/// <summary> /// Scripts that use UpdateManager and run on clients as well as on server shall be added here. /// </summary> private void RegisterScripts_ClientAndServer() { #region Attached RegisterForBlock(typeof(MyObjectBuilder_MotorStator), (block) => { StatorRotor.Stator stator = new StatorRotor.Stator(block); RegisterForUpdates(1, stator.Update10, block); }); RegisterForBlock(typeof(MyObjectBuilder_MotorAdvancedStator), (block) => { StatorRotor.Stator stator = new StatorRotor.Stator(block); RegisterForUpdates(1, stator.Update10, block); }); RegisterForBlock(typeof(MyObjectBuilder_MotorRotor), (block) => { new StatorRotor.Rotor(block); }); RegisterForBlock(typeof(MyObjectBuilder_MotorAdvancedRotor), (block) => { new StatorRotor.Rotor(block); }); RegisterForBlock(typeof(MyObjectBuilder_ExtendedPistonBase), (block) => { Piston.PistonBase pistonBase = new Piston.PistonBase(block); RegisterForUpdates(100, pistonBase.Update, block); }); RegisterForBlock(typeof(MyObjectBuilder_PistonTop), (block) => { new Piston.PistonTop(block); }); RegisterForBlock(typeof(MyObjectBuilder_ShipConnector), (block) => { Connector conn = new Connector(block); RegisterForUpdates(10, conn.Update, block); }); RegisterForBlock(typeof(MyObjectBuilder_LandingGear), (block) => { if (!Hacker.IsHacker(block)) new LandingGear(block); }); #endregion #region Antenna Communication Action<IMyCubeBlock> nodeConstruct = block => { RelayNode node = new RelayNode(block); RegisterForUpdates(100, node.Update100, block); }; RegisterForBlock(typeof(MyObjectBuilder_Beacon), nodeConstruct); RegisterForBlock(typeof(MyObjectBuilder_LaserAntenna), nodeConstruct); RegisterForBlock(typeof(MyObjectBuilder_RadioAntenna), nodeConstruct); RegisterForCharacter(character => { if (character.IsPlayer) { RelayNode node = new RelayNode(character); RegisterForUpdates(100, node.Update100, (IMyEntity)character); } new CharacterStateTracker(character); }); RegisterForBlock(typeof(MyObjectBuilder_MyProgrammableBlock), block => { ProgrammableBlock pb = new ProgrammableBlock(block); if (MyAPIGateway.Multiplayer.IsServer) RegisterForUpdates(100, pb.Update100, block); }); RegisterForBlock(typeof(MyObjectBuilder_TextPanel), block => { TextPanel tp = new TextPanel(block); if (MyAPIGateway.Multiplayer.IsServer) RegisterForUpdates(100, tp.Update100, block); }); RegisterForBlock(typeof(MyObjectBuilder_Projector), block => { Projector p = new Projector(block); if (MyAPIGateway.Session.Player != null) { RegisterForUpdates(100, p.Update100, block); RegisterForUpdates(1, p.Update1, block); } }); if (MyAPIGateway.Session.Player != null) new Player(); #endregion #region Autopilot RadarEquipment.Definition apRadar = new RadarEquipment.Definition() { Radar = true, LineOfSight = false, MaxTargets_Tracking = 3, MaxPowerLevel = 1000 }; Action<IMyCubeBlock> apConstruct = (block) => { if (ShipAutopilot.IsAutopilotBlock(block)) { nodeConstruct(block); new AutopilotTerminal(block); RadarEquipment r = new RadarEquipment(block, apRadar, block); RegisterForUpdates(100, r.Update100, block); } }; if (!MyAPIGateway.Multiplayer.IsServer) { if (ServerSettings.GetSetting<bool>(ServerSettings.SettingName.bUseRemoteControl)) RegisterForBlock(typeof(MyObjectBuilder_RemoteControl), apConstruct); RegisterForBlock(typeof(MyObjectBuilder_Cockpit), apConstruct); } #endregion #region Radar // must come after nodes are created if (ServerSettings.GetSetting<bool>(ServerSettings.SettingName.bAllowRadar)) { RegisterForBlock(typeof(MyObjectBuilder_Beacon), (block) => { if (RadarEquipment.IsRadarOrJammer(block)) { RadarEquipment r = new RadarEquipment(block); RegisterForUpdates(100, r.Update100, block); } }); RegisterForBlock(typeof(MyObjectBuilder_RadioAntenna), (block) => { if (RadarEquipment.IsRadarOrJammer(block)) { RadarEquipment r = new RadarEquipment(block); RegisterForUpdates(100, r.Update100, block); } }); //RegisterForEveryBlock((IMyCubeBlock block) => { // if (RadarEquipment.IsRadarOrJammer(block)) // { // RadarEquipment r = new RadarEquipment(block); // RegisterForUpdates(100, r.Update100, block); // } //}); } #endregion #region Terminal Control RegisterForBlock(new MyObjectBuilderType[] { typeof(MyObjectBuilder_RadioAntenna), typeof(MyObjectBuilder_LaserAntenna) }, block => new ManualMessage(block)); #endregion Terminal Control #region Weapon Control if (ServerSettings.GetSetting<bool>(ServerSettings.SettingName.bAllowWeaponControl)) { #region Turrets Action<IMyCubeBlock> constructor; if (ServerSettings.GetSetting<bool>(ServerSettings.SettingName.bAllowGuidedMissile)) constructor = block => { Turret t = new Turret(block); RegisterForUpdates(1, t.Update_Targeting, block); if (GuidedMissileLauncher.IsGuidedMissileLauncher(block)) { GuidedMissileLauncher gml = new GuidedMissileLauncher(t); RegisterForUpdates(1, gml.Update1, block); } }; else constructor = block => { Turret t = new Turret(block); RegisterForUpdates(1, t.Update_Targeting, block); }; RegisterForBlock(typeof(MyObjectBuilder_LargeGatlingTurret), constructor); RegisterForBlock(typeof(MyObjectBuilder_LargeMissileTurret), constructor); RegisterForBlock(typeof(MyObjectBuilder_InteriorTurret), constructor); #endregion #region Fixed if (ServerSettings.GetSetting<bool>(ServerSettings.SettingName.bAllowGuidedMissile)) { constructor = block => { FixedWeapon w = new FixedWeapon(block); RegisterForUpdates(1, w.Update_Targeting, block); if (GuidedMissileLauncher.IsGuidedMissileLauncher(block)) { GuidedMissileLauncher gml = new GuidedMissileLauncher(w); RegisterForUpdates(1, gml.Update1, block); } }; } else constructor = block => { FixedWeapon w = new FixedWeapon(block); RegisterForUpdates(1, w.Update_Targeting, block); }; RegisterForBlock(typeof(MyObjectBuilder_SmallGatlingGun), constructor); RegisterForBlock(typeof(MyObjectBuilder_SmallMissileLauncher), constructor); RegisterForBlock(typeof(MyObjectBuilder_SmallMissileLauncherReload), constructor); #endregion // apparently missiles do not have their positions synced RegisterForUpdates(1, GuidedMissile.Update1); RegisterForUpdates(10, GuidedMissile.Update10); RegisterForUpdates(100, GuidedMissile.Update100); } else myLogger.debugLog("Weapon Control is disabled", Logger.severity.INFO); #endregion new ChatHandler(); }
/// <summary> /// <para>Scripts that use UpdateManager and run on a server shall be added here.</para> /// </summary> private void RegisterScripts_Server() { #region Autopilot if (ServerSettings.GetSetting<bool>(ServerSettings.SettingName.bUseRemoteControl)) RegisterForBlock(typeof(MyObjectBuilder_RemoteControl), (IMyCubeBlock block) => { if (ShipController_Autopilot.IsAutopilotBlock(block)) { var sca = new ShipController_Autopilot(block); RegisterForUpdates(ShipController_Autopilot.UpdateFrequency, sca.Update, block); } }); RegisterForBlock(typeof(MyObjectBuilder_Cockpit), (IMyCubeBlock block) => { if (ShipController_Autopilot.IsAutopilotBlock(block)) { var sca = new ShipController_Autopilot(block); RegisterForUpdates(ShipController_Autopilot.UpdateFrequency, sca.Update, block); } }); #endregion #region Antenna Communication RegisterForBlock(typeof(MyObjectBuilder_Beacon), (IMyCubeBlock block) => { Beacon newBeacon = new Beacon(block); RegisterForUpdates(100, newBeacon.UpdateAfterSimulation100, block); }); RegisterForBlock(typeof(MyObjectBuilder_TextPanel), (IMyCubeBlock block) => { TextPanel newTextPanel = new TextPanel(block); RegisterForUpdates(100, newTextPanel.UpdateAfterSimulation100, block); }); RegisterForBlock(typeof(MyObjectBuilder_LaserAntenna), (IMyCubeBlock block) => { LaserAntenna newLA = new LaserAntenna(block); RegisterForUpdates(100, newLA.UpdateAfterSimulation100, block); }); RegisterForBlock(typeof(MyObjectBuilder_MyProgrammableBlock), (IMyCubeBlock block) => { ProgrammableBlock newPB = new ProgrammableBlock(block); RegisterForUpdates(100, newPB.UpdateAfterSimulation100, block); }); RegisterForBlock(typeof(MyObjectBuilder_RadioAntenna), (IMyCubeBlock block) => { RadioAntenna newRA = new RadioAntenna(block); RegisterForUpdates(100, newRA.UpdateAfterSimulation100, block); }); RegisterForPlayer((player) => { Player p = new Player(player); RegisterForUpdates(100, p.Update100, player, Player.OnLeave); }); if (ServerSettings.GetSetting<bool>(ServerSettings.SettingName.bUseRemoteControl)) RegisterForBlock(typeof(MyObjectBuilder_RemoteControl), (IMyCubeBlock block) => { if (ShipController_Autopilot.IsAutopilotBlock(block)) new ShipController(block); // Does not receive Updates }); RegisterForBlock(typeof(MyObjectBuilder_Cockpit), (IMyCubeBlock block) => { if (ShipController_Autopilot.IsAutopilotBlock(block)) new ShipController(block); // Does not receive Updates }); #endregion #region Weapons if (ServerSettings.GetSetting<bool>(ServerSettings.SettingName.bAllowWeaponControl)) { #region Turrets Action<IMyCubeBlock> constructor; if (ServerSettings.GetSetting<bool>(ServerSettings.SettingName.bAllowGuidedMissile)) constructor = block => { Turret t = new Turret(block); RegisterForUpdates(1, t.Update_Targeting, block); if (GuidedMissileLauncher.IsGuidedMissileLauncher(block)) { GuidedMissileLauncher gml = new GuidedMissileLauncher(t); RegisterForUpdates(1, gml.Update1, block); } }; else constructor = block => { Turret t = new Turret(block); RegisterForUpdates(1, t.Update_Targeting, block); }; RegisterForBlock(typeof(MyObjectBuilder_LargeGatlingTurret), constructor); RegisterForBlock(typeof(MyObjectBuilder_LargeMissileTurret), constructor); RegisterForBlock(typeof(MyObjectBuilder_InteriorTurret), constructor); #endregion #region Fixed if (ServerSettings.GetSetting<bool>(ServerSettings.SettingName.bAllowGuidedMissile)) { constructor = block => { FixedWeapon w = new FixedWeapon(block); RegisterForUpdates(1, w.Update_Targeting, block); if (GuidedMissileLauncher.IsGuidedMissileLauncher(block)) { GuidedMissileLauncher gml = new GuidedMissileLauncher(w); RegisterForUpdates(1, gml.Update1, block); } }; RegisterForUpdates(1, GuidedMissile.Update1); RegisterForUpdates(10, GuidedMissile.Update10); RegisterForUpdates(100, GuidedMissile.Update100); } else constructor = block => { FixedWeapon w = new FixedWeapon(block); RegisterForUpdates(1, w.Update_Targeting, block); }; RegisterForBlock(typeof(MyObjectBuilder_SmallGatlingGun), constructor); RegisterForBlock(typeof(MyObjectBuilder_SmallMissileLauncher), constructor); RegisterForBlock(typeof(MyObjectBuilder_SmallMissileLauncherReload), constructor); #endregion #region Disruption RegisterForUpdates(10, EMP.Update); RegisterForUpdates(10, AirVentDepressurize.Update); RegisterForUpdates(10, DoorLock.Update); RegisterForUpdates(10, GravityReverse.Update); RegisterForUpdates(10, DisableTurret.Update); RegisterForUpdates(10, TraitorTurret.Update); RegisterForBlock(typeof(MyObjectBuilder_LandingGear), block => { if (Hacker.IsHacker(block)) { Hacker h = new Hacker(block); RegisterForUpdates(10, h.Update10, block); } }); #endregion } else myLogger.debugLog("Weapon Control is disabled", "RegisterScripts_Server()", Logger.severity.INFO); #endregion #region Solar { SunProperties sun = new SunProperties(); RegisterForUpdates(10, sun.Update10); } RegisterForBlock(typeof(MyObjectBuilder_OxygenFarm), (block) => { Solar s = new Solar(block); RegisterForUpdates(1, s.Update1, block); }); RegisterForBlock(typeof(MyObjectBuilder_SolarPanel), (block) => { Solar s = new Solar(block); RegisterForUpdates(1, s.Update1, block); }); #endregion #region Attached RegisterForBlock(typeof(MyObjectBuilder_MotorStator), (block) => { StatorRotor.Stator stator = new StatorRotor.Stator(block); RegisterForUpdates(1, stator.Update10, block); }); RegisterForBlock(typeof(MyObjectBuilder_MotorAdvancedStator), (block) => { StatorRotor.Stator stator = new StatorRotor.Stator(block); RegisterForUpdates(1, stator.Update10, block); }); RegisterForBlock(typeof(MyObjectBuilder_MotorRotor), (block) => { new StatorRotor.Rotor(block); }); RegisterForBlock(typeof(MyObjectBuilder_MotorAdvancedRotor), (block) => { new StatorRotor.Rotor(block); }); RegisterForBlock(typeof(MyObjectBuilder_ExtendedPistonBase), (block) => { Piston.PistonBase pistonBase = new Piston.PistonBase(block); RegisterForUpdates(100, pistonBase.Update, block); }); RegisterForBlock(typeof(MyObjectBuilder_PistonTop), (block) => { new Piston.PistonTop(block); }); RegisterForBlock(typeof(MyObjectBuilder_ShipConnector), (block) => { Connector conn = new Connector(block); RegisterForUpdates(10, conn.Update, block); }); RegisterForBlock(typeof(MyObjectBuilder_LandingGear), (block) => { new LandingGear(block); }); #endregion RegisterForBlock(typeof(MyObjectBuilder_OreDetector), block => { var od = new OreDetector(block); RegisterForUpdates(1000, od.Update, block); }); RegisterForPlayerLeaves(UserSettings.OnPlayerLeave); }