private void Start() { // Arrrgh. if (!string.IsNullOrEmpty(iconColorSelf)) { iconColorSelfValue = ConfigNode.ParseColor32(iconColorSelf); } if (!string.IsNullOrEmpty(iconColorTarget)) { iconColorTargetValue = ConfigNode.ParseColor32(iconColorTarget); } if (!string.IsNullOrEmpty(iconColorUnvisitedAnomaly)) { iconColorUnvisitedAnomalyValue = ConfigNode.ParseColor32(iconColorUnvisitedAnomaly); } if (!string.IsNullOrEmpty(iconColorVisitedAnomaly)) { iconColorVisitedAnomalyValue = ConfigNode.ParseColor32(iconColorVisitedAnomaly); } if (!string.IsNullOrEmpty(iconColorShadow)) { iconColorShadowValue = ConfigNode.ParseColor32(iconColorShadow); } if (!string.IsNullOrEmpty(iconColorAP)) { iconColorAPValue = ConfigNode.ParseColor32(iconColorAP); } if (!string.IsNullOrEmpty(iconColorPE)) { iconColorPEValue = ConfigNode.ParseColor32(iconColorPE); } if (!string.IsNullOrEmpty(iconColorANDN)) { iconColorANDNValue = ConfigNode.ParseColor32(iconColorANDN); } if (!string.IsNullOrEmpty(iconColorNode)) { iconColorNodeValue = ConfigNode.ParseColor32(iconColorNode); } if (!string.IsNullOrEmpty(trailColor)) { trailColorValue = ConfigNode.ParseColor32(trailColor); } // Referencing the parent project should work, shouldn't it. persistentVarName = "scansat" + internalProp.propID; try { sat = part.FindModulesImplementing <SCANsat>().First(); } catch { Debug.LogWarning("[SCANsatRPM] SCANsat module not attached to this IVA, check for Module Manager problems and make sure the RPMMapTraq.cfg file is in the SCANsat/MMconfigs folder"); sat = null; } if (sat != null) { if (sat.RPMList.Count > 0) { foreach (RPMPersistence RPMProp in sat.RPMList) { if (RPMProp.RPMID == persistentVarName) { persist = RPMProp; break; } } } if (persist == null) { persist = new RPMPersistence(persistentVarName); sat.RPMList.Add(persist); showLines = persist.RPMLines; } } trailMaterial = JUtil.DrawLineMaterial(); LeaveTrail(); if (!string.IsNullOrEmpty(scaleBar) && !string.IsNullOrEmpty(scaleLabels) && !string.IsNullOrEmpty(scaleLevels)) { scaleBarTexture = GameDatabase.Instance.GetTexture(scaleBar, false); scaleLabelTexture = GameDatabase.Instance.GetTexture(scaleLabels, false); var scales = new List <float>(); foreach (string scl in scaleLevels.Split(',')) { float scale; if (float.TryParse(scl.Trim(), out scale)) { scales.Add(scale / 1000); } } scaleLevelValues = scales.ToArray(); Array.Sort(scaleLevelValues); scaleLabelSpan = 1f / scaleLevelValues.Length; } // Now the fun bit: Locate all cfg files depicting map features anywhere. foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes("JSISCANSATVECTORMARK")) { mapMarkup.Add(new MapMarkupLine(node)); } }
private void Start() { // Arrrgh. if (!string.IsNullOrEmpty(iconColorSelf)) iconColorSelfValue = ConfigNode.ParseColor32(iconColorSelf); if (!string.IsNullOrEmpty(iconColorTarget)) iconColorTargetValue = ConfigNode.ParseColor32(iconColorTarget); if (!string.IsNullOrEmpty(iconColorUnvisitedAnomaly)) iconColorUnvisitedAnomalyValue = ConfigNode.ParseColor32(iconColorUnvisitedAnomaly); if (!string.IsNullOrEmpty(iconColorVisitedAnomaly)) iconColorVisitedAnomalyValue = ConfigNode.ParseColor32(iconColorVisitedAnomaly); if (!string.IsNullOrEmpty(iconColorShadow)) iconColorShadowValue = ConfigNode.ParseColor32(iconColorShadow); if (!string.IsNullOrEmpty(iconColorAP)) iconColorAPValue = ConfigNode.ParseColor32(iconColorAP); if (!string.IsNullOrEmpty(iconColorPE)) iconColorPEValue = ConfigNode.ParseColor32(iconColorPE); if (!string.IsNullOrEmpty(iconColorANDN)) iconColorANDNValue = ConfigNode.ParseColor32(iconColorANDN); if (!string.IsNullOrEmpty(iconColorNode)) iconColorNodeValue = ConfigNode.ParseColor32(iconColorNode); if (!string.IsNullOrEmpty(trailColor)) trailColorValue = ConfigNode.ParseColor32(trailColor); // Referencing the parent project should work, shouldn't it. persistentVarName = "scansat" + internalProp.propID; try { sat = part.FindModulesImplementing<SCANsat>().First(); } catch { Debug.LogWarning("[SCANsatRPM] SCANsat module not attached to this IVA, check for Module Manager problems and make sure the RPMMapTraq.cfg file is in the SCANsat/MMconfigs folder"); sat = null; } if (sat != null) { if (sat.RPMList.Count > 0) { foreach (RPMPersistence RPMProp in sat.RPMList) { if (RPMProp.RPMID == persistentVarName) { persist = RPMProp; break; } } } if (persist == null) { persist = new RPMPersistence(persistentVarName); sat.RPMList.Add(persist); showLines = persist.RPMLines; } } trailMaterial = JUtil.DrawLineMaterial(); LeaveTrail(); if (!string.IsNullOrEmpty(scaleBar) && !string.IsNullOrEmpty(scaleLabels) && !string.IsNullOrEmpty(scaleLevels)) { scaleBarTexture = GameDatabase.Instance.GetTexture(scaleBar, false); scaleLabelTexture = GameDatabase.Instance.GetTexture(scaleLabels, false); var scales = new List<float>(); foreach (string scl in scaleLevels.Split(',')) { float scale; if (float.TryParse(scl.Trim(), out scale)) scales.Add(scale / 1000); } scaleLevelValues = scales.ToArray(); Array.Sort(scaleLevelValues); scaleLabelSpan = 1f / scaleLevelValues.Length; } // Now the fun bit: Locate all cfg files depicting map features anywhere. foreach (ConfigNode node in GameDatabase.Instance.GetConfigNodes ("JSISCANSATVECTORMARK")) { mapMarkup.Add(new MapMarkupLine(node)); } }