protected virtual void Dispose(bool disposing) { if (disposing && _driver.Unregister(this)) { PrepareToClose(); Stop(); if (_outputStream != 0) { SDL_CloseAudioDevice(_outputStream); } } }
protected virtual void Dispose(bool disposing) { if (disposing && _driver.Unregister(this)) { PrepareToClose(); Stop(); if (_outputStream != 0) { SDL_CloseAudioDevice(_outputStream); } } }