Пример #1
0
        static void Main()
        {
            AppDomain.CurrentDomain.AssemblyResolve += (x, e) =>
            {
                string resourceName = "RunningBox.Assemblies." + new AssemblyName(e.Name).Name + ".dll";
                using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName))
                {
                    byte[] assemblyData = new byte[stream.Length];
                    stream.Read(assemblyData, 0, assemblyData.Length);
                    return(Assembly.Load(assemblyData));
                }
            };

            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            SetDebug();

            GlobalPlayer.ReadRegistry();
            GlobalScenes.Scenes.AllReadRegistry();

            //Application.Run(new TestAngle());
            Application.Run(new MainForm());
        }
Пример #2
0
        public ObjectUINameSetting(DirectionType anchor, int x, int y, MoveBase moveObject)
            : base(anchor, x, y, 310, 125, new DrawUIFrame(Color.AliceBlue, Color.CornflowerBlue, 2, 20), moveObject)
        {
            Propertys.Add(new PropertyShadow(0, 6, 0.95F, 1));

            // 玩家姓名
            _DrawPlayerName = new DrawUITextScroll(Color.Maroon, Color.LightGray, Color.FromArgb(230, 255, 245), Color.CornflowerBlue, 1, 10, GlobalPlayer.PlayerName, new Font("細明體", 12), GlobalFormat.MiddleLeft, 120)
            {
                TextPadding = new Padding(10, 10, 0, 5)
            };
            ObjectUI uiPlayerName = new ObjectUI(20, 60, 270, 40, _DrawPlayerName);

            // 重新選取
            DrawUIText drawCommandBuildName = new DrawUIText(Color.CornflowerBlue, Color.Empty, Color.Empty, Color.Empty, 0, 0, "↻", new Font("標楷體", 22, FontStyle.Bold), GlobalFormat.MiddleCenter)
            {
                TextPadding = new Padding(0, 10, 0, 0)
            };
            DrawUIText drawCommandBuildNameHover = new DrawUIText(Color.Orange, Color.Empty, Color.Empty, Color.Empty, 0, 0, "↻", new Font("標楷體", 22, FontStyle.Bold), GlobalFormat.MiddleCenter)
            {
                TextPadding = new Padding(0, 10, 0, 0)
            };
            ObjectUI uiCommandBuildName = new ObjectUI(250, 60, 40, 40, drawCommandBuildName)
            {
                DrawObjectHover = drawCommandBuildNameHover
            };

            DrawUIText drawCommandOK      = new DrawUIText(Color.FromArgb(100, 220, 100), Color.Empty, Color.Empty, Color.Empty, 0, 0, "✔", new Font("微軟正黑體", 16, FontStyle.Bold), GlobalFormat.MiddleCenter);
            DrawUIText drawCommandOKHover = new DrawUIText(Color.FromArgb(0, 180, 0), Color.Empty, Color.Empty, Color.Empty, 0, 0, "✔", new Font("微軟正黑體", 16, FontStyle.Bold), GlobalFormat.MiddleCenter);

            _CommandOK = new ObjectUI(230, 15, 30, 30, drawCommandOK)
            {
                Visible = false, DrawObjectHover = drawCommandOKHover
            };
            _CommandOK.Propertys.Add(new PropertyShadow(2, 2)
            {
                RFix = -0.5F, GFix = -0.5F, BFix = -0.5F, Opacity = 0.2F
            });

            DrawUIText drawCommandClose      = new DrawUIText(Color.FromArgb(255, 150, 150), Color.Empty, Color.Empty, Color.Empty, 0, 0, "✘", new Font("微軟正黑體", 16, FontStyle.Bold), GlobalFormat.MiddleCenter);
            DrawUIText drawCommandCloseHover = new DrawUIText(Color.FromArgb(255, 70, 70), Color.Empty, Color.Empty, Color.Empty, 0, 0, "✘", new Font("微軟正黑體", 16, FontStyle.Bold), GlobalFormat.MiddleCenter);

            _CommandClose = new ObjectUI(260, 15, 30, 30, drawCommandClose)
            {
                Visible = !string.IsNullOrWhiteSpace(GlobalPlayer.PlayerName), DrawObjectHover = drawCommandCloseHover
            };
            _CommandClose.Propertys.Add(new PropertyShadow(2, 2)
            {
                RFix = -0.5F, GFix = -0.5F, BFix = -0.5F, Opacity = 0.2F
            });

            uiPlayerName.Layout.Depend.Anchor       = DirectionType.TopLeft;
            uiCommandBuildName.Layout.Depend.Anchor = DirectionType.TopLeft;
            _CommandOK.Layout.Depend.Anchor         = DirectionType.TopLeft;
            _CommandClose.Layout.Depend.Anchor      = DirectionType.TopLeft;

            uiCommandBuildName.Layout.Depend.SetObject(this);
            uiPlayerName.Layout.Depend.SetObject(this);
            _CommandOK.Layout.Depend.SetObject(this);
            _CommandClose.Layout.Depend.SetObject(this);

            uiCommandBuildName.Click += (s, e) =>
            {
                _DrawPlayerName.Text = Function.GetRandName();
                _CommandOK.Visible   = true;
            };

            _CommandOK.Click += (s, e) =>
            {
                GlobalPlayer.PlayerName = _DrawPlayerName.Text;
                GlobalPlayer.WriteRegistry();
                OnClose();
            };

            _CommandClose.Click += (s, e) => { OnClose(); };

            UIObjects.Add(uiPlayerName);
            UIObjects.Add(uiCommandBuildName);
            UIObjects.Add(_CommandOK);
            UIObjects.Add(_CommandClose);
        }