static void Main() { AppDomain.CurrentDomain.AssemblyResolve += (x, e) => { string resourceName = "RunningBox.Assemblies." + new AssemblyName(e.Name).Name + ".dll"; using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName)) { byte[] assemblyData = new byte[stream.Length]; stream.Read(assemblyData, 0, assemblyData.Length); return(Assembly.Load(assemblyData)); } }; Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); SetDebug(); GlobalPlayer.ReadRegistry(); GlobalScenes.Scenes.AllReadRegistry(); //Application.Run(new TestAngle()); Application.Run(new MainForm()); }
public ObjectUINameSetting(DirectionType anchor, int x, int y, MoveBase moveObject) : base(anchor, x, y, 310, 125, new DrawUIFrame(Color.AliceBlue, Color.CornflowerBlue, 2, 20), moveObject) { Propertys.Add(new PropertyShadow(0, 6, 0.95F, 1)); // 玩家姓名 _DrawPlayerName = new DrawUITextScroll(Color.Maroon, Color.LightGray, Color.FromArgb(230, 255, 245), Color.CornflowerBlue, 1, 10, GlobalPlayer.PlayerName, new Font("細明體", 12), GlobalFormat.MiddleLeft, 120) { TextPadding = new Padding(10, 10, 0, 5) }; ObjectUI uiPlayerName = new ObjectUI(20, 60, 270, 40, _DrawPlayerName); // 重新選取 DrawUIText drawCommandBuildName = new DrawUIText(Color.CornflowerBlue, Color.Empty, Color.Empty, Color.Empty, 0, 0, "↻", new Font("標楷體", 22, FontStyle.Bold), GlobalFormat.MiddleCenter) { TextPadding = new Padding(0, 10, 0, 0) }; DrawUIText drawCommandBuildNameHover = new DrawUIText(Color.Orange, Color.Empty, Color.Empty, Color.Empty, 0, 0, "↻", new Font("標楷體", 22, FontStyle.Bold), GlobalFormat.MiddleCenter) { TextPadding = new Padding(0, 10, 0, 0) }; ObjectUI uiCommandBuildName = new ObjectUI(250, 60, 40, 40, drawCommandBuildName) { DrawObjectHover = drawCommandBuildNameHover }; DrawUIText drawCommandOK = new DrawUIText(Color.FromArgb(100, 220, 100), Color.Empty, Color.Empty, Color.Empty, 0, 0, "✔", new Font("微軟正黑體", 16, FontStyle.Bold), GlobalFormat.MiddleCenter); DrawUIText drawCommandOKHover = new DrawUIText(Color.FromArgb(0, 180, 0), Color.Empty, Color.Empty, Color.Empty, 0, 0, "✔", new Font("微軟正黑體", 16, FontStyle.Bold), GlobalFormat.MiddleCenter); _CommandOK = new ObjectUI(230, 15, 30, 30, drawCommandOK) { Visible = false, DrawObjectHover = drawCommandOKHover }; _CommandOK.Propertys.Add(new PropertyShadow(2, 2) { RFix = -0.5F, GFix = -0.5F, BFix = -0.5F, Opacity = 0.2F }); DrawUIText drawCommandClose = new DrawUIText(Color.FromArgb(255, 150, 150), Color.Empty, Color.Empty, Color.Empty, 0, 0, "✘", new Font("微軟正黑體", 16, FontStyle.Bold), GlobalFormat.MiddleCenter); DrawUIText drawCommandCloseHover = new DrawUIText(Color.FromArgb(255, 70, 70), Color.Empty, Color.Empty, Color.Empty, 0, 0, "✘", new Font("微軟正黑體", 16, FontStyle.Bold), GlobalFormat.MiddleCenter); _CommandClose = new ObjectUI(260, 15, 30, 30, drawCommandClose) { Visible = !string.IsNullOrWhiteSpace(GlobalPlayer.PlayerName), DrawObjectHover = drawCommandCloseHover }; _CommandClose.Propertys.Add(new PropertyShadow(2, 2) { RFix = -0.5F, GFix = -0.5F, BFix = -0.5F, Opacity = 0.2F }); uiPlayerName.Layout.Depend.Anchor = DirectionType.TopLeft; uiCommandBuildName.Layout.Depend.Anchor = DirectionType.TopLeft; _CommandOK.Layout.Depend.Anchor = DirectionType.TopLeft; _CommandClose.Layout.Depend.Anchor = DirectionType.TopLeft; uiCommandBuildName.Layout.Depend.SetObject(this); uiPlayerName.Layout.Depend.SetObject(this); _CommandOK.Layout.Depend.SetObject(this); _CommandClose.Layout.Depend.SetObject(this); uiCommandBuildName.Click += (s, e) => { _DrawPlayerName.Text = Function.GetRandName(); _CommandOK.Visible = true; }; _CommandOK.Click += (s, e) => { GlobalPlayer.PlayerName = _DrawPlayerName.Text; GlobalPlayer.WriteRegistry(); OnClose(); }; _CommandClose.Click += (s, e) => { OnClose(); }; UIObjects.Add(uiPlayerName); UIObjects.Add(uiCommandBuildName); UIObjects.Add(_CommandOK); UIObjects.Add(_CommandClose); }