Пример #1
0
        protected override void OrbwalkingEvents_AfterAttack(SCommon.Orbwalking.AfterAttackArgs args)
        {
            if (Orbwalker.ActiveMode == SCommon.Orbwalking.Orbwalker.Mode.Mixed)
            {
                if (Spells[W].IsReady() && HarassUseW)
                {
                    Spells[W].Cast();
                    return;
                }
            }

            if (Orbwalker.ActiveMode == SCommon.Orbwalking.Orbwalker.Mode.Combo)
            {
                if (ComboUseTiamat)
                {
                    if (Items.HasItem(3077) && Items.CanUseItem(3077))
                    {
                        Items.UseItem(3077);
                    }
                    else if (Items.HasItem(3074) && Items.CanUseItem(3074))
                    {
                        Items.UseItem(3074);
                    }
                    else if (Items.HasItem(3748) && Items.CanUseItem(3748))
                    {
                        Items.UseItem(3748);
                    }

                    return;
                }
            }
        }
Пример #2
0
        protected override void OrbwalkingEvents_AfterAttack(SCommon.Orbwalking.AfterAttackArgs args)
        {
            if (Orbwalker.ActiveMode == SCommon.Orbwalking.Orbwalker.Mode.Combo)
            {
                if (ComboUseTiamat)
                {
                    if (Items.HasItem(3077) && Items.CanUseItem(3077))
                    {
                        Items.UseItem(3077);
                    }
                    else if (Items.HasItem(3074) && Items.CanUseItem(3074))
                    {
                        Items.UseItem(3074);
                    }
                    else if (Items.HasItem(3748) && Items.CanUseItem(3748)) //titanic
                    {
                        Items.UseItem(3748);
                    }
                }

                if (Spells[Q].IsReady() && ComboUseQ)
                {
                    Spells[Q].Cast();
                }
            }
            else if (Orbwalker.ActiveMode == SCommon.Orbwalking.Orbwalker.Mode.Mixed || HarassToggle)
            {
                if (args.Target is AIHeroClient)
                {
                    if (HarassUseTiamat)
                    {
                        if (Items.HasItem(3077) && Items.CanUseItem(3077))
                        {
                            Items.UseItem(3077);
                        }
                        else if (Items.HasItem(3074) && Items.CanUseItem(3074))
                        {
                            Items.UseItem(3074);
                        }
                        else if (Items.HasItem(3748) && Items.CanUseItem(3748)) //titanic
                        {
                            Items.UseItem(3748);
                        }
                    }

                    if (Spells[Q].IsReady() && HarassUseQ)
                    {
                        Spells[Q].Cast();
                    }
                }
            }
            else if (Orbwalker.ActiveMode == SCommon.Orbwalking.Orbwalker.Mode.LaneClear)
            {
                if (!args.Target.IsDead && LaneClearUseQ && Spells[Q].IsReady())
                {
                    Spells[Q].Cast();
                }
            }
        }
Пример #3
0
        protected override void OrbwalkingEvents_AfterAttack(SCommon.Orbwalking.AfterAttackArgs args)
        {
            if (Orbwalker.ActiveMode == SCommon.Orbwalking.Orbwalker.Mode.Mixed)
            {
                if (Spells[W].IsReady() && HarassUseW)
                {
                    Spells[W].Cast();
                    return;
                }
            }
            else if (Orbwalker.ActiveMode == SCommon.Orbwalking.Orbwalker.Mode.Combo)
            {
                if (Spells[W].IsReady() && ComboUseW)
                {
                    Spells[W].Cast();
                    return;
                }

                if (ComboUseTiamat)
                {
                    if (Items.HasItem(3077) && Items.CanUseItem(3077))
                    {
                        Items.UseItem(3077);
                    }
                    else if (Items.HasItem(3074) && Items.CanUseItem(3074))
                    {
                        Items.UseItem(3074);
                    }
                    else if (Items.HasItem(3748) && Items.CanUseItem(3748)) //titanic
                    {
                        Items.UseItem(3748);
                    }

                    return;
                }
            }
            else if (Orbwalker.ActiveMode == SCommon.Orbwalking.Orbwalker.Mode.LaneClear)
            {
                if (args.Target is Obj_AI_Base && Spells[W].IsReady() && args.Target.Health > ObjectManager.Player.GetAutoAttackDamage(args.Target as Obj_AI_Base))
                {
                    if (args.Target.IsJungleMinion())
                    {
                        if (JungleClearW)
                        {
                            Spells[W].Cast();
                        }
                    }
                    else
                    {
                        if (LaneClearW)
                        {
                            Spells[W].Cast();
                        }
                    }
                }
            }
        }
Пример #4
0
        /// <summary>
        /// Invokes after attack event
        /// </summary>
        /// <param name="instance">Orbwalker instance</param>
        /// <param name="target">Target</param>
        /// <returns></returns>
        public static AfterAttackArgs FireAfterAttack(Orbwalker instance, AttackableUnit target)
        {
            if (instance != null)
                instance.ForcedTarget = null;

            AfterAttackArgs args = new AfterAttackArgs();
            args.Instance = instance;
            args.Target = target;

            if (AfterAttack != null)
                AfterAttack(args);

            if (args.ResetAATimer)
                instance.ResetAATimer();

            return args;
        }
Пример #5
0
        /// <summary>
        /// Invokes after attack event
        /// </summary>
        /// <param name="instance">Orbwalker instance</param>
        /// <param name="target">Target</param>
        /// <returns></returns>
        public static AfterAttackArgs FireAfterAttack(Orbwalker instance, AttackableUnit target)
        {
            if (instance != null)
            {
                instance.ForcedTarget = null;
            }

            AfterAttackArgs args = new AfterAttackArgs();

            args.Instance = instance;
            args.Target   = target;

            if (AfterAttack != null)
            {
                AfterAttack(args);
            }

            if (args.ResetAATimer)
            {
                instance.ResetAATimer();
            }

            return(args);
        }
Пример #6
0
        /// <summary>
        /// Invokes after attack event
        /// </summary>
        /// <param name="instance">Orbwalker instance</param>
        /// <param name="target">Target</param>
        /// <returns></returns>
        public static AfterAttackArgs FireAfterAttack(Orbwalker instance, AttackableUnit target)
        {
            AfterAttackArgs args = new AfterAttackArgs();

            args.Instance = instance;
            args.Target   = target;

            if (instance.ActiveMode == Orbwalker.Mode.None)
            {
                return(args);
            }

            if (AfterAttack != null)
            {
                AfterAttack(args);
            }

            if (args.ResetAATimer)
            {
                instance.ResetAATimer();
            }

            return(args);
        }
Пример #7
0
 protected override void OrbwalkingEvents_AfterAttack(SCommon.Orbwalking.AfterAttackArgs args)
 {
     if (Orbwalker.ActiveMode == SCommon.Orbwalking.Orbwalker.Mode.Combo)
     {
         if (ComboUseTiamat)
         {
             if (Items.HasItem(3077) && Items.CanUseItem(3077))
             {
                 Items.UseItem(3077);
             }
             else if (Items.HasItem(3074) && Items.CanUseItem(3074))
             {
                 Items.UseItem(3074);
             }
             else if (Items.HasItem(3748) && Items.CanUseItem(3748)) //titanic
             {
                 Items.UseItem(3748);
             }
         }
     }
     else if (Orbwalker.ActiveMode == SCommon.Orbwalking.Orbwalker.Mode.LaneClear)
     {
         if (Spells[Q].IsReady() && LaneClearQ)
         {
             var minions = MinionManager.GetMinions(Spells[Q].Range, MinionTypes.All, MinionTeam.NotAlly, MinionOrderTypes.Health);
             foreach (var minion in minions)
             {
                 if (minion.Distance(ObjectManager.Player.ServerPosition) > 150 && minion.Health < Spells[Q].GetDamage(minion))
                 {
                     Spells[Q].CastOnUnit(minion);
                     return;
                 }
             }
         }
     }
 }
Пример #8
0
        /// <summary>
        /// Invokes after attack event
        /// </summary>
        /// <param name="instance">Orbwalker instance</param>
        /// <param name="target">Target</param>
        /// <returns></returns>
        public static AfterAttackArgs FireAfterAttack(Orbwalker instance, AttackableUnit target)
        {
            AfterAttackArgs args = new AfterAttackArgs();
            args.Instance = instance;
            args.Target = target;

            if (instance.ActiveMode == Orbwalker.Mode.None)
                return args;

            if (AfterAttack != null)
                AfterAttack(args);

            if (args.ResetAATimer)
                instance.ResetAATimer();

            return args;
        }
Пример #9
0
 protected override void OrbwalkingEvents_AfterAttack(SCommon.Orbwalking.AfterAttackArgs args)
 {
 }