public void Move(MapRenderer mapRenderer, int goal_minitile_x, int goal_minitile_y) { if (false /*flying unit*/) { // easier case, take the direct route } else { // Console.WriteLine ("FindPath from {0},{1} -> {2},{3}", // x >> 2, y >> 2, // goal_minitile_x, goal_minitile_y); navigateDestination = new MapPoint(goal_minitile_x, goal_minitile_y); AStarSolver astar = new AStarSolver(mapRenderer); navigatePath = astar.FindPath(new MapPoint(x >> 2, y >> 2), navigateDestination); sprite.Debug = true; if (navigatePath != null) { NavigateAlongPath(); } } }
public static void Main(string[] args) { Map m = new Map(50, 50); for (int i = 0; i < 25; i++) { m.AddWall(new MapPoint(15, i)); } AStarSolver solver = new AStarSolver(m); List <MapPoint> path = solver.FindPath(new MapPoint(10, 10), new MapPoint(20, 10)); Dictionary <MapPoint, bool> path_points = new Dictionary <MapPoint, bool>(); foreach (var p in path) { path_points.Add(p, true); } for (int y = 0; y < 50; y++) { for (int x = 0; x < 50; x++) { MapPoint point = new MapPoint(x, y); if (point == new MapPoint(20, 10)) { Console.Write("X"); } else if (path_points.ContainsKey(point)) { Console.Write("x"); } else if (!m.Navigable(point)) { Console.Write("O"); } else if (solver.closedset.ContainsKey(point)) { Console.Write("."); } else { Console.Write(" "); } } Console.WriteLine(); } // Console.WriteLine ("Path = {{"); // foreach (MapPoint point in path) { // Console.WriteLine (" {0}, {1}", point.X, point.Y); // } // Console.WriteLine ("}"); }
public void Move (MapRenderer mapRenderer, int goal_minitile_x, int goal_minitile_y) { if (false /*flying unit*/) { // easier case, take the direct route } else { // Console.WriteLine ("FindPath from {0},{1} -> {2},{3}", // x >> 2, y >> 2, // goal_minitile_x, goal_minitile_y); navigateDestination = new MapPoint (goal_minitile_x, goal_minitile_y); AStarSolver astar = new AStarSolver (mapRenderer); navigatePath = astar.FindPath (new MapPoint (x >> 2, y >> 2), navigateDestination); sprite.Debug = true; if (navigatePath != null) NavigateAlongPath (); } }
public static void Main (string[] args) { Map m = new Map (50, 50); for (int i = 0; i < 25; i ++) m.AddWall (new MapPoint (15, i)); AStarSolver solver = new AStarSolver (m); List<MapPoint> path = solver.FindPath (new MapPoint (10, 10), new MapPoint (20, 10)); Dictionary<MapPoint,bool> path_points = new Dictionary<MapPoint,bool>(); foreach (var p in path) path_points.Add (p, true); for (int y = 0; y < 50; y ++) { for (int x = 0; x < 50; x ++) { MapPoint point = new MapPoint (x,y); if (point == new MapPoint (20,10)) Console.Write ("X"); else if (path_points.ContainsKey (point)) Console.Write ("x"); else if (!m.Navigable (point)) Console.Write ("O"); else if (solver.closedset.ContainsKey (point)) Console.Write ("."); else Console.Write (" "); } Console.WriteLine(); } // Console.WriteLine ("Path = {{"); // foreach (MapPoint point in path) { // Console.WriteLine (" {0}, {1}", point.X, point.Y); // } // Console.WriteLine ("}"); }