Пример #1
0
		public static void RenderGlyphToContext (CGContext context, PointF position, Glyph g, Fnt font, byte[] palette, int offset)
		{
			byte[] buf = new byte[g.Width * g.Height * 4];
			int i = 0;

			for (int y = g.Height - 1; y >= 0; y--) {
				for (int x = g.Width - 1; x >= 0; x--) {
					if (g.Bitmap[y,x] == 0)
						buf [i + 0] = 0;
					else if (g.Bitmap[y,x] == 1)
						buf [i + 0] = 255;
					else
						buf [i + 0] = 128;

					buf[i + 1] = palette[ (g.Bitmap[y,x]) * 3 + offset + 0];
					buf[i + 2] = palette[ (g.Bitmap[y,x]) * 3 + offset + 1];
					buf[i + 3] = palette[ (g.Bitmap[y,x]) * 3 + offset + 2];

					if (buf[i+1] == 252 && buf[i+2] == 0 && buf[i+3] == 252)
						buf[i + 0] = 0;

					i += 4;
				}
			}

			CGImage glyphImage = CreateImage (buf, (ushort)g.Width, (ushort)g.Height, 32, g.Width * 4);
			
			context.DrawImage (new RectangleF (position, new SizeF (g.Width, g.Height)), glyphImage);
		}
Пример #2
0
		public static CALayer RenderGlyph (Fnt font, Glyph g, byte[] palette, int offset)
		{
			byte[] buf = new byte[g.Width * g.Height * 4];
			int i = 0;

			for (int y = g.Height - 1; y >= 0; y--) {
				for (int x = g.Width - 1; x >= 0; x--) {
					if (g.Bitmap[y,x] == 0)
						buf [i + 0] = 0;
					else if (g.Bitmap[y,x] == 1)
						buf [i + 0] = 255;
					else
						buf [i + 0] = 128;

					buf[i + 1] = palette[ (g.Bitmap[y,x]) * 3 + offset + 0];
					buf[i + 2] = palette[ (g.Bitmap[y,x]) * 3 + offset + 1];
					buf[i + 3] = palette[ (g.Bitmap[y,x]) * 3 + offset + 2];

					if (buf[i+1] == 252 && buf[i+2] == 0 && buf[i+3] == 252)
						buf[i + 0] = 0;

					i += 4;
				}
			}
				
			return CreateLayerFromRGBAData (buf, (ushort)g.Width, (ushort)g.Height, 32, g.Width * 4);
		}