Пример #1
0
        // 销毁房间内所有对象
        public virtual void Clear()
        {
            if (Map != null)
            {
                foreach (var u in AllUnits)
                {
                    smm.Del(u.UID);
                    u.Room = null;
                }

                Map.Clear();
            }

            if (BuffRunner != null)
            {
                BuffRunner.Clear();
            }

            if (TBRunner != null)
            {
                TBRunner.Clear();
            }

            UsrsID     = null;
            Players    = null;
            frameSeqNo = 0;
            rand       = null;
            idSeq      = 0;
        }
Пример #2
0
        public virtual void Init(string roomID, Vec2 mapSize, string mapID, string usr1, string usr2, UserInfo usrInfo1, UserInfo usrInfo2)
        {
            ID = roomID;

            var num = 3;

            UsrsID    = new string[num];
            UsrsID[0] = null; // 0 表示中立单位
            UsrsID[1] = usr1;
            UsrsID[2] = usr2;

            UsrsInfo    = new UserInfo[num];
            UsrsInfo[0] = new UserInfo();
            UsrsInfo[1] = usrInfo1;
            UsrsInfo[2] = usrInfo2;

            Players    = new PlayerInfoInRoom[num];
            Players[0] = null;
            Players[1] = new PlayerInfoInRoom();
            Players[2] = new PlayerInfoInRoom();

            Lv = LevelCreator.GetLevel(mapID);

            BuffRunner      = new BuffRunner();
            BuffRunner.Room = this;

            TBRunner      = new TreasureBoxRunner();
            TBRunner.Room = this;

            Map        = new Map(mapSize, FrameInterval / 1000.0f);
            Map.Room   = this;
            frameSeqNo = 0;

            smm.Clear();
        }
Пример #3
0
        public bool AddUnitAt(Unit building, Unit u)
        {
            if (!u.cfg.NoBody && !u.cfg.NoCard && !Map.CheckSpareSpace(u.cfg.IsAirUnit, (int)u.Pos.x, (int)u.Pos.y, u.cfg.SizeRadius))
            {
                Vec2 newPt = Vec2.Zero;
                if (!Map.FindNearestSpareSpace(u.cfg.IsAirUnit, u.Pos, u.cfg.SizeRadius, 0, out newPt))
                {
                    return(false);
                }

                u.Pos = newPt;
            }

            u.Dir = u.ForwardDir;

            if (u.cfg.IsAirUnit)
            {
                Map.AddUnitInAir(u);
            }
            else
            {
                Map.AddUnitAt(u);
            }

            if (!u.IsNeutral)
            {
                // 人口数也要调整
                var suppliment = u.cfg.Suppliment;
                AddResource(u.Player, "Suppliment", suppliment);
            }

            u.Room = this;
            var sm = u.CreateAI();

            if (sm != null)
            {
                smm.Add(sm);
            }

            BuffRunner.OnUnitAdded(u);
            OnUnitAdded(building, u);
            return(true);
        }
Пример #4
0
        Unit RemoveUnit(string uid)
        {
            smm.Del(uid);
            var u = GetUnit(uid);

            u.Room = null;
            Map.RemoveUnit(uid);

            u.Owner = null;

            // 人口数也要调整
            if (!u.IsNeutral)
            {
                var suppliment = u.cfg.Suppliment;
                AddResource(u.Player, "Suppliment", -suppliment);
            }

            BuffRunner.OnUnitRemoved(u);
            OnUnitRemoved(u);
            return(u);
        }
Пример #5
0
        public const int MaxFrameNum = 9000; // 最多 15 分钟一局
        public virtual void MoveOneStep()
        {
            if (frameSeqNo >= MaxFrameNum)
            {
                BattleEnd(null);
                return;
            }

            frameSeqNo++;

            // 目标已死亡就从地图移除
            foreach (var u in AllUnits)
            {
                if (u.Hp <= 0)
                {
                    RemoveUnit(u.UID);
                    foreach (var acc in u.Accessories.ToArray())
                    {
                        RemoveUnit(acc.UID);
                    }
                }
            }

            smm.OnTimeElapsed(FrameInterval);

            Map.DoOneStep(FrameInterval);

            // 宝箱和 buff

            if (TBRunner != null)
            {
                TBRunner.OnTimeElapsed(FrameInterval);
            }

            if (BuffRunner != null)
            {
                BuffRunner.OnTimeElapsed(FrameInterval);
            }
        }