public static void EventSleeperAway(object obj, ulong userID) { if (obj != null && obj is EventTimer) { (obj as EventTimer).Dispose(); } string username = Users.GetUsername(userID); RustProto.Avatar avatar = NetUser.LoadAvatar(userID); if (avatar != null && avatar.HasAwayEvent && avatar.AwayEvent.Type == AwayEvent.Types.AwayEventType.SLUMBER) { SleepingAvatar.TransientData transientData = (SleepingAvatar.TransientData) typeof(SleepingAvatar).GetMethod("Close", BindingFlags.Static | BindingFlags.NonPublic).Invoke(null, new object[] { userID }); if (transientData.exists) { Helper.Log(string.Concat(new object[] { "User Sleeping [", username, ":", userID, "] is disappeared." }), true); transientData.AdjustIncomingAvatar(ref avatar); NetUser.SaveAvatar(userID, ref avatar); } } }
// Token: 0x060003AA RID: 938 RVA: 0x0001169C File Offset: 0x0000F89C public static void CopyPersistantMessages(ref RustProto.Avatar.Builder builder, ref RustProto.Avatar avatar) { builder.ClearBlueprints(); for (int i = 0; i < avatar.BlueprintsCount; i++) { builder.AddBlueprints(avatar.GetBlueprints(i)); } }
///////////////////////// // OnPlayerSpawn(PlayerClient player, bool useCamp, RustProto.Avatar avatar) // Called when a player spawns (after connection or after death) ///////////////////////// void OnPlayerSpawn(PlayerClient player, bool useCamp, RustProto.Avatar avatar) { if (jailinmates[player.userID.ToString()] != null) { NetUser netuser = player.netUser; SendPlayerToJail(netuser); CheckPlayerExpireTime(netuser); } }
public static void ClusterServer_SaveAvatar(ulong UserID, ref RustProto.Avatar avatar) { object[] array = new object[] { UserID, avatar }; Method.Invoke("RustExtended.RustHook.ClusterServer_SaveAvatar", array); avatar = (RustProto.Avatar)array[1]; }
void OnPlayerSpawn(PlayerClient player, bool useCamp, RustProto.Avatar avatar) { if (!useCamp) { return; } if (!antiRockGlitch) { return; } timer.Once(0.1f, () => CheckPlayerSpawn(player)); }
///////////////////////// // OnPlayerSpawn(PlayerClient player, bool useCamp, RustProto.Avatar avatar) // Called when a player spawns (after connection or after death) ///////////////////////// void OnPlayerSpawn(PlayerClient player, bool useCamp, RustProto.Avatar avatar) { if (hasPermission(player.netUser)) { return; } PlayerHandler phandler = player.GetComponent <PlayerHandler>(); if (phandler == null) { phandler = player.gameObject.AddComponent <PlayerHandler>(); phandler.timeleft = GetPlayerData(player); } timer.Once(0.1f, () => phandler.StartCheck()); }
void OnPlayerSpawn(PlayerClient player, bool useCamp, RustProto.Avatar avatar) { if (KitsConfig["autokit"] == null) { return; } if (avatar != null && avatar.HasPos && avatar.HasAng) { return; } object thereturn = Interface.GetMod().CallHook("canRedeemKit", new object[] { player.netUser }); if (thereturn == null) { timer.Once(0.01f, () => StripAndGiveKit(player.netUser, "autokit")); } }