public GameDefinition(Game game, Func <string, bool> status)
 {
     if (game != null)
     {
         id = game.id;
         ManifestVersion     = game.ManifestVersion;
         AllTypesHash        = game.AllTypesHash;
         WorldBuilderVersion = game.WorldBuilderVersion;
         ThemeColor          = game.ThemeColor;
         if (Registry.LocalMachine.OpenSubKey(game.RegistryEntry.Key) != null &&
             Registry.LocalMachine.OpenSubKey(game.RegistryEntry.Key).GetValue(game.RegistryEntry.Value) != null)
         {
             DocPath = string.Format(
                 "{0}{1}{2}{1}Mods",
                 Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments),
                 Path.DirectorySeparatorChar,
                 Registry.LocalMachine.OpenSubKey(game.RegistryEntry.Key).GetValue(game.RegistryEntry.Value).ToString());
         }
         else
         {
             DocPath = string.Empty;
         }
         Streams = new List <StreamDefinition>();
         foreach (StreamType stream in game.Stream)
         {
             Streams.Add(new StreamDefinition(stream));
         }
         DefinitionPath = string.Format(
             "{0}{1}Games{1}{2}",
             Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location),
             Path.DirectorySeparatorChar,
             id);
         Assets = new AssetDefinition();
         getAssetDefinitions(new DirectoryInfo(DefinitionPath), status);
         foreach (BaseAssetType asset in Assets.AssetTypes)
         {
             if (asset.GetType() == typeof(AssetType))
             {
                 foreach (BaseAssetType otherAsset in Assets.AssetTypes)
                 {
                     if (otherAsset.GetType() == typeof(AssetType))
                     {
                         AssetType otherAssetType = otherAsset as AssetType;
                         if (otherAssetType.Entries != null &&
                             otherAssetType.Entries[0].GetType() == typeof(EntryInheritanceType) &&
                             (otherAssetType.Entries[0] as EntryInheritanceType).AssetType == asset.id)
                         {
                             asset.Subclasses.Add(otherAssetType);
                             otherAssetType.Superclass = asset;
                         }
                     }
                 }
             }
         }
         foreach (GameAssetType asset in Assets.GameAssetTypes)
         {
             foreach (GameAssetType otherAsset in Assets.GameAssetTypes)
             {
                 if (otherAsset.Entries != null &&
                     otherAsset.Entries[0].GetType() == typeof(EntryInheritanceType) &&
                     (otherAsset.Entries[0] as EntryInheritanceType).AssetType == asset.id)
                 {
                     asset.Subclasses.Add(otherAsset);
                     otherAsset.Superclass = asset;
                 }
             }
         }
     }
     else
     {
         id = "None";
     }
 }
Пример #2
0
 public void Merge(AssetDefinition source)
 {
     AssetTypes.AddRange(source.AssetTypes);
     GameAssetTypes.AddRange(source.GameAssetTypes);
 }