSinceStartup - this.lastFire > this.fireTime)
                    {
                        this.lastFire = Time.realtimeSinceStartup;
                    }
                    float num6 = (float)this.displayItem.quality / 100f;
                    if (this.attachments.magazineAsset == null)
                    {
                        return;
                    }
                    byte[] state = this.displayItem.state;
                    int    num7  = 10;
                    state[num7] -= 1;
                    if (this.attachments.barrelAsset == null || !this.attachments.barrelAsset.isSilenced || this.displayItem.state[16] == 0)
                    {
                        AlertTool.alert(base.transform.position, 48f);
                    }
                    if (Provider.modeConfigData.Items.Has_Durability && this.displayItem.quality > 0 && Random.value < ((ItemWeaponAsset)this.displayAsset).durability)
                    {
                        if (this.displayItem.quality > ((ItemWeaponAsset)this.displayAsset).wear)
                        {
                            Item displayItem = this.displayItem;
                            displayItem.quality -= ((ItemWeaponAsset)this.displayAsset).wear;
                        }
                        else
                        {
                            this.displayItem.quality = 0;
                        }
                    }
                    float num8 = ((ItemGunAsset)this.displayAsset).spreadAim * ((num6 >= 0.5f) ? 1f : (1f + (1f - num6 * 2f)));
                    if (this.attachments.tacticalAsset != null && this.interact)
                    {
                        num8 *= this.attachments.tacticalAsset.spread;
                    }
                    if (this.attachments.gripAsset != null)
                    {
                        num8 *= this.attachments.gripAsset.spread;
                    }
                    if (this.attachments.barrelAsset != null)
                    {
                        num8 *= this.attachments.barrelAsset.spread;
                    }
                    if (this.attachments.magazineAsset != null)
                    {
                        num8 *= this.attachments.magazineAsset.spread;
                    }
                    if (((ItemGunAsset)this.displayAsset).projectile == null)
                    {
                        BarricadeManager.sendShootSentry(base.transform);
                        byte pellets = this.attachments.magazineAsset.pellets;
                        for (byte b = 0; b < pellets; b += 1)
                        {
                            EPlayerKill eplayerKill = EPlayerKill.NONE;
                            uint        num9        = 0u;
                            float       num10       = 1f;
                            num10 *= ((num6 >= 0.5f) ? 1f : (0.5f + num6));
                            Transform transform2;
                            float     magnitude3;
                            if (this.targetPlayer != null)
                            {
                                transform2 = this.targetPlayer.transform;
                                magnitude3 = (transform2.position - base.transform.position).magnitude;
                            }
                            else
                            {
                                transform2 = this.targetZombie.transform;
                                magnitude3 = (transform2.position - base.transform.position).magnitude;
                            }
                            float num11 = magnitude3 / ((ItemWeaponAsset)this.displayAsset).range;
                            num11  = 1f - num11;
                            num11 *= 1f - ((ItemGunAsset)this.displayAsset).spreadHip;
                            num11 *= 0.75f;
                            if (transform2 == null || Random.value > num11)
                            {
                                Vector3 vector8 = this.aimTransform.forward;
                                vector8 += this.aimTransform.right * Random.Range(-((ItemGunAsset)this.displayAsset).spreadHip, ((ItemGunAsset)this.displayAsset).spreadHip) * num8;
                                vector8 += this.aimTransform.up * Random.Range(-((ItemGunAsset)this.displayAsset).spreadHip, ((ItemGunAsset)this.displayAsset).spreadHip) * num8;
                                vector8.Normalize();
                                Ray ray;
                                ray..ctor(this.aimTransform.position, vector8);
                                RaycastInfo raycastInfo = DamageTool.raycast(ray, ((ItemWeaponAsset)this.displayAsset).range, RayMasks.DAMAGE_SERVER);
                                if (!(raycastInfo.transform == null))
                                {
                                    DamageTool.impact(raycastInfo.point, raycastInfo.normal, raycastInfo.material, raycastInfo.vehicle != null || raycastInfo.transform.CompareTag("Barricade") || raycastInfo.transform.CompareTag("Structure") || raycastInfo.transform.CompareTag("Resource"));
                                    if (raycastInfo.vehicle != null)
                                    {
                                        DamageTool.damage(raycastInfo.vehicle, false, Vector3.zero, false, ((ItemGunAsset)this.displayAsset).vehicleDamage, num10, true, out eplayerKill);
                                    }
                                    else if (raycastInfo.transform != null)
                                    {
                                        if (raycastInfo.transform.CompareTag("Barricade"))
                                        {
                                            ushort id;
                                            if (ushort.TryParse(raycastInfo.transform.name, out id))
                                            {
                                                ItemBarricadeAsset itemBarricadeAsset = (ItemBarricadeAsset)Assets.find(EAssetType.ITEM, id);
                                                if (itemBarricadeAsset != null && (itemBarricadeAsset.isVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable))
                                                {
                                                    DamageTool.damage(raycastInfo.transform, false, ((ItemGunAsset)this.displayAsset).barricadeDamage, num10, out eplayerKill);
                                                }
                                            }
                                        }
                                        else if (raycastInfo.transform.CompareTag("Structure"))
                                        {
                                            ushort id2;
                                            if (ushort.TryParse(raycastInfo.transform.name, out id2))
                                            {
                                                ItemStructureAsset itemStructureAsset = (ItemStructureAsset)Assets.find(EAssetType.ITEM, id2);
                                                if (itemStructureAsset != null && (itemStructureAsset.isVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable))
                                                {
                                                    DamageTool.damage(raycastInfo.transform, false, raycastInfo.direction * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).structureDamage, num10, out eplayerKill);
                                                }
                                            }
                                        }
                                        else if (raycastInfo.transform.CompareTag("Resource"))
                                        {
                                            byte   x;
                                            byte   y;
                                            ushort index;
                                            if (ResourceManager.tryGetRegion(raycastInfo.transform, out x, out y, out index))
                                            {
                                                ResourceSpawnpoint resourceSpawnpoint = ResourceManager.getResourceSpawnpoint(x, y, index);
                                                if (resourceSpawnpoint != null && !resourceSpawnpoint.isDead && resourceSpawnpoint.asset.bladeID == ((ItemWeaponAsset)this.displayAsset).bladeID)
                                                {
                                                    DamageTool.damage(raycastInfo.transform, raycastInfo.direction * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).resourceDamage, num10, 1f, out eplayerKill, out num9);
                                                }
                                            }
                                        }
                                        else if (raycastInfo.section < 255)
                                        {
                                            InteractableObjectRubble component = raycastInfo.transform.GetComponent <InteractableObjectRubble>();
                                            if (component != null && !component.isSectionDead(raycastInfo.section) && (component.asset.rubbleIsVulnerable || ((ItemWeaponAsset)this.displayAsset).isInvulnerable))
                                            {
                                                DamageTool.damage(raycastInfo.transform, raycastInfo.direction, raycastInfo.section, ((ItemGunAsset)this.displayAsset).objectDamage, num10, out eplayerKill, out num9);
                                            }
                                        }
                                    }
                                }
                            }
                            else
                            {
                                Vector3 vector9 = Vector3.zero;
                                if (this.targetPlayer != null)
                                {
                                    vector9 = this.targetPlayer.look.aim.position;
                                }
                                else if (this.targetZombie != null)
                                {
                                    vector9 = this.targetZombie.transform.position;
                                    switch (this.targetZombie.speciality)
                                    {
                                    case EZombieSpeciality.NORMAL:
                                        vector9 += new Vector3(0f, 1.75f, 0f);
                                        break;

                                    case EZombieSpeciality.MEGA:
                                        vector9 += new Vector3(0f, 2.625f, 0f);
                                        break;

                                    case EZombieSpeciality.CRAWLER:
                                        vector9 += new Vector3(0f, 0.25f, 0f);
                                        break;

                                    case EZombieSpeciality.SPRINTER:
                                        vector9 += new Vector3(0f, 1f, 0f);
                                        break;
                                    }
                                }
                                DamageTool.impact(vector9, -this.aimTransform.forward, EPhysicsMaterial.FLESH_DYNAMIC, true);
                                if (this.targetPlayer != null)
                                {
                                    DamageTool.damage(this.targetPlayer, EDeathCause.SENTRY, ELimb.SPINE, base.owner, this.aimTransform.forward * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).playerDamageMultiplier, num10, true, out eplayerKill);
                                }
                                else if (this.targetZombie != null)
                                {
                                    DamageTool.damage(this.targetZombie, ELimb.SPINE, this.aimTransform.forward * Mathf.Ceil((float)this.attachments.magazineAsset.pellets / 2f), ((ItemGunAsset)this.displayAsset).zombieDamageMultiplier, num10, true, out eplayerKill, out num9);
                                }
                            }
                        }
                    }
                    base.rebuildState();
                }
            }
            bool flag = Time.realtimeSinceStartup - this.lastAlert < 1f;

            if (flag != this.isAlert)
            {
                this.isAlert = flag;
                if (!Dedicator.isDedicated)
                {
                    if (this.isAlert)
                    {
                        EffectManager.effect(92, base.transform.position, Vector3.up);
                    }
                    else
                    {
                        EffectManager.effect(93, base.transform.position, Vector3.up);
                    }
                }
                if (!this.isAlert)
                {
                    this.targetYaw = base.transform.localRotation.eulerAngles.y;
                }
            }
            if (this.power != null)
            {
                if (this.power.isWired)
                {
                    if (this.isAlert)
                    {
                        this.lastDrift = Time.realtimeSinceStartup;
                        this.yaw       = Mathf.LerpAngle(this.yaw, this.targetYaw, 4f * Time.deltaTime);
                    }
                    else
                    {
                        this.yaw = Mathf.LerpAngle(this.yaw, this.targetYaw + Mathf.Sin(Time.realtimeSinceStartup - this.lastDrift) * 60f, 4f * Time.deltaTime);
                    }
                    this.pitch = Mathf.LerpAngle(this.pitch, this.targetPitch, 4f * Time.deltaTime);
                    this.yawTransform.rotation        = Quaternion.Euler(-90f, 0f, this.yaw);
                    this.pitchTransform.localRotation = Quaternion.Euler(0f, -90f, this.pitch);
                }
                if (!Dedicator.isDedicated)
                {
                    if (this.onGameObject != null)
                    {
                        this.onGameObject.SetActive(this.isAlert && this.power.isWired);
                    }
                    if (this.onModelGameObject != null)
                    {
                        this.onModelGameObject.SetActive(this.isAlert);
                        if (this.onMaterial != null)
                        {
                            this.onMaterial.SetColor("_EmissionColor", (!this.isAlert || !this.power.isWired) ? Color.black : this.onMaterial.color);
                        }
                    }
                    if (this.offGameObject != null)
                    {
                        this.offGameObject.SetActive(!this.isAlert && this.power.isWired);
                    }
                    if (this.offModelGameObject != null)
                    {
                        this.offModelGameObject.SetActive(!this.isAlert);
                        if (this.offMaterial != null)
                        {
                            this.offMaterial.SetColor("_EmissionColor", (this.isAlert || !this.power.isWired) ? Color.black : this.offMaterial.color);
                        }
                    }
                    if ((double)(Time.realtimeSinceStartup - this.lastShot) > 0.05 && this.muzzleEmitter != null)
                    {
                        this.muzzleEmitter.GetComponent <Light>().enabled = false;
                    }
                }
            }
        }
Пример #11
0
 // Token: 0x060039EC RID: 14828 RVA: 0x001BA558 File Offset: 0x001B8958
 private bool fire(bool mode, out ERefillWaterType newWaterType)
 {
     newWaterType = ERefillWaterType.EMPTY;
     if (base.channel.isOwner)
     {
         Ray         ray         = new Ray(base.player.look.aim.position, base.player.look.aim.forward);
         RaycastInfo raycastInfo = DamageTool.raycast(ray, 3f, RayMasks.DAMAGE_CLIENT);
         if (!(raycastInfo.transform != null))
         {
             return(false);
         }
         InteractableRainBarrel     component  = raycastInfo.transform.GetComponent <InteractableRainBarrel>();
         InteractableTank           component2 = raycastInfo.transform.GetComponent <InteractableTank>();
         InteractableObjectResource component3 = raycastInfo.transform.GetComponent <InteractableObjectResource>();
         WaterVolume waterVolume;
         if (WaterUtility.isPointUnderwater(raycastInfo.point, out waterVolume))
         {
             if (mode)
             {
                 return(false);
             }
             if (this.waterType != ERefillWaterType.EMPTY)
             {
                 return(false);
             }
             if (waterVolume == null)
             {
                 newWaterType = ERefillWaterType.SALTY;
             }
             else
             {
                 newWaterType = waterVolume.waterType;
             }
         }
         else if (component != null)
         {
             if (mode)
             {
                 if (this.waterType != ERefillWaterType.CLEAN)
                 {
                     return(false);
                 }
                 if (component.isFull)
                 {
                     return(false);
                 }
                 newWaterType = ERefillWaterType.EMPTY;
             }
             else
             {
                 if (this.waterType == ERefillWaterType.CLEAN)
                 {
                     return(false);
                 }
                 if (!component.isFull)
                 {
                     return(false);
                 }
                 newWaterType = ERefillWaterType.CLEAN;
             }
         }
         else if (component2 != null)
         {
             if (component2.source != ETankSource.WATER)
             {
                 return(false);
             }
             if (mode)
             {
                 if (this.waterType != ERefillWaterType.CLEAN)
                 {
                     return(false);
                 }
                 if (component2.amount == component2.capacity)
                 {
                     return(false);
                 }
                 newWaterType = ERefillWaterType.EMPTY;
             }
             else
             {
                 if (this.waterType == ERefillWaterType.CLEAN)
                 {
                     return(false);
                 }
                 if (component2.amount == 0)
                 {
                     return(false);
                 }
                 newWaterType = ERefillWaterType.CLEAN;
             }
         }
         else
         {
             if (!(component3 != null))
             {
                 return(false);
             }
             if (component3.objectAsset.interactability != EObjectInteractability.WATER)
             {
                 return(false);
             }
             if (mode)
             {
                 if (this.waterType == ERefillWaterType.EMPTY)
                 {
                     return(false);
                 }
                 if (component3.amount == component3.capacity)
                 {
                     return(false);
                 }
                 newWaterType = ERefillWaterType.EMPTY;
             }
             else
             {
                 if (this.waterType == ERefillWaterType.CLEAN || this.waterType == ERefillWaterType.DIRTY)
                 {
                     return(false);
                 }
                 if (component3.amount == 0)
                 {
                     return(false);
                 }
                 newWaterType = ERefillWaterType.DIRTY;
             }
         }
         base.player.input.sendRaycast(raycastInfo);
     }
     if (Provider.isServer)
     {
         if (!base.player.input.hasInputs())
         {
             return(false);
         }
         InputInfo input = base.player.input.getInput(true);
         if (input == null)
         {
             return(false);
         }
         if ((input.point - base.player.look.aim.position).sqrMagnitude > 49f)
         {
             return(false);
         }
         WaterVolume waterVolume2;
         if (WaterUtility.isPointUnderwater(input.point, out waterVolume2))
         {
             if (mode)
             {
                 return(false);
             }
             if (this.waterType != ERefillWaterType.EMPTY)
             {
                 return(false);
             }
             if (waterVolume2 == null)
             {
                 newWaterType = ERefillWaterType.SALTY;
             }
             else
             {
                 newWaterType = waterVolume2.waterType;
             }
         }
         else if (input.type == ERaycastInfoType.BARRICADE)
         {
             if (input.transform == null || !input.transform.CompareTag("Barricade"))
             {
                 return(false);
             }
             InteractableRainBarrel component4 = input.transform.GetComponent <InteractableRainBarrel>();
             InteractableTank       component5 = input.transform.GetComponent <InteractableTank>();
             if (component4 != null)
             {
                 if (mode)
                 {
                     if (this.waterType != ERefillWaterType.CLEAN)
                     {
                         return(false);
                     }
                     if (component4.isFull)
                     {
                         return(false);
                     }
                     BarricadeManager.updateRainBarrel(component4.transform, true, true);
                     newWaterType = ERefillWaterType.EMPTY;
                 }
                 else
                 {
                     if (this.waterType == ERefillWaterType.CLEAN)
                     {
                         return(false);
                     }
                     if (!component4.isFull)
                     {
                         return(false);
                     }
                     BarricadeManager.updateRainBarrel(component4.transform, false, true);
                     newWaterType = ERefillWaterType.CLEAN;
                 }
             }
             else
             {
                 if (!(component5 != null))
                 {
                     return(false);
                 }
                 if (component5.source != ETankSource.WATER)
                 {
                     return(false);
                 }
                 if (mode)
                 {
                     if (this.waterType != ERefillWaterType.CLEAN)
                     {
                         return(false);
                     }
                     if (component5.amount == component5.capacity)
                     {
                         return(false);
                     }
                     BarricadeManager.updateTank(input.transform, (ushort)((byte)(component5.amount + 1)));
                     newWaterType = ERefillWaterType.EMPTY;
                 }
                 else
                 {
                     if (this.waterType == ERefillWaterType.CLEAN)
                     {
                         return(false);
                     }
                     if (component5.amount == 0)
                     {
                         return(false);
                     }
                     BarricadeManager.updateTank(input.transform, (ushort)((byte)(component5.amount - 1)));
                     newWaterType = ERefillWaterType.CLEAN;
                 }
             }
         }
         else if (input.type == ERaycastInfoType.OBJECT)
         {
             if (input.transform == null)
             {
                 return(false);
             }
             InteractableObjectResource component6 = input.transform.GetComponent <InteractableObjectResource>();
             if (component6 == null || component6.objectAsset.interactability != EObjectInteractability.WATER)
             {
                 return(false);
             }
             if (mode)
             {
                 if (this.waterType == ERefillWaterType.EMPTY)
                 {
                     return(false);
                 }
                 if (component6.amount == component6.capacity)
                 {
                     return(false);
                 }
                 ObjectManager.updateObjectResource(component6.transform, (ushort)((byte)(component6.amount + 1)), true);
                 newWaterType = ERefillWaterType.EMPTY;
             }
             else
             {
                 if (this.waterType == ERefillWaterType.CLEAN || this.waterType == ERefillWaterType.DIRTY)
                 {
                     return(false);
                 }
                 if (component6.amount == 0)
                 {
                     return(false);
                 }
                 ObjectManager.updateObjectResource(component6.transform, (ushort)((byte)(component6.amount - 1)), true);
                 newWaterType = ERefillWaterType.DIRTY;
             }
         }
     }
     return(true);
 }
Пример #12
0
 public void sendRaycast(RaycastInfo info)
 {
     if (this.isRaycastInvalid(info))
     {
         return;
     }
     if (Provider.isServer)
     {
         InputInfo inputInfo = new InputInfo();
         inputInfo.animal    = info.animal;
         inputInfo.direction = info.direction;
         inputInfo.limb      = info.limb;
         inputInfo.material  = info.material;
         inputInfo.normal    = info.normal;
         inputInfo.player    = info.player;
         inputInfo.point     = info.point;
         inputInfo.transform = info.transform;
         inputInfo.vehicle   = info.vehicle;
         inputInfo.zombie    = info.zombie;
         inputInfo.section   = info.section;
         if (inputInfo.player != null)
         {
             inputInfo.type = ERaycastInfoType.PLAYER;
         }
         else if (inputInfo.zombie != null)
         {
             inputInfo.type = ERaycastInfoType.ZOMBIE;
         }
         else if (inputInfo.animal != null)
         {
             inputInfo.type = ERaycastInfoType.ANIMAL;
         }
         else if (inputInfo.vehicle != null)
         {
             inputInfo.type = ERaycastInfoType.VEHICLE;
         }
         else if (inputInfo.transform != null)
         {
             if (inputInfo.transform.CompareTag("Barricade"))
             {
                 inputInfo.type = ERaycastInfoType.BARRICADE;
             }
             else if (info.transform.CompareTag("Structure"))
             {
                 inputInfo.type = ERaycastInfoType.STRUCTURE;
             }
             else if (info.transform.CompareTag("Resource"))
             {
                 inputInfo.type = ERaycastInfoType.RESOURCE;
             }
             else if (inputInfo.transform.CompareTag("Small") || inputInfo.transform.CompareTag("Medium") || inputInfo.transform.CompareTag("Large"))
             {
                 inputInfo.type = ERaycastInfoType.OBJECT;
             }
             else if (info.transform.CompareTag("Ground") || info.transform.CompareTag("Environment"))
             {
                 inputInfo.type = ERaycastInfoType.NONE;
             }
             else
             {
                 inputInfo = null;
             }
         }
         else
         {
             inputInfo = null;
         }
         if (inputInfo != null)
         {
             this.inputs.Enqueue(inputInfo);
         }
     }
     else
     {
         PlayerInputPacket playerInputPacket = this.clientsidePackets[this.clientsidePackets.Count - 1];
         if (playerInputPacket.clientsideInputs == null)
         {
             playerInputPacket.clientsideInputs = new List <RaycastInfo>();
         }
         playerInputPacket.clientsideInputs.Add(info);
     }
 }
Пример #13
0
 public bool isRaycastInvalid(RaycastInfo info)
 {
     return(info.player == null && info.zombie == null && info.animal == null && info.vehicle == null && info.transform == null);
 }