public static ResourcesManager GetResourcesManager() { if (_resourcesManager == null) { _resourcesManager = Resources.Load("ResourcesManager") as ResourcesManager; _resourcesManager.Init(); } return(_resourcesManager); }
public static ResourcesManager GetResourcesManager() { //if null then this is the first time we call this if (resourcesManager == null) { //load item from the asset "ResourcesManager" in folder "Resource" folder resourcesManager = Resources.Load("ResourcesManager") as ResourcesManager; resourcesManager.Init(); } return(resourcesManager); }
public void Init() { r_manager.Init(); mTransform = gameObject.transform; SetupAnimator(); SetupRigidbody(); controllerCollider = GetComponent <Collider>(); SetupRagdoll(); ignoreLayers = ~(1 << 9); ignoreForGround = ~(1 << 9 | 1 << 10); a_hook = activeModel.AddComponent <AnimatorHook>(); a_hook.Init(this); Init_WeaponManager(); SetupCharacter(); }