void Update() { delta = Time.deltaTime; stateManager.Tick(delta); ResetInput(); }
void Update() { delta = Time.deltaTime; states.Tick(delta); }
public void Update() { delta = Time.deltaTime; cameraManager.Tick(delta); states.Tick(delta); }
void Update() { delta = Time.deltaTime; states.Tick(delta); ResetInputNStates(); }
void Update() { delta = Time.deltaTime; if (a_input) { a_input_count++; } Debug.Log(delta); states.Tick(delta); if (!dialogueManager.dialogueActive) { if (states.pickManager.itemCandidate != null || states.pickManager.interactionCandidate != null) { if (states.pickManager.itemCandidate && states.pickManager.interactionCandidate) { if (preferItem) { PickupItem(); } else { Interact(); } } if (states.pickManager.itemCandidate && !states.pickManager.interactionCandidate) { PickupItem(); } if (!states.pickManager.itemCandidate && states.pickManager.interactionCandidate) { Interact(); } } else { uiManager.CloseInteractCard(); if (uiManager.announceCard[0].gameObject.activeSelf == true || uiManager.announceCard[1].gameObject.activeSelf == true || uiManager.announceCard[2].gameObject.activeSelf == true || uiManager.announceCard[3].gameObject.activeSelf == true || uiManager.announceCard[4].gameObject.activeSelf == true) { close_timer += 1; } if (close_timer > 190) { close_timer = 0; uiManager.CloseAnnounceCard(); a_input = false; } } } else { uiManager.CloseInteractCard(); } if (a_input_count > 1f) { a_input = false; a_input_count = 0; } dialogueManager.Tick(a_input); states.MonitorStats(); ResetInputNState(); uiManager.Tick(states.characterStats, delta, states); }