public void WearCloth(ClothItem c) { Debug.Log(c); SMeshHolder m = GetMeshHolder(c.bodyPart); m.meshRenderer.sharedMesh = c.mesh; m.meshRenderer.material = c.material; m.meshRenderer.enabled = true; }
public void LoadCharacterModel(string modelId) { ClothItem c = GameManagers.GetResourcesManager().GetClothItem(modelId); if (characterHook == null) { InitReferences(); } characterHook.Init(c); }
public ClothItem SetWearedCloth(string id, ResourcesManager rm, StateManager states) { Item item = rm.GetItemInstance(id); if (item != null) { ClothItem c = (ClothItem)item; states.character.WearCloth(c); return(c); } return(null); }
public void Init(ClothItem clothItem) { body.meshRenderer.sharedMesh = clothItem.mesh; body.meshRenderer.material = clothItem.material; }
public override void Execute(StateManager states) { onGame.Raise(); if (states.profile == null) { return; } states.itemsDirty = true; states.isPlayer = true; if (states.playerStatsManager == null) { states.playerStatsManager = Resources.Load("Player Stats") as PlayerStatsManager; } states.profile.SetStatsToStaringValue(); ResourcesManager rm = GameManager.GetResourcesManager(); states.inventory.unarmedWeapon.Init(); states.inventory.unarmedWeapon.runtime.modelInstance.SetActive(false); for (int i = 0; i < states.profile.rightHandWeapons.Length; i++) { Item rh = rm.GetItemInstance(states.profile.rightHandWeapons[i]); if (rh != null) { if (i > states.inventory.rightHandSlots.Length - 1) { break; } Weapon rhWeapon = (Weapon)rh; states.inventory.rightHandSlots[i] = rhWeapon; changeWeaponAction.Execute(states, false); } } //Get item on right hand according to profile Debug.Log("LEFT HAND"); for (int i = 0; i < states.profile.leftHandSlots.Length; i++) { //Get item on left hand according to profile Item lh = rm.GetItemInstance(states.profile.leftHandSlots[i]); if (lh != null) { Weapon lhWeapon = (Weapon)lh; if (i > states.inventory.leftHandSlots.Length - 1) { break; } states.inventory.leftHandSlots[i] = lhWeapon; changeWeaponAction.Execute(states, true); } } for (int i = 0; i < states.profile.spellId.Length; i++) { Item spell = rm.GetItemInstance(states.profile.spellId[i]); if (spell != null) { Spell s = (Spell)spell; states.inventory.SetSpell(s, true); } } states.character = states.activeModel.GetComponent <CharacterViz>(); states.character.SetToDefault(); for (int i = 0; i < states.profile.wearedClothItems.Length; i++) { ClothItem item = states.SetWearedCloth(states.profile.wearedClothItems[i], rm, states); if (item != null) { states.inventory.cloths.Add(item); } } }