Пример #1
0
 /// <summary>
 /// Converts the angle vector into a rotation matrix.
 /// </summary>
 /// <returns></returns>
 public Matrix4x4 ToRotationMatrix()
 {
     return(Matrix4x4.CreateRotationX(RotationConverter.AngleToRadians(X)) *
            Matrix4x4.CreateRotationY(RotationConverter.AngleToRadians(Y)) *
            Matrix4x4.CreateRotationZ(RotationConverter.AngleToRadians(Z)));
 }
Пример #2
0
 /// <summary>
 /// Converts the angle vector to euler rotation in radians.
 /// </summary>
 /// <returns></returns>
 public Vector3 ToRadians()
 {
     return(new Vector3(RotationConverter.AngleToRadians(X),
                        RotationConverter.AngleToRadians(Y),
                        RotationConverter.AngleToRadians(Z)));
 }
Пример #3
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 /// <summary>
 /// Create an angle vector from euler rotation in degrees.
 /// </summary>
 /// <param name="vector"></param>
 /// <returns></returns>
 public static AngleVector FromDegrees(Vector3 vector)
 {
     return(new AngleVector(RotationConverter.DegreesToAngle(vector.X),
                            RotationConverter.DegreesToAngle(vector.Y),
                            RotationConverter.DegreesToAngle(vector.Z)));
 }
Пример #4
0
 /// <summary>
 /// Create an angle vector from euler rotation in radians.
 /// </summary>
 /// <param name="vector"></param>
 /// <returns></returns>
 public static AngleVector FromRadians(Vector3 vector)
 {
     return(new AngleVector(RotationConverter.RadiansToAngle(vector.X),
                            RotationConverter.RadiansToAngle(vector.Y),
                            RotationConverter.RadiansToAngle(vector.Z)));
 }
Пример #5
0
 /// <summary>
 /// Converts the angle vector into a rotation matrix around an origin.
 /// </summary>
 /// <param name="origin"></param>
 /// <returns></returns>
 public Matrix4x4 ToRotationMatrixZXY(Vector3 origin)
 {
     return(Matrix4x4.CreateRotationZ(RotationConverter.AngleToRadians(X), origin) *
            Matrix4x4.CreateRotationX(RotationConverter.AngleToRadians(Y), origin) *
            Matrix4x4.CreateRotationY(RotationConverter.AngleToRadians(Z), origin));
 }