// Token: 0x06001EB9 RID: 7865 RVA: 0x000A7C64 File Offset: 0x000A6064 private void Update() { EditorInteract._isFlying = Input.GetKey(ControlsSettings.secondary); EditorInteract._ray = MainCamera.instance.ScreenPointToRay(Input.mousePosition); Physics.Raycast(EditorInteract.ray, out EditorInteract._groundHit, 2048f, ((!EditorTerrainHeight.isTerraforming || !EditorTerrainHeight.map2) && (!EditorTerrainMaterials.isPainting || !EditorTerrainMaterials.map2 || EditorRoads.isPaving)) ? RayMasks.GROUND : RayMasks.GROUND2); Physics.Raycast(EditorInteract.ray, out EditorInteract._worldHit, 2048f, RayMasks.EDITOR_WORLD); Physics.Raycast(EditorInteract.ray, out EditorInteract._objectHit, 2048f, RayMasks.EDITOR_INTERACT); Physics.Raycast(EditorInteract.ray, out EditorInteract._logicHit, 2048f, RayMasks.EDITOR_LOGIC); if (Input.GetKeyDown(KeyCode.S) && Input.GetKey(KeyCode.LeftControl)) { Level.save(); } if (Input.GetKeyDown(KeyCode.F1)) { LevelVisibility.roadsVisible = !LevelVisibility.roadsVisible; EditorLevelVisibilityUI.roadsToggle.state = LevelVisibility.roadsVisible; } if (Input.GetKeyDown(KeyCode.F2)) { LevelVisibility.navigationVisible = !LevelVisibility.navigationVisible; EditorLevelVisibilityUI.navigationToggle.state = LevelVisibility.navigationVisible; } if (Input.GetKeyDown(KeyCode.F3)) { LevelVisibility.nodesVisible = !LevelVisibility.nodesVisible; EditorLevelVisibilityUI.nodesToggle.state = LevelVisibility.nodesVisible; } if (Input.GetKeyDown(KeyCode.F4)) { LevelVisibility.itemsVisible = !LevelVisibility.itemsVisible; EditorLevelVisibilityUI.itemsToggle.state = LevelVisibility.itemsVisible; } if (Input.GetKeyDown(KeyCode.F5)) { LevelVisibility.playersVisible = !LevelVisibility.playersVisible; EditorLevelVisibilityUI.playersToggle.state = LevelVisibility.playersVisible; } if (Input.GetKeyDown(KeyCode.F6)) { LevelVisibility.zombiesVisible = !LevelVisibility.zombiesVisible; EditorLevelVisibilityUI.zombiesToggle.state = LevelVisibility.zombiesVisible; } if (Input.GetKeyDown(KeyCode.F7)) { LevelVisibility.vehiclesVisible = !LevelVisibility.vehiclesVisible; EditorLevelVisibilityUI.vehiclesToggle.state = LevelVisibility.vehiclesVisible; } if (Input.GetKeyDown(KeyCode.F8)) { LevelVisibility.borderVisible = !LevelVisibility.borderVisible; EditorLevelVisibilityUI.borderToggle.state = LevelVisibility.borderVisible; } if (Input.GetKeyDown(KeyCode.F9)) { LevelVisibility.animalsVisible = !LevelVisibility.animalsVisible; EditorLevelVisibilityUI.animalsToggle.state = LevelVisibility.animalsVisible; } }
// Token: 0x0600351C RID: 13596 RVA: 0x0016041B File Offset: 0x0015E81B private static void onClickedSaveButton(SleekButton button) { Level.save(); }