Пример #1
0
 // constructor
 public Player(bool fire)
 {
     // instantiate ship and load a weapon to it
     ship = new Unit(0, SBGame.getMap().Size_y / 2, 5, true, "main", 500000);
     // load weapon to ship. shoots every 15 cronometer ticks
     Weapon.loadUnit(ship, 20, 15, true, "main");
     // start shooting
     ship.toggleWeapon(fire);
     // set movement variable defaults
     vertDirection = 0;
     horDirection  = 0;
 }