// constructor public Player(bool fire) { // instantiate ship and load a weapon to it ship = new Unit(0, SBGame.getMap().Size_y / 2, 5, true, "main", 500000); // load weapon to ship. shoots every 15 cronometer ticks Weapon.loadUnit(ship, 20, 15, true, "main"); // start shooting ship.toggleWeapon(fire); // set movement variable defaults vertDirection = 0; horDirection = 0; }